Skip to main content

With EA’s help, Wild Hearts solves Monster Hunter’s biggest problem

Although Capcom’s Monster Hunter series is more popular than ever in the West, it’s still a daunting series to get into because of its overbearing tutorials and complicated UI. Koei Tecmo development team Omega Force didn’t want to repeat this mistake with Wild Hearts — its upcoming fantasy monster-hunting game with a complex offensive crafting element. To solve this issue, it partnered with Electronic Arts’ EA Originals label to better understand how western players prefer to be treated in the earliest stages of a complicated adventure.

“We wanted to understand better how this game might be received by players in different parts of the world,” Co-Director Takuto Edagawa said when discussing the fruits of the EA partnership. “Players around the world don’t tend to like information being over-presented. They don’t want you to explain too much; they want to learn more in a hands-on way by experiencing it themselves through play.”

WILD HEARTS | 7 Minutes of Gameplay

Digital Trends put this to the test with our playable three-hour build of the earliest parts of Wild Hearts and found its introduction and tutorials to be better than anything Monster Hunter has done. Within 30 minutes, Wild Hearts players should be familiar with the basic concepts the game deals with and be set for what’s shaping up to be an enjoyable cooperative hunting and crafting adventure.

A wild hunt

“One thing that was very important to us was to not do a lot of explaining and then get into the story and gameplay,” Edagawa tells Digital Trends. “We wanted you to be able to play as soon as possible. We know that our players want to experience the game and world as soon as they can, so that was the fundamental approach we took with the opening.”

Wild Hearts begins peacefully, with a lone hunter walking through a forest rife with small friendly Kemono creatures. Soon, a small-time hunt begins as the player spots a deer-like Kemono. During this hunt, players will learn the basics of the camera and movement controls, the attacks at their disposal during combat, how to climb ledges with limited stamina, and how to sneak up on an enemy.

These are some basic fundamentals in hunting games, but the difference compared to Monster Hunter Rise is that the game isn’t constantly stopping the player with long cutscenes or large text boxes to explain basic things. Text boxes only appear if players choose to activate them when a tutorial pops up.

WILD HEARTS Official Reveal Trailer

The best game openings get right into things, which Wild Hearts successfully does. According to EA Originals Executive Producer Lewis Harvey, this is the aspect of the game Koei Tecmo wanted to work closely with EA on, although EA provided some character and world design input to the Japanese development team at Omega Force as well.

“EA has a great wealth of experience in its user research division, and we were able to provide a huge amount of testing and data to Koei Tecmo that really helped them fine-tune the game and make critical decisions around their feature set,” Harvey said. “A lot of the creative input and feedback we have given has been around tutorialization, onboarding, and clarity of features and UI to players.”

The hunt continues

The setup EA and Koei Tecmo settled on was already effective but wasn’t quite over yet. I soon came across a mystical being calling themselves Mujina. During a discussion with them, I established my character’s backstory, customized their look, learned more about the Kemono, and got my first significant objective: go to the nearby town of Minato.

Three players fight a monster in Wild Hearts.
Image used with permission by copyright holder

Before I could do that, though, the environment around us quickly changed and was overtaken by ice. I used the skills the game had effectively taught me by that point to hunt down the source, a giant ice wolf Kemono, and I engaged them in battle. Unfortunately, this fight was impossible to win, so my character was defeated and tossed into a deep cave. That’s when Mujina reappeared and activated my Karakuri, a little device my hunter found in the last hunt and carried with them.

Then came the second part of the tutorial, which focused on this unique system. During development, Koei Tecmo decided to make crafting in Wild Hearts not just a defensive or preparation thing but something that can help during exploration and fights. To get out of this cave, I had to build up boxes of Karakuri to help me climb up a wall and then build more to create a vantage point I could aerially attack enemies from.

Karakuri building skills are critically important when preparing for hunting large Kemono, too. After escaping the cave, I used the Karakuri more traditionally to build a camp near a girl I found unconscious on the ground. Once I did that, another giant Kemono that looked like a giant rat with plants growing out of it attacked, and I set off on the first real hunt of the game, concluding the opening and kicking off the true Wild Hearts adventure.

While a lot more pleased me afterward — like the colorful world design, attack damage numbers, and fact that Karakuri remains in the world map after a hunt to remind you of previous exploits — this opening is what stuck with me.

Sayonara, Monster Hunter

I’ve tried to get into the mainline Monster Hunter series multiple times but always found the beginning of those games off-putting because of how daunting their openings and tutorials are. The king of this genre has an approachability problem, and Wild Hearts has a great chance of becoming the preferred option for new players thanks to how it handles player onboarding. Couple that with a cleaner UI, and this Wild Heats already has a better user experience — even just 30 minutes into a preview build I played months ahead of its launch.

