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No Wii U games ‘in development’ at any EA studios

Mass Effect 3 Wii U GamePad
Image used with permission by copyright holder

The Wii U won’t be getting any new games from Electronic Arts in the foreseeable future, a spokesperson for the publisher confirmed yeseterday. “We have no games in development for the Wii U currently,” the spokesperson revealed to Kotaku. This doesn’t mean that EA will never again release a game for Nintendo’s latest console, just that there’s nothing on the current release calendar and nothing in development.

Former EA CEO John Riccitiello stood on a stage at E3 less than two years ago and vowed that the company would support the Wii U. He made a stirring case for the new Nintendo console, and was in fact the first at the press conference unveiling to actually use the word “console” in reference to the Wii U. The publisher released a handful of ports following the console’s launch in November 2012 – Mass Effect 3Need For Speed Most Wanted, and the latest Madden and FIFA games – but that’s it.

The Wii U’s apparent inability to handle EA’s Frostbite 3 game engine may be partially to blame. The game engine does not run on the new Nintendo hardware, as DICE’s Frostbite technical director Johan Andersson tweeted last week. Speculation that EA and Disney’s new Star Wars games won’t appear on Wii U immediately followed that revelation, since those games are expected to be built on Frostbite. It also means no Battlefield 4 for Wii U either, but then we knew that already given that game’s fall 2013 release window and EA’s empty Wii U calendar.

The EA spokesperson also discussed the company’s support for the PlayStation 4 and Microsoft’s next Xbox – set to be revealed next Tuesday, May 21 – with Kotaku, so be sure to read the full report. In other recent Frostbite news, the high-tech game engine from DICE will soon head to mobile iOS and Android devices in the form of Frostbite Go.

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Michael Rougeau
Former Digital Trends Contributor
Mike Rougeau is a journalist and writer who lives in Los Angeles with his girlfriend and two dogs. He specializes in video…
Download these rare Wii U games before they disappear

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WILD HEARTS | 7 Minutes of Gameplay
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A wild hunt
“One thing that was very important to us was to not do a lot of explaining and then get into the story and gameplay,” Edagawa tells Digital Trends. “We wanted you to be able to play as soon as possible. We know that our players want to experience the game and world as soon as they can, so that was the fundamental approach we took with the opening.”
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WILD HEARTS Official Reveal Trailer
The best game openings get right into things, which Wild Hearts successfully does. According to EA Originals Executive Producer Lewis Harvey, this is the aspect of the game Koei Tecmo wanted to work closely with EA on, although EA provided some character and world design input to the Japanese development team at Omega Force as well.
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The hunt continues
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Before I could do that, though, the environment around us quickly changed and was overtaken by ice. I used the skills the game had effectively taught me by that point to hunt down the source, a giant ice wolf Kemono, and I engaged them in battle. Unfortunately, this fight was impossible to win, so my character was defeated and tossed into a deep cave. That’s when Mujina reappeared and activated my Karakuri, a little device my hunter found in the last hunt and carried with them.
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Karakuri building skills are critically important when preparing for hunting large Kemono, too. After escaping the cave, I used the Karakuri more traditionally to build a camp near a girl I found unconscious on the ground. Once I did that, another giant Kemono that looked like a giant rat with plants growing out of it attacked, and I set off on the first real hunt of the game, concluding the opening and kicking off the true Wild Hearts adventure.
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