Will OnLive Kill the Gaming Rig?

onlive-games

As more first-hand details about OnLive emerge, hardcore PC gamers may go unfazed, but casual and console gamers should take notice.

When OnLive first grabbed a soapbox at last year’s Game Developer’s Conference and told the world it would bring high-end gaming performance to even the most meagerly equipped PCs, Nvidia execs must have seen their jobs flash before their eyes.

Or maybe chuckled to themselves.

onlive-welcomeAs promising as the company’s remote rendering technology seems now that it has passed further into development, I still see no foreseeable future where neon-lit, heat belching gaming rigs will fade into obscurity. But within a few years, the more accessible casual and console segments of the gaming markets might need to make room for the newcomer. Here’s why.

With the beta well under way, the pitfalls that critics initially predicted for OnLive outside of controlled demos have finally bubbled to the surface in the real world. As PC Perspective’s Ryan Shrout reported when he got a crack at the closed OnLive beta, playing a game on a computer thousands of miles away or on your own computer just don’t feel the same. Mouse and keyboard lag are too apparent in first-person shooters like Unreal Tournament 3 to have an enjoyable gaming experience, and graphics clearly suffer from all the compression used to pass them back from the render farms. For a crowd of gamers who scoff at even the almost-imperceptible delay from a wireless mouse, and spend hundreds on hardware to increase detail on the reflection in a pool of alien blood, neither will fly.

Even if OnLive can somehow work out the kinks – a dubious assumption, considering bandwidth woes mostly lie outside their control – most hardcore PC gamers will never want to give up control of the game experience to an inaccessible server. A cloud gaming experience means no more mods, cheats, hacks, or even playing when the Internet is dead.

Right now, the client can’t even work on Wi-Fi or handle Intel Atom processors with Nvidia Ion graphics, so kiss any thought of playing Crysis Warhead on your netbook at the airport goodbye.

onlive-console-controllerThe good news: Shrout reports that less control-sensitive games like Burnout Paradise and Tom Clancy’s H.A.W.X. played passably, and using a Xbox controller further insulated him from the perception of lag. That makes OnLive sound like a great next-generation platform for casual gaming. No more simple 2D Bejeweled Twist at work – OnLive will let you fire up full 3D games that would never run on your dust-choked Vostro. And Mom could still dabble with The Sims 3 on her Emachine.

That means the console market OnLive will target with its standalone box still looks viable, even as the technology’s shortcomings have been laid bare. Xbox 360, PlayStation 3 and Wii owners are all already accustomed to wireless controller delay and clumsy analog controls which help mask other lag, can’t modify their games, and play games from a distance on big-screen displays that help to mask compression artifacts and other nitpicky visual details.

High-end PC hardware companies can breathe easy, but Microsoft, Sony and Nintendo might want to watch their backs.

Showing 11 comments

  1. becks431 at 8:40am 13th April 2010 I guess you have never owned a decent Rig. Nor have you ever built one. Why so Angry ?
  2. becks431 at 8:39am 13th April 2010 Price is only a factor when you have too little cash. I love my $3,000 gaming rig and I love not just gaming but, digi photography as well. If On-Live can deliver something I am interested in I'll investigate it. If not..I'll move on.

    On-Live will not kill the gaming rig.
  3. kerbe at 4:22pm 24th January 2010 I dont see OnLive taking anything away from either PC or console gamers. Its a great idea but I like to own my games. I like to play them when the internet is down. With ISPs limiting your bandwidth these days, do we really need another device eating up already limited bandwidth?
  4. Bryan at 12:07am 24th January 2010 I think if it is viable, microsoft and sony can build a processor farm and do the same thing. would perhaps work better because the 360 and ps3 already have good graphics. so they can use the processor farm to make rich detailed environments in games and dedicate the game system to making super detailed characters with no lag since they are processed on the system.
  5. Ian Bell at 1:56pm 22nd January 2010 What's wrong with a subscription though? How often do we all play those old games we forked out $50 for just to have? I would rather pay a subscription and be able to play any game I want at anytime. Those old games just collect dust on the shelf anyways.
  6. guest at 1:49pm 22nd January 2010 You're exactly right, it's much easier to just spend $400 upgrading your current PC, it's not as hard as they say. only idiots pay $2000+ for alienware and the like.

    Also onlinve is a subscription AND you pay for the games. Stop paying the sub, bye bye games. It will probably cost something retarded like $50 a month too.
  7. guest at 1:47pm 22nd January 2010 in a word: "no"
  8. ntmokey at 8:19am 22nd January 2010 True, price is one factor that could really tip this one way or another. I intentionally left it out of the discussion above solely because we don't really have any idea what OnLive will cost at this point - either for the standalone box to run it or the monthly subscription/per game fee. If it comes in really high, it might just make gaming rigs look like a lump sum alternative to shelling out a ton of money monthly. If it comes in really low, maybe PC gamers will view it as a bargain, a "good enough" alternative to those $2,000 spaceheaters.
  9. jimmystoval99 at 6:18am 22nd January 2010 No way dude, I dont think it will kill gaming rigs at all.
  10. Sam at 8:11pm 21st January 2010 It will kill the gaming rig if the graphics are truly as good as they claim they are. I would much rather spend $400 on a PC that can play cutting edge games like a console. Paying $2K+ is ridiculous for a gaming PC
  11. Guest at 6:25pm 21st January 2010 First. This appears to be very interesting to my hardcore Xbox/Nintendo gamer self. I am just finding it strange how top gaming sites such as IGN.com (and, heck, OnLive themselves) aren't delivering any news about this lately. Because of this I believe OnLive will be rather away from us, late 2011/2012, I'd say. What worries me is that the three gaming companies would never sell their exclusive games, and since I am more fond of Metroid, Zelda, and Mario (etc.), I will probably buy OnLive and future Nintendo consoles.
Close Suggestion Video Games: The State of Play in 2010
View Article