Skip to main content

George Miller wants to see ‘someone like’ Hideo Kojima make a Mad Max game

A screenshot from 2015's Mad Max video game.
WB Games

Furiosa: A Mad Max Saga director and series creator George Miller has caused a stir by negatively reflecting on 2015’s Mad Max video game from Avalanche Studios and Warner Bros. and saying that he’d like Hideo Kojima to make a Mad Max game.

Recommended Videos

“We did have a video game made when we did Fury Road … it wasn’t as good as I wanted it to be,” Miller told GAMINGbible on Furiosa’s red carpet. “It wasn’t in our hands, we gave all our material to a company to do it. But you know, I’m one of those people that I would rather not do something unless you can do it at the highest level, or at least try to make it a higher level.”

Miller went on to say that he’d like Hideo Kojima “or someone like that” to make a Max Max game, although he also admitted that he’d never ask Kojima specifically because “he’s got so much fantastic stuff in his own head.”

George Miller revealed he wants @HIDEO_KOJIMA_EN to make a Mad Max game🤯@Kojima_Hideo pic.twitter.com/o8mDdSAkFs

— GAMINGbible (@gamingbible) May 20, 2024

Having played a little bit of Avalanche Studios’ Mad Max myself in the lead-up to Furiosa, I found that it had some neat ideas with how players built up their “magnum opus” vehicle and how it emphasized car combat, but it does feel a bit rushed and oddly restrictive at times. Responding to Miller’s comments on X (formerly Twitter), Avalanche Studios founder Christofer Sundberg offered more insight into the game’s tumultuous development and why the game likely didn’t live up to Miller’s expectations.

“They did everything they could to make this a complete linear game after having signed up with a developer of open-world games,” Sundberg explained. “I’m sure Hideo Kojima would make an awesome Mad Max game, but it would be a completely different experience. After the first year of development, they realized that they had forced us to make a linear experience rather than the open-world game we pitched. We threw away a year of work and got to hear that ‘players wants autonomy in this day and age.’ Well, no shit …”

Right now, it appears no Mad Max video games are in development, but Miller’s comments are certainly getting people to reflect on a forgotten licensed game and wonder what Kojima’s take on Mad Max would look like.
Furiosa: A Mad Max Saga is now in theaters, and the Mad Max game can still be picked up on PC, PlayStation 4, or Xbox One.
Tomas Franzese
A former Gaming Staff Writer at Digital Trends, Tomas Franzese now reports on and reviews the latest releases and exciting…
You may have access to hundreds of free games you’re not taking advantage of
Living room with Microsoft Xbox Series X (L) and Sony PlayStation 5 home video game consoles alongside a television and soundbar.

Ever since Nintendo was the first to breach the $80 threshold for games with Mario Kart World, the concerns over game prices have been top of mind across the industry. Between tariffs, inflation, cost of living, and what appears to be an inevitable recession right around the corner, I have already been preparing for how I can be a more discerning consumer of games.

There are tons of ways to be more thrifty with our favorite hobby. You can wait for sales, trade and borrow games, rely more on subscription services like PlayStation Plus and Game Pass, or just stick to the wealth of free-to-play games. But there's one resource I never see brought up that could give you access to a huge library of major titles for free: your local library.

Read more
In a sea of giant games, Rematch’s simplicity is a gift
A screenshot of players celebrating in Rematch.

There are a lot of words I’d use to describe Rematch, the new multiplayer soccer game from Sifu developer Sloclap. It’s fun, it’s approachable, it’s elegant. But there’s one word I wouldn't use: ambitious. I don’t mean that in a derogatory way; in fact, that’s exactly what I love about it.

Rematch needs little setup or explanation to get across what it is, which separates it from so many modern, formula-twisting video games. It’s an online multiplayer soccer game where teams of three to five, depending on the playlist, compete in six minute matches. The teams are dropped on a basic pitch, the only notable twist of which is that all the sides are walled off. Players pass, block, and shoot and the team with the most points at the end wins. There are no gimmicks, no tricks, and no flourishes like flying cars that make for a cool sales pitch. It’s just soccer.

Read more
Death Stranding 2: On the Beach review: gripping sequel weighs the cost of connection
Sam holds Lou in Death Stranding 2: On The Beach.

There may never be a video game as prophetic as Death Stranding. In 2019, Hideo Kojima painted a picture of an already politically divided United States forced into isolation as a plague swept through the country. It pushed the need for human connection in society, urging its players to come together in moments of darkness rather than splintering. That message would become hauntingly urgent just one year later when a real world pandemic shut the world indoors. Death Stranding retroactively became the first great work of Covid-19 art, offering up a hopeful message about strengthening social ties that bond us all together.

Everything has changed since then. The rise of digital communication that was necessitated by a pandemic has backfired. Online communities have become a hotbed for alt right radicalization. Social media platforms like X have been reshaped into misinformation pits built to manipulate the outcomes of elections. The rise of generative AI has made it easier than ever to mislead trusting suckers into believing anything they see. The mass connection that Death Stranding advocated for has shown its dark underbelly and there are some days where I wish we could go back and undo it all.

Read more