Skip to main content

Metal Gear Online brings all your stealth shenanigans to your friends next month

[Official] METAL GEAR ONLINE GAME PLAY DEMO | MGSV: THE PHANTOM PAIN (EU) PEGI [KONAMI]
As I write, countless Big Bosses are sneaking or blasting their way though Soviet military bases in the fantastic Metal Gear Solid 5: The Phantom Pain. Those skills will come in handy next month when Metal Gear Online goes live as a free update for anyone who owns MGSV on October 6 for consoles, with the PC version following in January 2016. Like GTA OnlineMetal Gear Online refashions the mechanics of a single player game into a variety of competitive, online modes. The first of these was revealed recently in a presentation at the Tokyo Game Show 2015.

Players can use the avatar that they created at the beginning of the game, or create new characters using the same robust creation tool. Next, they can choose one of three classes, each of which focuses on different areas of The Boss’s wide range of tools and tactics. The classes are:

Related Videos

Infiltrator: A sneaky assassin packing stealth camo, perfect for players who prefer to have their target knocked out from behind and extracted before they know what hit them.

Enforcer: Shields, big guns, and the stamina to absorb some punishment, this is the class for players that like to jump right in to the action.

Scout: The locations of opponents marked via binoculars are shared between teammates, so having players that can hang back and scope out the scene from a good vantage point can give you a tactical edge, especially when they also have a sniper rifle.

There are also unique playable characters from the game, who have special abilities, such as Big Boss’s rocket arm, or Revolver Ocelot dual wielding his eponymous gun and shooting opponents in cover by ricocheting off of elements of the environment. It’s not clear whether you will be able to play as these characters freely, or if they will only be available in particular modes or are otherwise restricted.

The complementary nature of each class’s skill sets should encourage good teamwork. This is further encouraged with a buddy system, where two players on the same team can form a special bond by saluting one another, sharing information such as the locations of enemies that your buddy is aiming at. There are apparently more actions possible as your camaraderie increases. Buddies can be changed around at any time during the match. It’s a system that encouraging collaboration in nested cells within the team.

The demonstrated gameplay mode is called Bounty Hunter. At first blush it’s a relatively standard death match format, with two teams competing to get the most kills or extractions. Both teams start with an equal number of tickets. Every time you kill or extract an enemy, the enemy’s team loses one. The first team to zero, or with the lower count at the time limit, loses. The twist is that each player has a bounty value, displayed over their head for everyone to see. This goes up for every opponent they take down, so opponents with high bounties have taken down a lot of your teammates. If you Fulton extract them rather than killing them, their bounty value is added to your team’s ticket total, allowing for dramatic, last-minute point swings that reward tactical play.

MGSV‘s current online components, where players raid one another’s Mother Bases for staff and supplies, is a somewhat questionable nuisance, hampered by server issues in the first few weeks of the game’s launch. This sounds like it could be a lot of fun, however. MGSV‘s mechanics are beautifully refined, and the game effectively rewards stealth, which is usually relegated to a very secondary feature of most competitive online games, with the result that Metal Gear Online has the promise of being very interesting, if well executed.

Editors' Recommendations

Forspoken settings: change these settings for a better experience
forspoken delay to 2023

The trend of modern games featuring more robust options and accessibility settings makes games like Forspoken a better experience for all. While PC players are used to a suite of customization settings to tweak, console gamers are still getting used to them for the most part. While developers can't be expected to predict the best default options for every player, there are a few here that we feel confident most people will want to at least consider changing. Here are the best settings you should change in Forspoken to make your time in Athia more enjoyable.
Frame rate over resolution

Forspoken lets you pick between prioritizing the frame rate, meaning it will run as close to 60 frames per second (fps) as possible, over a higher resolution. While a beautiful-looking game is always nice, this is a game all about feel, and chugging along at or below 30 fps just feels wrong. When the spells start flinging, and you're gliding through the battlefield amid a shower of particle effects, that higher frame rate will look way better than slightly better lighting.
Automatic item gathering

Read more
I built a couch gaming PC that puts the PS5 to shame — and you can too
A PC sitting next to a PS5 on a coffee table.

The PlayStation 5 is back in stock, and if you've been eagerly waiting to jump into the next generation of gaming, now seems like the time to strike. I'm here to sway you away from a console, though, because you can build a PC for around the same price that puts the PS5 to shame.

PC building is getting more expensive, but prices on the best graphics cards are dropping. With some clever shopping and bit of elbow grease, a gaming PC can deliver better performance and higher-quality visuals without costing much more than Sony's console. Here's the build you need.
Meet the PS5 killer

Read more
The Elder Scrolls Online’s 2023 updates bring players back to Morrowind
the elder scrolls online shadow over morrowind 2023 updates

Following Xbox and Bethesda's Developer_Direct and a dedicated livestream for The Elder Scrolls Online, we learned that the MMO's 2023 updates are all set in Morrowind. Falling under 2023's Shadow Over Morrowind banner, the first two pieces of DLC in March and June will see the addition of new PvE dungeons and the first new playable class since 2019. 
While Morrowind is most famous for being the titular location of the third Elder Scrolls game and 2017's The Elder Scrolls Online expansion, ZeniMax Online Studios teased that some of the areas featured in this expansion haven't been seen since the first game in the series. The player's first taste of this new Shadow Over Morrowind content will come with the Scribes of Fate DLC in March. Scribes of Fate adds two four-player PvE dungeons to the MMO. One sees players fight the Scribes of More in Scrivener's Hall, while the other will have them take on Bal Sunnar.
Scribes of Fate launches on March 13 for PC and Mac players and on March 28 for those on PS4, PS5, Xbox One, and Xbox Series X/S.

The more significant update will be The Elder Scrolls Online: Necrom chapter, releasing on June 5 for PC and Mac and June 20 for consoles. The Elder Scrolls Online: Necrom will add 30 hours of new story content set in eastern Morrowind, two new companions, and a new Arcanist class. Arcanists utilized a variety of offensive and support magic, most of which is based on the powers of a Daedric Prince in Oblivion. For fans of Morrowind and this MMO, it's clear there will be quite a lot to sink your teeth into this year. 
The Elder Scrolls Online is available now across PC, Mac, PS4, PS5, Xbox One, and Xbox Series X/S. 

Read more