Skip to main content

Nintendo president says company won’t use generative AI in its games

An employee walks past a logo of Japan's Nintendo Co. at a Nintendo store in Tokyo.
Behrouz MehriI / AFP/Getty Images

Despite other video game corporations implementing generative AI technology, Nintendo has taken a quietly public negative stance on the issue.

According to an investor Q&A from late June (spotted and translated by Tweaktown), President Shuntaro Furukawa said that while the company remains open to experimenting with technological advancements like generative AI, there are no plans to use it while creating new games due to problems with copyright.

Furukawa is not against AI as a whole, noting that AI has been used for NPCs and other parts of game development. However, “generative AI, which has been a hot topic in recent years, can be more creative, but we also recognize that it has issues with intellectual property rights.”

He continued: “We have decades of know-how in creating optimal gaming experiences for our customers, and while we remain flexible in responding to technological developments, we hope to continue to deliver value that is unique to us and cannot be achieved through technology alone.”

Nintendo has always been very protective of its intellectual property — you can argue that it’s its top priority. The company has never been concerned about using the latest hardware or following many video game trends, focusing more on making games in its successful brands. There’s a reason why the Nintendo Switch still sells well despite being around seven years old.

The corporation’s stance is in contrast to ones made by its competition, like Electronic Arts, PlayStation, and Microsoft/Xbox. On the hardware side, Nvidia has become one of America’s most valuable companies due in part to its implementation of generative AI technology in its chips.

However, so far the video game and AI relationship has been a bit of a mess, with a lot of vague language about new features, such as NPC generation, and concerns around human work, such as voice acting. The moves have also progressed in line with numerous layoffs throughout the game industry.

Carli Velocci
Carli is a technology, culture, and games editor and journalist. They were the Gaming Lead and Copy Chief at Windows Central…
Don’t worry, the Riven remake won’t feature any AI-assisted content
A screenshot from the Riven remake

Cyan's classic PC adventure game Riven: The Sequel to Myst is getting an Unreal Engine 5 remake later this year. Although Cyan's last game experienced controversy surrounding the use of AI content, Cyan confirmed to Digital Trends that the Riven remake does not use any "AI-assisted content."

Riven: The Sequel to Myst was a 1997 follow-up to a point-and-click adventure game that was a trailblazer in both puzzle game and immersive 3D game design. It continued to refine the formula Cyan established in Myst and is just as beloved by many people as a result. Cyan remade Myst for PC and VR several years ago and teased that Riven was getting the same treatment in 2022. Now, it has re-revealed the remake, highlighted its use of Unreal Engine 5 and gameplay that allows for free movement throughout its 3D environments, and added puzzle and narrative content. None of that will be AI-assisted content, though.

Read more
As the use of AI rises in games, SAG-AFTRA is fighting to make the tech ethical
AI-generated NPCs sit at a bar.

Every year, the annual Game Developers Conference (GDC) acts as an all-important watercooler moment for the video game industry. It’s the one time a year where developers can widely gather to share their innovations, discuss the state of the industry, and advocate for change at scale. This year’s show, though, is especially crucial. It comes amid a catastrophic wave of layoffs across studios that’s put well over 10,000 individuals out of work. That’s happening as executives look to tools like generative AI to cut costs, which has created a firestorm over labor issues.

Unionization and worker protections are set to be the headline of this year’s show, and there’s a major player in attendance that will speak to those issues. Representatives from the Screen Actors Guild-American Federation of Television and Radio Artists (SAG-AFTRA) will be on hand this week, hosting panels on queer representation and the dangers of deepfake technology in games. While the union will speak to several parallel issues currently plaguing the industry, it’ll also be a key voice in championing the ethical use of AI during a week where that’s sure to be a heated subject.

Read more
The father of Nvidia’s controversial AI gaming tech wants to set the record straight
An Ai generated character speaks to another in a Convai tech demo.

Earlier this month, I witnessed a digital miracle. In a press briefing ahead of CES, Nvidia showed off a demo for its Ace microservice, an AI suite capable of generating fully voiced AI characters. I watched in awe as a demoist spoke to an in-game NPC through a microphone, only to have the digital character respond in real time. It was a true sci-fi feat, but there was one question: How did it learn to do that?

Nvidia gave an ambiguous response, claiming there was “no simple answer.” The statement set off a firestorm, as users on social media assumed the worst. Speculation arose that Ace was trained on content Nvidia didn’t have the rights to. Nvidia later claimed it’s only using data it’s cleared to use, but tensions were still high. A mountain of ethical and artistic concerns left gamers skeptical.

Read more