If you’re anxiously awaiting the upcoming Need for Speed, this isn’t the best week to be a fan. Yesterday it was announced that the game’s PC release was being pushed back, and now there’s even more bad news. Luckily, there is a little bit of good news to go along with it.
Let’s start with the bad. While the PC release of the game is being pushed back in order to free up the framerate, the Need for Speed FAQ confirms that the framerate on the console versions may leave something to be desired. Both the PlayStation 4 and Xbox One versions of the game will be locked to 30FPS.
“We always look to maximize the game technology with the platform technology for the experience we’re building, which is why the game will run at 30FPS on both Xbox One and PlayStation 4,” the FAQ reads. ” By doing this we ensure that your gameplay experience remains incredibly smooth and allows you to experience the high speed, adrenaline-fueled gameplay that you’ve come to expect from the Need for Speed series.”
The good news is that unlike many modern racing games, Need for Speed won’t be loaded with paid DLC from the start. “We plan to release a series of free content updates for Need for Speed. We currently have no plans for any paid DLC,” the FAQ reads. This does leave room for things to change later, but at least the entry on microtransactions is clearer, flatly stating that the game won’t have them.
If your favorite aspect of this type of game is collecting every car available, you’ll be out of luck, as you’re limited to just five. The FAQ says that this is done with the goal of forming a “bond and relationship” between players and their cars.
“You will have a five-car garage — if you fill all your spaces, you can choose to sell and purchase a new car, or continue to max out your current ride through the extensive performance upgrades available to you so you can take on anyone on the streets,” the FAQ reads.
Need for Speed will be released for the PlayStation 4 and Xbox One on November 3 in North America and November 5 worldwide. The PC version was originally slated for the same date, but now only has a vague target of the spring of 2016.
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