Bruce Feirstein, the screenwriter responsible for several James Bond film and games, about honoring 50 years of Bond with the new game, 007 Legends.
Executive producer Kiki Wolfkill sheds light on Halo 4’s upcoming Spartan Ops cooperative mode, the Forward Unto Dawn live-action series that will precede the game, and how the team advanced the story forward while respecting the game’s legacy.
We go hands on with Halo 4, and try out the campaign, competitive multiplayer, and the cooperative mode as well.
Crystal Dynamics talks about Lara Croft's origin, and what makes this game unique among the Tomb Raider series.
Supermassive Games looks back to the sub-genre of teen slasher flicks, and hopes to scare gamers Until Dawn.
We speak with developer Alex Knight about how Activision is attempting to bring a unique type of humor to gaming in the Family Guy: Back to the Multiverse.
Mortal Kombat co-creator and Injustice: Gods Among Us developer speaks with us about using the Unreal Engine to its fullest, his favorite DC character, and how to make a fighting game with Superman without having him pulverize everyone.
Suit up as the memory huntress Nilin in Capcom’s upcoming Inception-like (but not inspired) Remember Me.
This is what happens when designers take the PlayStation Vita seriously. Lead Tearaway designer Rex Crowle reveals how his team has leveraged Vita to bring a paper world to life, and let players interact with it in totally unique ways.
Game director Gavin Moore explains how the unique idea behind Puppeteer came to be, and how the game will leverage technology to give players an experience unlike any other.
Paramilitary operatives Alpha and Bravo head south of the border in Army of TWO: The Devil’s Cartel. Executive producer Julian Beek gives us a behind-the-scenes look at the new duo’s romp through Mexico.
As the driving force behind Resident Evil 6, Eiichiro Sasaki has had a hand in everything from the unusually rigorous, Alien-inspired game scripting to how it relates to the franchise movies.
The first-person shooter adaptation of The Walking Dead will explore the stories behind two of the show’s strongest characters.
Hitman: Absolution players will be able to design their own challenges for other players in the new multiplayer “Contracts” mode.