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Marvel Snap devs vow to fix one of its biggest problems in 2025

Key art for the Surtur season of Marvel Snap.
Second Dinner

Marvel Snap developer Second Dinner has outlined its 2025 plans to fix one of the biggest problems plaguing the collectible card game.

Marvel Snap has been my most-played game of each year since its May 2022 beta release. While I still play the game daily, I, as well as many others, have had growing frustrations with the game this year. Modes like Deadpool’s Diner have been disappointing, but more importantly, acquiring new cards has become extremely frustrating. A new Marvel Snap card comes out every week, but players earn tokens to purchase them at an extremely slow rate. Spotlight caches that contain new cards get filled with unhelpful fodder or duplicates that grant only 1,000 tokens, while “Series Drops” that make existing cards easier to acquire typically only happen to cards that aren’t meta-relevant.

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This all makes keeping up with the meta an expensive task for hardcore players and a nearly impossible one for new players. Second Dinner has mostly stayed silent on these complaints since it introduced Spotlight Caches. but admitted card acquisition was an issue in a blog post ahead of the winter holidays. In a post on X, Second Dinner said it plans on addressing issues like the “overall lack of agency in acquiring new cards” and “the randomness of the Spotlight Cache system feeling frustrating.”

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Second Dinner says it wants to fix these issues with the game and has solutions in mind. Its journey to correct these problems will begin with January’s Marvel Snap patch, where the game will be “doubling the drop rate of Series 3 cards in Collector’s Reserves, from 2 out of every 9 to 4 out of every 9,” and “increasing the token payout from Spotlight Cache duplicates from 1000 tokens to 2000 tokens.” A large “series drop” of cards, which essentially makes dropped cards cheaper to acquire, is also planned for the first quarter of 2025.

More substantial changes are coming after that, although Second Dinner admits that “rebuilding some core aspects of Snap takes time to get right.” As a result, the developer admits “it will take a few months” before card acquisition in Marvel Snap feels fully fixed.

Marvel Snap is available now for PC, iOS, and Android.

Tomas Franzese
Former Digital Trends Contributor
As a Gaming Staff Writer at Digital Trends, Tomas Franzese reports on and reviews the latest releases and exciting…
Marvel Snap is the first game to nail MCU movie tie-ins
Key art for Marvel Snap's Into the Quantum Realm season.

Ant-Man and The Wasp: Quantumania hit theaters this weekend, and you will know that’s the case even if your only connection to comic books is through Marvel Snap. Throughout February, Marvel Snap is in its “Into the Quantum Realm” season. It’s all centered around content themed on that microscopic world from the new Marvel movie. It introduces cards based on Ant-Man movie characters like M.O.D.O.K., Ghost, Stature, and Kang the Conqueror, as well as new locations based on places that have been in Marvel Cinematic Universe movies like the Quantum Realm, Quantum Tunnel, Camp Lehigh, and the Sacred Timeline.
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Developer Second Dinner made similar tie-in seasons for Thor: Love and Thunder and Black Panther: Wakanda Forever last year. As a fan of both Marvel movies and Marvel video games, these Marvel Snap seasons have done a fantastic job thus far integrating the two. Marvel’s film and gaming efforts have mostly remained separate, often intentionally, since a couple of terrible tie-in games during the MCU's Phase 1.
Often, it feels like comic book games have to be  either direct tie-ins or wholly disconnected from the films in theaters at the time. However, Marvel Snap shows that any comic book game can still feel relevant to what’s happening in theaters in subtle but satisfying ways.
A seamless crossover
With each new Season of Marvel Snap, I love keeping an eye out for what's new in the card game. Because of how wildly different each round can be, new cards and locations can impact games differently every time they appear. M.O.D.O.K., in particular, opens up some interesting strategies as it can discard your entire hand upon its reveal. Before I know it, I find that I'm using new cards and looking up information on the characters and locations I am playing with.
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This is technically not a direct crossover event or a brand-new tie-in game; it’s just exposing me to the right Marvel content to supplement what I’m seeing in the cultural zeitgeist. Then, once Quantumania being in theaters isn’t as relevant, Marvel Snap can move on and continue exploring new parts of the Marvel universe with future seasons.
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As Marvel’s Avengers loses support later this year, its failure to capitalize upon and enhance the game with MCU tie-ins in compelling ways can be seen as one of its many failures. It also raises questions on how future D.C. games will connect to their universe. James Gunn’s current plan seems to incorporate video games heavily, having them filling gaps in his narrative’s story rather than directly tying into a specific film or just serving as supplementary hype material like Marvel Snap.
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