Skip to main content

Roblox creators are getting new ways to earn money on the platform

A person looking at the Roblox mobile app on their phone.
Roblox

Roblox announced a series of user-oriented changes at its Roblox Developers Conference on Friday, including updates to Roblox usage and how much revenue creators can earn with their “experiences,” along with a new communication system for users and new ways to sell products on the platform.

Roblox is hoping to usher more money toward users. One way is by offering new ways for creators to optimize pricing inside their experiences. A new Price Optimization tool will run tests to find the best pricing strategy, while the company will experiment with regional pricing. Elsewhere, Roblox will soon allow creators to sell physical merchandise inside their experiences. Previously, everything has been virtual, like with how the Beetlejuice Beetlejuice partner collaboration let people buy digital tickets through Fandango.

Recommended Videos

Finally, creators will be rewarded for bringing new users to the platform thanks to a new affiliate program. Like with other similar programs, people can set up unique links and, if potential users follow through and sign up, the creator will get a cut of what that person spends. This is coupled with a new pricing structure that’ll give creators a higher revenue share (up to 70% for a $50 experience, as an example).

In a follow-up interview with The Verge, Roblox CEO David Baszucki said that all of this is aimed at expanding the user base of the platform and the kinds of content that can be set up. “We believe we’re setting the groundwork for a more expansive range of type of content on the platform,” Baszucki said.

There’s also the new “Party” system that’ll let players age nine and older communicate with friends via text and those 13 and older use voice to chat. While both are expected to be available by the end of 2024, text chat will launch first. The company will also be rebranding Roblox Groups to Communities. Their foundations are basically the same, allowing players to connect over shared interests, but Communities will have forums that allow for more in-depth discussion than what Groups has now.

Beyond just being a messaging app, Party can let you join an experience together. Just join a group with your friends and hop in. Roblox also hopes to add an API that’ll allow developers to do more with Party. As an example, Baszucki says that developers can take a Party and put it into a private server, or at the same save state.

All of this is in service of helping Roblox continue to expand and reach its ultimate goal: to have 10% of all gaming revenue “flow through the Roblox ecosystem and be distributed within our Roblox community” and to reach 300 million daily active users, according to Baszucki. As of June, Roblox reported it had 79.5 million active daily users.

Carli Velocci
Carli is a technology, culture, and games editor and journalist. They were the Gaming Lead and Copy Chief at Windows Central…
The best PlayStation launch games, ranked
best ps1 games sony ps1

The most important time in a console's life is its launch. This is when a new piece of hardware needs to prove that it is worth investing in, which always comes down to games. Launch titles are rarely the best games on the system, although some of Nintendo's launch games buck that trend, but at least need to show off what the system can do. PlayStation always had a secondary selling point with its consoles, such as doubling as a CD player or DVD player, so it is interesting to speculate how successful those early consoles would've been judged solely on their games. We now have launch titles from the PS1 all the way up to the PS5 (and soon to be PS6) to look back on with fresh eyes to see just how good those first games were.

Air Combat - PlayStation 1

Read more
The Switch 2 is the perfect example of why console launches don’t feel special anymore
The Switch 2 being unboxed.

I will never forget the unbearable excitement I felt on that early morning on my 7th birthday. It was 1998, and Pokémon was the biggest thing in the world, especially for an elementary school kid like me. Except that I didn't have a single card or game to my name. In fact, I didn't even have a Game Boy. That, plus Pokémon, was the only thing I asked for that birthday, and I knew I would get it.

I can still remember lying awake half the night, unable to sleep while my imagination ran wild with unrealistic machinations of what the game would be like. I woke up just as early to the sounds of my parents and sister setting up decorations downstairs and bided my time before I could go down. It was a school day, but they could sense my excitement well in advance and agreed to let me open one thing before school.

Read more
If the leaks are true, ROG Xbox Ally’s price could be anything but an ally
The ROG Xbox Ally UI.

There's still a lot we don't know about the ROG Xbox Ally, but a potential price has leaked that shatters any hope of it being affordable. First seen by 3djuegos on the ASUS Store, the ROG Xbox Ally was listed at 599 Euro (roughly $700 USD) while the ROG Xbox Ally X was listed for $899 Euro (roughly $1,050 USD). The listing appears to have been created by accident, but those price points raise eyebrows.

ASUS prices its own handheld PCs around that same price, with the 2023 ROG Ally landing at $500 and $650, depending on the version. While that's a reasonable price point compared to other handhelds on the market (like the $1,000 MSI Claw 8 AI+), it's still significantly more than a base-level Steam Deck.

Read more