John Gaudiosi

John Gaudiosi

John Gaudiosi has been covering video games for over 25 years, dating back to his work for The Washington Post while in college. Over the years, John has focused on the convergence of Hollywood and gaming for outlets like The Hollywood Reporter, Variety and Entertainment Weekly. He now covers all aspects of gaming, including the intersection of sports and games, as well as new gaming technology like virtual reality, augmented reality and mixed reality. And he tracks down some of the biggest names in Hollywood to discuss their latest film and television projects. John resides in North Carolina, where he's active in dog rescue.

The man behind some of 007’s biggest missions explains how to shake (not stir) 50 years of Bond into one game

Bruce Feirstein, the screenwriter responsible for several James Bond film and games, about honoring 50 years of Bond with the new game, 007 Legends.

Gaming

Halo 4 dev talks about the next decade of franchise

Executive producer Kiki Wolfkill sheds light on Halo 4’s upcoming Spartan Ops cooperative mode, the Forward Unto Dawn live-action series that will precede the game, and how the team advanced the story forward while respecting the game’s legacy.

Gaming

We talk multiplayer with Halo 4’s lead designer

When Halo 4 is released in November 6, fans can expect a new feel to the familiar multiplayer. We talk details with the War Games lead designer, Kevin Franklin.

Gaming

Halo 4 preview: Hands on with all three modes of the game you’ll be playing for a long time

We go hands on with Halo 4, and try out the campaign, competitive multiplayer, and the cooperative mode as well.

Gaming

Crystal Dynamics shows Lara Croft can kick major ass in Tomb Raider

Crystal Dynamics talks about Lara Croft's origin, and what makes this game unique among the Tomb Raider series.

Gaming

No one gets out of Supermassive’s Until Dawn alive

Supermassive Games looks back to the sub-genre of teen slasher flicks, and hopes to scare gamers Until Dawn.

Gaming

Activision hopes to offend everyone equally with Family Guy: Back to the Multiverse

We speak with developer Alex Knight about how Activision is attempting to bring a unique type of humor to gaming in the Family Guy: Back to the Multiverse.

Gaming

Injustice for All: Developer Ed Boon tells us who his favorite character is and why Superman won’t crush him

Mortal Kombat co-creator and Injustice: Gods Among Us developer speaks with us about using the Unreal Engine to its fullest, his favorite DC character, and how to make a fighting game with Superman without having him pulverize everyone.

Gaming

Capcom channels Inception with memory hunting in ‘Remember Me’

Suit up as the memory huntress Nilin in Capcom’s upcoming Inception-like (but not inspired) Remember Me.

Gaming

Exclusive interview: Tearaway for Vita brings paper worlds to life

This is what happens when designers take the PlayStation Vita seriously. Lead Tearaway designer Rex Crowle reveals how his team has leveraged Vita to bring a paper world to life, and let players interact with it in totally unique ways.

Gaming

Exclusive interview: Puppeteer for PlayStation Move has players pulling the strings

Game director Gavin Moore explains how the unique idea behind Puppeteer came to be, and how the game will leverage technology to give players an experience unlike any other.

Gaming

Interview: Exec. producer Julian Beek takes us inside Army of TWO: The Devil’s Cartel

Paramilitary operatives Alpha and Bravo head south of the border in Army of TWO: The Devil’s Cartel. Executive producer Julian Beek gives us a behind-the-scenes look at the new duo’s romp through Mexico.

Gaming

Resident Evil 6 director Eiichiro Sasaki talks terror, tension and tie-ins

As the driving force behind Resident Evil 6, Eiichiro Sasaki has had a hand in everything from the unusually rigorous, Alien-inspired game scripting to how it relates to the franchise movies.

Gaming

The Walking Dead game chronicles AMC show’s bloody backstory

The first-person shooter adaptation of The Walking Dead will explore the stories behind two of the show’s strongest characters.

Gaming

Hitman: Absolution ‘Contracts’ mode lets players call the shots, literally

Hitman: Absolution players will be able to design their own challenges for other players in the new multiplayer “Contracts” mode.

Gaming