Skip to main content

All Mysterium locations in Spider-Man 2

It seems like a requirement for superhero games to bring in a villain just to set up challenges for the hero to complete. In the first Spider-Man, this was Taskmaster, but in Spider-Man 2, we get Mysterio and his Mysterium challenges. Not only are they simply fun ways to test your spider skills against some unique trials, but you can also get your hands on some Hero Tokens for performing well. Plus, you also get a little more insight into this unique former villain. That’s all well and good, but by this point in the game, you should know that you won’t be given the exact locations for each challenge right away. If your spider-sense is failing you on where to find all the Mysteriums in Spider-Man 2, we’ll mark your map so you can swing straight to the action.

All Mysterium locations and requirements

A map of new york in spider man 2.
Sony Interactive Entertainment
A map of new york in spider man 2.
Sony Interactive Entertainment

Mysteriums, also known as mysterium dev diaries, unlock after you complete Chapter 12 of the main game. This is the chapter where you first meet Mysterio at the carnival while playing as Miles and go through his attraction. Once you beat this chapter, a few Mysteriums will appear on your map, but more will pop up as you continue to go through the story. You need to do them all as Miles, and each rank earns you Hero Tokens. Here is where you can find them all.

Under Construction – Harlem

This is a “defeat all enemies”-style challenge, but these always come with a twist. In this case, around halfway through the challenge, poison gas will fill the arena and constantly drain your health. You can heal to recover, but if you’re on a good pace and have upgraded your health, then you should concentrate on using your Focus for finishers to complete the challenge faster.

Here are the requirements for each rank:

Gold: <1:00

Silver: <1:30

Bronze: >1:30

Everyone’s a Critic – Central Park

Our second take focuses on beating a number of enemies quickly here. The twist this time around is that partway through, Mysterio himself will show up and give all the enemies a buff that makes them invulnerable to damage. Focus only on Mysterio floating around to remove the buff as fast as you can so you can finish off the remaining grunts.

Here are the requirements for each rank:

Gold: <1:45

Silver: <2:15

Bronze: >2:15

Prison Break – Upper East Side

This is just a big fat brawl against waves of enemies. Do what you do best to clear them out as fast as you can.

Here are the requirements for each rank:

Gold: <2:15

Silver: <2:45

Bronze: >2:45

The Invisible Enemy – Midtown

Hey, look at that, another challenge where you need to beat enemies fast! This one has two twists, however. The first is that you need to perform finishers to make the KO count, and the second is that enemies become invisible after a short time, but that doesn’t mean they’re invulnerable. Unless one is about to attack you, it will be hard to locate and smack them around. A great trick here is to use your Gadget that pulls all enemies together to make any enemies around you visible and vulnerable to attack.

Here are the requirements for each rank:

Gold: <2:10

Silver: <2:40

Bronze: >2:40

Fight on Time – Chinatown

Another take on the Finisher challenge, this time you’re fighting under a large clock. After set intervals, the clock will shoot a tracking beam at you that you need to avoid. It won’t instantly kill you, but it does a lot of damage and interrupts anything you were doing.

Here are the requirements for each rank:

Gold: <3:30

Silver: <5:00

Bronze: >5:00

Road Rage – Williamsburg

The more northern challenge in Williamsburg is one of two that is not scored based on time. This challenge has you fighting on a bridge, with a few floating islands nearby, as enemies and traffic spawn in. Your goal is to take out all the enemies while taking as few hits as possible. Each hit will add a point to your score, so the lower your score, the better. Watch out for shooters, as well as when lanes of traffic on the bridge light up to indicate a car will be coming in that lane.

Here are the requirements for each rank:

Gold: 0

Silver: <3

Bronze: >3

Grave Decision – Williamsburg

This challenge is basically the easier version of Road Rage. The parameters are exactly the same – don’t get hit. This time, you’re fighting in a graveyard against the usual enemies. Play it safe, dodge well, and keep an eye out around halfway through as Mysterio himself will show up to add even more chaos to the equation.

Here are the requirements for each rank:

Gold: 0

Silver: <3

Bronze: >3

Fear of Heights – Downtown Brooklyn

This is a simple challenge in concept, but the timing is quite tight if you don’t really optimize your strategy. Positioned on a rooftop, you need to knock the specified number of enemies off the edge as fast as you can. So, forget normal combos, gadgets, and most of your abilities here. In fact, the most efficient way to do this is to spam your swing kick move where you hold square while airborne. This launches enemies up and away better than any other move you have. Focus on the enemies close to the ledge and let others come to you, or combo them with two or more swing kicks to get them to the edge.

