If you want nothing more than to destroy every puny human in your path with a chaingun and stop Titans from advancing on your position, the “Legion” will be your best choice. Its special finishing move sees it lifting another Titan up in the air with its gun before firing off a few hundred rounds. More stealth-inclined players have “Ronin,” which possesses an accurate, powerful main cannon and an enormous sword for quickly taking down enemy Titans.
“Northstar,” meanwhile, is a master of the skies, with a rocket barrage that’s not unlike Overwatch‘s Pharah, while “Tone” controls the ground with powerful cannons and a lock-on missile attack that can even curve behind a Titan before detonating.
The two Titans available in the technical test could not be more different. “Ion,” comparable to “Atlas” from the original game, uses a standard assault rifle cannon, but its anti-Pilot laser make it perfect for fending off would-be rodeo riders. “Scorch” might be the strangest of the pack, with fire-based weapons that can quickly take out several enemies at once.
Titanfall 2‘s approach to player choice has changed considerably from the first game. No longer do you choose every individual component for each Titan — that Titan’s weapon and most abilities are locked in place, though you still have the ability to alter nearly everything about your Pilot.
Titanfall 2 is out for Xbox One, PlayStation 4, and PC on October 28. Unlike the original game, it will also feature an offline campaign.
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