Skip to main content

RKGK mashes Hi-Fi Rush and Jet Set Radio up into one stylish game

Valah stands in front of graffiti in RKGK.
Gearbox Publishing

Like a lot of gamers, I was stunned when I learned that Xbox had shuttered Tango Gameworks earlier this month. The exceptionally talented studio had just come off a banner year where it released the critically beloved Hi-Fi Rush. Despite being labeled as a success by Xbox executives, that wasn’t enough to save Tango, which was shut down as it actively tried to pitch a sequel. It’s discouraging news that’s led to me wishing more publishers were willing to nurture creative ideas from smaller teams.

In that sense, RKGK‘s timing couldn’t be better. On its surface, the new platforming adventure from Wabisabi Games bears a striking resemblance to Hi-Fi Rush. It’s a colorful game about counterculture rebellion, and it’s all set to a high-energy soundtrack. Its graffiti gameplay hook calls to mind Jet Set Radio more than the musical action of Hi-Fi Rush, but it has the same youthful spirit that makes that game so special.

Though RKGK is much rougher around the edges than the games it’s inspired by, its development story is a hopeful one for an industry currently mired in chaos. The project, a debut from a team based in Latin America, was made with the support of Riot Games’ Underrepresented Founders Program. That donation helped a new studio find its footing and experiment in a way that will only help it grow. RKGK might not be a perfect debut, but it’s the kind of project I want to see much more of as publishers pull support from studios with creative visions to chase.

Valah leaps up to a platform in RKGK.
Gearbox Publishing

In RKGK, players take control of Valah, a graffiti artist living in Cap City.  The metropolis has found itself brainwashed by an evil corporation using hypnotizing screens around town. It’s up to Valah, with the help of the titular RKGK organization, to paint over those screens with graffiti and take down the nefarious Mr. Buff. It’s a fairly boilerplate story, but the simplicity of it makes it feel like a throwback to the Sega Dreamcast era.

Wabisabi Games gets a lot of chances to flex its muscles with its fast-paced platforming hooks. In each level, I need to traverse platforming gauntlets while picking up paint cans. I can use those to spray over dozens of screens scattered around each level with a quick button press, freeing a bit more of the city each time. If I’ve sprayed over enough by the end of each chapter, I can pop into a boss fight that has me dodging robot attacks (we’re talking classic “jump over dangerous circles” encounters) and spraying their screens. It’s all very classical in nature, with a collect-a-thon platformer design that’s not far off from old-school Nintendo design.

While the level goals are basic, RKGK presents some neat mobility ideas that show Wabisabi Games’ potential. I can use Valah’s spray cans to zip around on the ground, like a Splatoon squid zooming through ink. Holding it in the air also lets me hover, and that doubles as an offensive measure as the blast will hurt any robots under me. Those little techniques pair with RKGK‘s jungle gym-like level design, which has me hopping up platforms and grinding down rails at high speeds. Speedrunning seems to be a clear focus here, as a lot of levels can be completed in under a minute if I’m not stopping to collect cans or paint screens. That quick pace, paired with its colorful art, should make for a fun spectator sport.

Valah squares off against a boss in RKGK.
Gearbox Publishing

It’s not that I love RKGK. It very much feels like a debut full of first ideas. Combat is shallow and the spray-painting loop doesn’t change much from its opening level. But what I appreciate is that Wabisabi Games actually got a chance to get its first idea out the door with the help of a publisher that sees the value in growing studios like this. There are enough promising ideas here that I’m hopeful that the studio can now build on that momentum and take its creativity further. That’s a luxury that a lot of studios aren’t getting right now, but few masterpieces come from a studio’s first up at bat. Having space to learn and experiment is key.

If you’re looking to see a bright-eyed new studio grow, RKGK is a fun little debut that’s packed with potential. Given the space to iterate and evolve, I imagine that Wabisabi Games will be able to make an even bigger splash on its next outing. Let’s just hope that a currently volatile games landscape gives it the space and resources it needs to succeed.

RKGK is out now on PC.

Topics
Giovanni Colantonio
Giovanni is a writer and video producer focusing on happenings in the video game industry. He has contributed stories to…
NYT Mini Crossword today: puzzle answers for Friday, July 26
The Mini open in the NYT Games app on iOS.

Love crossword puzzles but don't have all day to sit and solve a full-sized puzzle in your daily newspaper? That's what The Mini is for!

A bite-sized version of the New York Times' well-known crossword puzzle, The Mini is a quick and easy way to test your crossword skills daily in a lot less time (the average puzzle takes most players just over a minute to solve). While The Mini is smaller and simpler than a normal crossword, it isn't always easy. Tripping up on one clue can be the difference between a personal best completion time and an embarrassing solve attempt.

Read more
PS5 just got one of this decade’s most underrated games
the best deck building games monster train

If you missed out on the fantastic Monster Train when it originally launched on PC in 2020, now is the perfect time to catch up on one of the best roguelike deck-builders. The indie highlight is now available on PlayStation 5 and it's as inventive as ever. On paper, Monster Train may sound like any other card battler following in the wake of Slay the Spire. You will choose a path through various stages, engage in turn-based combat, and build your deck until you either fail or reach the end (usually the former).

Where Monster Train diverts from others in the space is how battles are structured. I admit that I wasn't sold on the game by its description due to how overwhelming and complex deck-builders can get. Just like Marvel's Midnight Suns, however, you shouldn't let your aversion to cards turn you off from an amazing and addictive title. And if you already love card games, this is one train you need to catch.
All aboard the Monster Train
In Monster Train, players control several demon forces attempting to bring the last embers of hell via train across a frozen tundra while angelic forces attempt to snuff it out for good. It's a serviceable story to get the action going, though narrative isn't the draw here.

Read more
The best fan-made Pokémon games
A trainer calling pokemon games for babies.

The Pokémon franchise has touched the lives of millions of gamers. The original games were unlike anything else on the market, creating a whole new genre of games focused on collecting and battling a swath of unique and interesting creatures. The main series games have undergone numerous graphical updates, introduced and removed new gameplay mechanics, and introduced hundreds of brand new Pokémon to the different regions. They've been an inspiration to dozens of other developers to create similar games, but even fans have tried their hand at creating their own fan games.

Pokémon fans all love the series for different reasons and have expressed that passion by creating fan games that pay tribute to the series. They can also be an attempt to create new experiences using brand-new features and mechanics, or simply shaking up the core formula. They can do this by either modifying existing Pokémon titles or creating brand-new ones from the ground up.

Read more