Here are the requirements for each rank:

Gold: <1:30

Silver: <2:15

Bronze: >2:15

Punch Your Ticket – Downtown Queens

Your challenge here is to eliminate a number of Brute enemies specifically, though other enemies will appear as well. This is all while a train will occasionally spawn and drive through the arena wherever you happen to be at the time. You get a good amount of warning by seeing the green tracks before the train itself comes, which you need to use to your advantage to bait Brutes into the tracks for easy KOs.

Here are the requirements for each rank:

Gold: <2:00

Silver: <3:20


Grand Finale – Downtown Brooklyn

Once all other challenges are complete, you get one last mission to wrap up this story and get to the bottom of this little mystery once and for all. This is more of a boss battle and not a challenge, so there are no medals or time requirements. Finishing this quest also unlocks the Smoke and Mirrors Suit for Miles.

Editors' Recommendations

Jesse Lennox
Jesse Lennox loves writing, games, and complaining about not having time to write and play games. He knows the names of more…
All nursery rhyme solutions in Alan Wake 2
Alan Wake sitting at a desk with a typewriter.

Alan Wake is a famous writer, but neither he nor the new protagonist Saga are known for being particularly fond of nursery rhymes. Whether or not you fall into that category as well won't matter because Alan Wake 2 hides some very valuable rewards behind puzzles disguised as these small children's poems. Solving them involves a little bit of exploration, deductive reasoning, and then putting all the right pieces in place. This is one of the many optional cases in the game, and these rhymes are hidden across all the major zones in and around Bright Falls. If you're stumped on any of these nursery rhyme puzzles, here are all the solutions in Alan Wake 2.
All nursery rhyme answers
There are 17 total nursery rhyme puzzles to find and solve in Alan Wake 2, broken up into all the different major locations. Whenever a puzzle involves placing dolls, make sure you pick up the dolls after solving it because they are needed for other puzzles in that area as well.
Cauldron Lake nursery rhymes

The first rhyme puzzle you will come across is in the campsite you can access after the flooding has been removed. Cross the bridge and look immediately to the left. The solution is to take the Crow doll off the table and place it on the drawing of the sun.

Read more
Where to find all inventory upgrades in Alan Wake 2
Saga stands in front of an evidence board in Alan Wake 2.

While the first Alan Wake game certainly had plenty of scares and horror in it, the mechanics were not as strictly of the survival horror variety. Alan Wake 2 has gone fully in this direction, however, with a much darker tone, disturbing imagery, and restrictive combat mechanics that sustain the tension when The Taken attack.

Aside from limited ammo, low health, and tough enemies to bring down, a key aspect of survival horror games is an inventory system. The first game let you hold essentially as much ammo, batteries, and weapons as you wanted in each chapter, but the sequel introduces a grid system that will look familiar to Resident Evil fans. Just like Resident Evil, your inventory starts off quite small, but you can see there is plenty of space for it to grow. There are specific items hidden in and around Bright Falls that can let you expand your carrying capacity, but many are well hidden in dark corners. Here are the locations of every inventory upgrade in Alan Wake 2.
All inventory upgrades

Read more
All stash locations in Alan Wake 2 and how to open them
Alan drenched in green light in Alan Wake 2.

FBI agent Saga Anderson and her partner, Alex Casey, are called into Bright Falls to investigate a murder committed by a strange group calling themselves the Cult of the Trees. These dangerous cultists are your main enemy in Alan Wake 2, and they put up quite a fight despite mostly using basic tools as weapons. They seem mindless and primitive, but the fact that they have a series of Cultist Stashes hidden all around the world suggests otherwise. These treasure troves are very well hidden, and they're protected with a small puzzle to try and prevent those who may stumble upon one from grabbing all the goodies inside. You'll find yourself short on supplies essentially all the time in Alan Wake 2, so scooping up some extra ammo and batteries is always welcome. Here is where you can find all the Cultist Stashes in Alan Wake 2 and how to open them.
All Cultist Stash locations
There are a total of 21 Cultist Stashes to find and unlock in Alan Wake 2. Each zone has its own set to find, and they all have different puzzles you need to solve to open them. None are missable, but some can't be obtained until you make story progress or get specific tools.
Bright Falls Cult Stashes

The first Cult Stash you can find comes as soon as you reach the town of Bright Falls for the first time. Instead of going straight to your destination down the block, turn around and head toward the dead end. Behind the truck will be a big locked box. To open this one, all you need to do is play a little game of Simon Says. The keypad will flash three buttons in a sequence that you simply need to repeat to open the box and grab the loot.

Read more