Skip to main content

Digital Trends may earn a commission when you buy through links on our site. Why trust us?

Starfield looks like the culmination of every Bethesda game

Summer Gaming Marathon Feature Image
This story is part of our Summer Gaming Marathon series.

The Xbox Games Showcase and Starfield Direct have come and gone, culminating with over 45 minutes of new gameplay footage of the upcoming spacefaring RPG, which is also Bethesda Game Studios’ first new IP in over 25 years.

Buckle up, because the new information dropped by Bethesda’s entire development team is an interstellar jump from the meager offerings we received during 2022’s Xbox Games Showcase. Almost all of Starfield’s galaxy-spanning game systems have now been shown off in much fuller detail, from extensive character customization and context-rich dialogue to gravity-defying combat, shipbuilding, and planetary exploration.

Some new tidbits include information about the locations and factions we’ll get to see in action, such as the city of Neon, which is described as a “pleasure city, where almost anything goes” that resembles Mass Effect 2’s Omega or Cyberpunk 2077’s Night City. We also got to see tons of information about how the combat and exploration systems work both in space and on foot, including interesting bits about how Starfield’s gravitational simulation makes ballistic weapons fire you backward in zero-gravity environments.

Recommended Videos

Overall, it looks like Bethesda has taken the best of its dialogue, exploration, combat, and customization systems from its past games and refined them to the nth degree while mashing them with the conventions of other spacefaring IPs like Mass Effect, Arkane’s Prey, Firefly, Stellaris, Star Wars, and even The Expanse. You can especially see the flow of Starfield’s different systems in the Lego-esque shipbuilding menu, which seemingly lets you piece a massive assortment of different ship modules together, allowing you to have more space for crewmates, fly faster, or have more maneuverability in ship-to-ship combat. They’ve also confirmed a Photo Mode as the cherry on top of everything else.

Starfield ship customization
Bethesda Softworks / Bethesda

If you don’t have the time to watch the full Direct, Bethesda also released a new gameplay trailer showing off a much quicker overview of the things we can expect from Starfield’s new universe — which is slated to have over 1,000 explorable planets spanning the “settled systems” of the Milky Way. You can see quick cuts of dinosaurs, spacefaring instruments, and astronauts roaming through caves full of massive crystalline structures, as well as some combat to give a quick feel of what we can expect when Starfield finally releases in less than three months.

Starfield is slated to release on September 6 as a day one PC and Xbox exclusive. Game Pass subscribers won’t have to pay for Starfield Standard Edition, though Bethesda may still tempt buyers with its comprehensive Starfield Constellation Edition. The latter is advertised to include a digital game download, Steelbook Display case, and Starfield Chronomark smartwatch, plus an accompanying NASA-style watch case.

Starfield Constellation Edition details
Bethesda Softworks / Bethesda

The Starfield Constellation Edition also promises up to five days of early access, a pass for the game’s first story expansion (titled Shattered Space), and some skins. Plus a digital soundtrack and art book.

Gabriel Moss
Former Digital Trends Contributor
As a Contributor on Digital Trends, Gabriel Moss shares his insights about video games and technology. He also contributes to…
Everything announced at the Panic Games Showcase 2024
The main character of Thank Goodness You're Here is hoisted into the air.

Panic, the Portland-based game publisher behind the Playdate and hilarious games like Thank Goodness You’re Here, held a showcase today. It gave us a deeper look at recently released games like Thank Goodness You’re Here and Arco, and confirmed a Nintendo Switch port of Nour: Play With Your Food while also teasing a strong 2025 lineup for the publisher filled titles like Despelote, Time Flies, and Okamotive’s Herdling.

The show kicked off with a Thank Goodness You’re Here segment that delved into the game’s development at Coal Supper. If you’re interested in learning more about how some of its jokes came to be, how Coal Supper settled on its distinct art style, and how one of the main voice actresses involved in the project was found, then you’ll enjoy its segment. Thank Goodness You’re Here is quickly building buzz as one of the year’s best indie games, so it’s amazing to get an inside look at its development like this.

Read more
Spongebob’s Patrick Star is getting his own video game this fall
Patrick Star stands in front of Biking Bottom in The Patrick Star Game.

SpongeBob Squarepants ™: The Patrick Star Game – Announcement Trailer – Nintendo Switch

Patrick isn't playing second fiddle to SpongeBob in the latest game set in Bikini Bottom. Spongebob Squarepants: The Patrick Star Game was revealed during the August Nintendo Direct as a full game starring the pink starfish. It will arrive on October 4.

Read more
I played Monster Hunter Wilds, and it’s already a thrill
A hunter runs through a lightning storm in Monster Hunter Wilds.

I've always seen Monster Hunter as a cinematic game, though perhaps not in the way that many gamers picture when they hear the word. I'm not talking about big-budget cutscenes. Rather, spectacle is baked into its world. There's no greater thrill than watching on as the titanic beast I'm tracking suddenly gets attacked by another creature. It's like watching a kaiju battle unfold organically.

With Monster Hunter Wilds, though, Capcom is upping the ante. In a 90-minute demo, I played through the upcoming action RPG's first two missions. They were standard hunts against towering beasts, but something was different this time. A larger emphasis on thrilling cutscenes and cinematic set pieces took center stage between my normal hacking and slashing. That makes for a sequel that takes Monster Hunter to the next level, unlocking its blockbuster potential.
More cinematic
When my demo begins, I'm sailing on an ocean of sand with a crew of ragtag characters. After getting briefed on a monster in the area, the dreaded White Wraithe, I'm treated to an action-packed sequence. I see sandworms chasing a character in the distance, as if I'm watching a scene out of Dune. My hero leaps from the side of the ship and lands on a Seikret and gives chase. As I gain control of my character, I'm suddenly in a chase sequence. Worms leap around me, and I have to knock them off my trail with my slingshot. It's positively dazzling.

Read more