Skip to main content
  1. Home
  2. Gaming
  3. Legacy Archives

Rez, Space Channel 5 creator Tetsuya Mizuguchi no longer making games

Add as a preferred source on Google
Tetsuya Mizuguchi
Image used with permission by copyright holder

Of the many minds that transformed the video game industry at the turn of the century, Tetsuya Mizuguchi was by no means the most famous and his games were not the most widely played. He was perhaps the most colorful, though, his games the most buoyantly joyful. Unfortunately, it looks like Child of Eden will be the last game he makes. According to a Thursday report, Mizuguchi has stopped producing games for his studio Q Entertainment.

Speaking with Eurogamer at the Tokyo Game Show, Q Entertainment’s Nobuhiko Shimizu confirmed that Mizuguchi has stepped down from his creative role with the company. “Right now Mizuguchi does not produce the games. He’s now more of a spokesperson,” said Shimizu, “He’s not developing stuff right now.”

Recommended Videos

Mizuguchi made a name for himself in the video game industry during the mid-‘90s when he was responsible for high quality home conversions of Sega’s arcade games. Most notable among them was a stellar version of Sega Rally for the Sega Saturn that not only admirably recreated the complex 3D graphics of the arcade game, but also its unusual car physics. It was after Sega Rally though that Mizuguchi began working on the music and rhythm games that defined his career.

Starting with Space Channel 5 on Sega’s Dreamcast and then Rez, Mizuguchi fostered a unique identity as a game developer, mixing vibrantly colored graphics, surreal settings, and ecstatic electronic and pop music in his games. In 2004, he began developing games at his own studio Q Entertainment, publishing excellent rhythm puzzle games for the Nintendo DS and PSP including Meteos and Lumines. In the years since though, Mizuguchi increasingly focused on re-releasing his existing games as well as his band Genki Rockets.

Child of Eden, a spiritual successor to Rez, was released on Xbox 360 and PlayStation 3 in 2011, and while that game worked hard to create the same transcendent atmosphere as his earlier work, it felt hollow and overly sentimental by comparison. It also failed to connect with gamers, selling just 34,000 copies in its first month on shelves. That being the case, a break from games might be just what Mizuguchi needs to get his groove back.

Anthony John Agnello
Anthony John Agnello is a writer living in New York. He works as the Community Manager of Joystiq.com and his writing has…
Well… at least God of War Laufey is getting a physical disc
Santa Monica Studio quietly confirmed the upcoming adventure won't be download-only.
God of War Laufey screenshot

Last week, Sony lit the gaming community on fire by announcing that all new PlayStation games released from January 2028 onwards would be digital-only, effectively bringing an end to physical discs for future releases. At the same time, the company also confirmed it would shut down the PlayStation 3 and PS Vita digital stores by July 2027, reinforcing concerns that digital storefronts and the games tied to them don't last forever. Unsurprisingly, the announcements triggered widespread backlash from collectors and long-time PlayStation fans. In the middle of all that, Santa Monica Studio offered a surprisingly comforting update: God of War Laufey will be available on disc. It's only one sentence, but it says a lot.

More than just a physical release

Read more
Samsung has a new breed of OBLYX OLED panels and they should appear on your gaming laptops soon
Samsung's new OBLYX brand is all about OLED gaming laptops
Samsung Display’s Gaming-optimized OLED Products Showcased at COMPUTEX 2026

Samsung Display has introduced OBLYX, its first dedicated OLED brand for gaming laptops, as the company looks to strengthen its position in one of the fastest-growing segments of the PC market. The announcement was made at Bilibili World 2026 (BW2026) in Shanghai, marking Samsung Display's first appearance at China's largest gaming and anime convention.

Rather than unveiling a new display technology, Samsung is creating a recognizable identity for its gaming-focused OLED panels, much like established branding for processors or graphics cards. The move also hints at the company's ambitions in China, where demand for OLED-equipped gaming laptops is accelerating rapidly, according to a Digital Today report.

Read more
Razer made a Cinnamoroll headset, and it is aggressively adorable
Razer launches a Cinnamoroll Edition Kraken Kitty V2 BT headset
Razer Kraken Kitty V2 BT Cinnamonroll themed gaming headphones

Razer’s Sanrio collaboration has already produced a full desk setup, and the final drop is now here. The company has launched the Razer Kraken Kitty V2 BT Cinnamoroll Edition, a wireless headset themed around one of Sanrio’s most recognizable characters.

Cinnamoroll is a white puppy from Sanrio, the Japanese company behind Hello Kitty and several other globally recognized character brands. He is known for his long floppy ears, blue eyes, curly tail, and soft cloud-like look. As per the Sanrio lore, he was born high above the clouds and can fly by flapping his big ears. Razer has leaned heavily into that identity for this headset, replacing the usual kitty look with Cinnamoroll’s floppy ears and a sky-blue color scheme.

Read more