Skip to main content

Nintendo president says company won’t use generative AI in its games

An employee walks past a logo of Japan's Nintendo Co. at a Nintendo store in Tokyo.
Behrouz MehriI / AFP/Getty Images

Despite other video game corporations implementing generative AI technology, Nintendo has taken a quietly public negative stance on the issue.

According to an investor Q&A from late June (spotted and translated by Tweaktown), President Shuntaro Furukawa said that while the company remains open to experimenting with technological advancements like generative AI, there are no plans to use it while creating new games due to problems with copyright.

Furukawa is not against AI as a whole, noting that AI has been used for NPCs and other parts of game development. However, “generative AI, which has been a hot topic in recent years, can be more creative, but we also recognize that it has issues with intellectual property rights.”

He continued: “We have decades of know-how in creating optimal gaming experiences for our customers, and while we remain flexible in responding to technological developments, we hope to continue to deliver value that is unique to us and cannot be achieved through technology alone.”

Nintendo has always been very protective of its intellectual property — you can argue that it’s its top priority. The company has never been concerned about using the latest hardware or following many video game trends, focusing more on making games in its successful brands. There’s a reason why the Nintendo Switch still sells well despite being around seven years old.

The corporation’s stance is in contrast to ones made by its competition, like Electronic Arts, PlayStation, and Microsoft/Xbox. On the hardware side, Nvidia has become one of America’s most valuable companies due in part to its implementation of generative AI technology in its chips.

However, so far the video game and AI relationship has been a bit of a mess, with a lot of vague language about new features, such as NPC generation, and concerns around human work, such as voice acting. The moves have also progressed in line with numerous layoffs throughout the game industry.

Carli Velocci
Carli is a technology, culture, and games editor and journalist. They were the Gaming Lead and Copy Chief at Windows Central…
Nintendo’s new hardware announcement isn’t the Switch 2. It’s an alarm clock
An red Alarmo clock on a wooden bedside table. Somebody is adjusting the white knob on the top.

Nintendo dropped an unexpected announcement on Wednesday -- and no, it's not the one we've been waiting for. In the vein of novelty gadgets like the Labo VR headset, the company will release an alarm clock that can track your sleep and tell when you're still in bed.

The Nintendo Sound Clock: Alarmo will cost $100 when it releases in early 2025, although Nintendo Switch Online members can preorder it now, but just in the U.S. and Canada. It seems it'll be available at some standard retailers, although like other oddball Nintendo creations, it'll probably be in limited supply.

Read more
Xbox lays off 650 people, says that won’t lead to canceled games
The Xbox Series X and Xbox Series S getting splashed with water.

Microsoft is laying off hundreds of workers across its gaming division in another major round of layoffs this year.

In an internal email shared with multiple publications like IGN and Game File Thursday morning, head of gaming Phil Spencer says the company will be laying off around 650 workers "as part of aligning our post-acquisition team structure and managing our business."

Read more
This shadow-jumping platformer can’t quite live up to its Nintendo-like gimmick
A shadow jumps at a Train station in Schim.

I’m constantly on the lookout for creative, innovative, and generally exciting new video games to recommend. With the AAA industry growing ever-focused on making fewer, bigger games, it’s up to the smaller studios to take more creative risks and present ideas that push the medium forward. When I played Schim at Summer Game Fest 2022, I thought it had the potential to be one of those titles as this shadow-hopping platformer had a distinct look and feel compared to anything I played before.

That’s not fully the case, even if Schim is admirably inventive. That single gameplay gimmick, where players can only move by jumping into shadows, is immediately novel, especially for its first 10 levels. Schim doesn't evolve much past that point though, both mechanically and narratively. A great idea that would be a standout in a platformer with more variety feels stretched thin here.

Read more