Three players build to fight a monster in Wild Hearts.
Image used with permission by copyright holder

Wild Hearts is shaping up well on the accessibility front, too. Even this preview build presented me with a dedicated accessibility menu with options for menu narration, text-to-audio, and audio-to-text for voice chat, subtitle and menu size and shading modifications, toggle-or-hold button press settings, and more. According to Edagawa, Koei Tecmo is creating these thorough accessibility options with EA’s help and hopes to apply them to other games in development at Koei Tecmo.

“As a company, we’ve been working toward sustainable development goals, so we want to make games accessible for everyone,” Edagawa explained. “That was something we considered very early on in development. We also discussed what kinds of elements would be helpful with EA, so that was a very important part of our partnership. As a company, we’re hoping to continue incorporating those elements in future games.”

Wild Hearts is a prime example of finding something your competitor does poorly and attracting people by doing it better. Monster Hunter is currently the undisputed ruler of the monster-hunting genre, but it’s not perfect. By learning the proper lessons from EA and ensuring that the game’s opening is more welcome and accessible than Monster Hunter Rise, Wild Hearts is shaping up to be a force to be reckoned with in the monster-hunting genre.

Wild Hearts will launch for PC, PS5, and Xbox Series X/S on February 17, 2023.

Editors' Recommendations

Topics
Tomas Franzese
Gaming Staff Writer
Tomas Franzese is a Staff Writer at Digital Trends, where he reports on and reviews the latest releases and exciting…
How to unlock fast travel in Another Crab’s Treasure
Kril with a coconut shell

Another Crab's Treasure is a fantastical soulslike set deep under the ocean where danger lurks around every corner. And like other games in the genre, it's often brutally difficult to overcome the various challenges you'll encounter. As such, you may find yourself wanting to backtrack for level grinding, to uncover new secrets, or to buy additional items in the game's main hub. However, you may notice early in the game that you haven't yet unlocked the ability to fast travel between the multitude of Moon Snail Shells (aka "bonfires") you've found. Here's how and when you'll unlock fast travel.
How to unlock fast travel
In the opening hours of the game, you may notice that you can access your skill tree, which will show a skill called Shelleportation. But you may be discouraged to see that you aren't able to apply any points to it yet. That's because the game doesn't open up this feature until you've advanced a few hours into the story.

To unlock fast travel, you'll need to work your way through the first few main areas of the game until you reach a boss called the Polluted Platoon Pathfinder. After beating this baddie, you'll soon find yourself teleporting to the Moon Snail's Domain. Here, you'll learn about the power of Umami, as well as unlock access to your skill tree.

Read more
Best gaming chair deals: Save on Corsair, Razer, and more
Razer - Iskur Gaming Chair.

Sitting down to play video games for hours and hours can be a lot of fun, but it can also be pretty bad for your health. Beyond just the lack of circulation, most modern chairs are not really made to have us sit in them for long periods, and so they don't offer things like lumbar support or breath to help keep us cool. Luckily, gaming chairs have come to the rescue, and if you're looking to at least help keep your body safe and healthy, going for a gaming chair can make a big difference. That said, gaming chairs can be quite expensive, which is why we've gone out and found some of our favorite gaming chair deals for you to pick from.
Homall Massage Gaming Chair -- $85, was $170

The Homall Massage Gaming Chair is affordable, but it will get the job done of keeping you comfortable while playing video games with its ergonomic design and high-quality PU leather materials. It's got head and waist pillows with a massage function that sets it apart from other cheap gaming chairs. The backrest can recline between 90 degrees and 180 degrees so you can find the perfect angle, and it also has a retractable footrest for an extra sitting position.

Read more
All Fallout games in order, chronologically and by release date
A woman and a dog leaving a vault in Fallout 4.

War never changes. The retrofuturistic apocalypse world of Fallout has graced fans with pretty regular releases since 1997, letting us explore the North American wasteland in the aftermath of a nuclear war in a variety of regions.

It can be a little hard to keep track of the series' timeline if you aren't listening to every holotape in every game and keeping your own log of events. On top of the best Fallout games, we now have to consider where the new Fallout TV show fits in the timeline. We aren't going to get into every timeline detail here (the series' lore is surprisingly deep and detailed) but we will let you know exactly what year every mainline titles takes place in and how you can play them in order.
Fallout games by release date

Read more