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Microsoft Beam is now Mixer, a game-streaming service with support from Telltale

Introducing "Mixer"
Twitch remains the king of video game streaming services, but Microsoft may have just introduced a formidable competitor. Mixer, a relaunched version of the company’s Beam service, offers an interactive game streaming experience through which Microsoft promises no latency.

Launching today on Windows 10 and Xbox One, Mixer offers game streaming without the delays found on platforms like Twitch and YouTube. With almost zero latency, players and viewers can engage more effectively, with comments and reactions synced more closely with the on-screen action.

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This low latency also allows viewers to directly interact with games — something that games like Rise of the Tomb Raider have tried in the past.

“With Mixer, you can influence everything from quest selection to tools to movement, mixing it up with your favorite streamers to create a new kind of gaming experience. The Minecraft team is experimenting with the interactivity that Mixer offers as a possibility for official game integration,” said engineering lead Matt Salsamendi in the announcement.

One of the first major partners to make use of this interactivity is Telltale Games. Guardians of the Galaxy, The Walking Dead: A New Frontier, and Batman: The Telltale Series will make use of “crowd play” on Mixer to allow viewers to help make plot choices in real time.

Other features include co-streaming, which will allow up to four streamers to broadcast on the same page, and the 24/7 “Channel One,” which will broadcast the best of Mixer’s content. The “Mixer Create” mobile beta is also available now on iOS and Android, and it will soon allow for mobile game broadcasting and even co-streaming on the go.

Its first big event kicks off tonight at midnight ET with an interactive fireworks show. Viewers can choose which fireworks that Microsoft will send into the sky by spending their “sparks.” These can only be earned by watching other Mixer content.

Gabe Gurwin
Former Digital Trends Contributor
Gabe Gurwin has been playing games since 1997, beginning with the N64 and the Super Nintendo. He began his journalism career…
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A spacecraft in Starfield.

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Key art showing multiple devices playing games via the cloud.

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The CMA’s problem with Microsoft
“The CMA’s argument is not that acquiring Activision Blizzard would allow Microsoft to dominate the console market as a whole, where Sony and Nintendo have strong positions relative to Xbox, but only that it would help it to achieve a dominant position in cloud gaming specifically,” Bailey tells Digital Trends. “Microsoft and Activision Blizzard will likely argue that this is disproportionate, given the relatively small scale of the cloud gaming market.”

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Microsoft has been under a lot of regulatory scrutiny even since it announced its intent to acquire Activision Blizzard in January 2022. It's trying to win over industry peers with deals like this one with Nvidia. This week, the Communications Workers of America voiced its approval of the deal, and Microsoft has signed a binding agreement to bring Call of Duty to Nintendo platforms as well. Previously, Nvidia had raised concerns about Microsoft's Activision Blizzard acquisition, but the press release announcing this agreement states that the deal "resolves Nvidia's concerns," and that Nvidia now gives "full support for regulatory approval of the acquisition." 
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