Skip to main content
  1. Home
  2. Gaming
  3. News

Skyrim had a ‘trash planet’ while it was in development

Add as a preferred source on Google

According to one of Skyrim‘s original developers, the game once had a massive ball of trash floating above the tundras of the snowy territory during its development. Dubbed the “trash planet” by developers, the anomaly was deleted before the game was officially released.

The Elder Scrolls V: Skyrim Anniversary Edition and Upgrade Overview Video

Speaking in an interview with Digital Trends ahead of Skyrim‘s ten year anniversary, Nate Purkeypile, who worked on lighting for the game’s various caves and castles, revealed that the game had a strange habit when it came to misplaced objects.

Recommended Videos

“You would have the loaded area of wherever you were working, right?” Purkeypile tells Digital Trends. “And sometimes you would just drag stuff outside of that and it would kind of vanish. People were like ‘OK, well maybe it deleted it or something.'”

As it turns out, that wasn’t the case. Instead, the game was moving every object to “the origin point of the world, the center where it all starts from. All that stuff would get dragged out of someone’s loaded area and just go to this one spot. So what ended up happening was there was this ball above the tundra where it would all accumulate so it looked like a planet of trash, and rocks, and trees, and who knows what else,” Purkeypile said.

Skyrim‘s developers ended up having to delete the trash planet over and over again, as people would drag objects out of their areas and they’d reappear in that one spot. The trash planet even affected the game’s performance, tanking its frame rate while it was loaded in.

A rerelease of Skyrim titled Skyrim Anniversary Edition is available now and adds a suite of creation club content to the now decade-old game.

Otto Kratky
Former Digital Trends Contributor
Otto Kratky is a freelance writer with many homes. You can find his work at Digital Trends, GameSpot, and Gamepur. If he's…
I played Star Wars: Galactic Racer at Gamescom, and this is way more chaotic than I expected
Four very different vehicles, dangerous shortcuts and enough mid-race chaos to make even a podracer veteran sweat.
Star Wars Galactic Racer Official Image

The first few minutes with Star Wars: Galactic Racer at Gamescom had me thinking I was playing a very pretty, very modern take on Wipeout. Then the race properly kicked off, and the Burnout DNA came roaring through.

That makes perfect sense, considering Fuse Games was founded by former Criterion developers. But knowing that on paper and actually feeling it while racing are two very different things. This is an arcade racer that really doesn't want you to sit back and admire the scenery. You're boosting, dodging, ramming rivals, dealing with power-ups and trying to pick the right racing line, all while the track throws hazards and shortcuts at you. It's loud, chaotic and, occasionally, wonderfully messy.

Read more
NVIDIA G-SYNC Pulsar is proof that gaming monitors don’t just need more Hz
NVIDIA G-SYNC Pulsar Comparison Image

There is something slightly ridiculous about the gaming-monitor arms race. We now have displays pushing 500Hz, 560Hz, and even 720Hz, with esports gamers understandably chasing every last millisecond. The problem? The faster you go, the more you're often asked to compromise on resolution.

NVIDIA G-SYNC Pulsar takes a very different approach. I got to see it in action at Gamescom, and after watching NVIDIA switch the technology on and off in front of me, I came away thinking that perhaps the industry has been asking the wrong question.

Read more
Apple is apparently readying Beats-branded game controllers for the iPhone
The controllers have reportedly been in development for more than a year and could take on popular third-party iPhone accessories.
Closeup of buttons on Backbone Pro controller.

The year 2026 is proving to be the one when Apple's product portfolio expands dramatically. Apple has already launched its first foldable phone and an uber-affordable laptop so far. Later this year, the company is expected to launch an overhauled MacBook with a touchscreen and plenty of other changes, followed by new smart home devices. It seems the company is also eyeing the gaming segment pretty keenly.

According to Bloomberg, which cites data gleaned from Apple's code, the company is planning to launch two game controllers. But instead of the Apple branding, these would hit the shelves carrying the Beats logo, which has so far been reserved predominantly for audio gear.

Read more