Skip to main content
  1. Home
  2. Gaming
  3. News

Nintendo joins acquisition rush with a purchase of its own

Add as a preferred source on Google

While Microsoft acquires Activision Blizzard and Sony purchases Bungie, Nintendo is continuing to do things its own way, even when it comes to acquisitions. The Japanese game company has purchased SRD (Systems Research and Development), which has assisted it in developing games for nearly 40 years.

In a filing submitted to Japan’s Financial Accounting Standards Foundation, Nintendo announced that it had come to an agreement with SRD that would lead to an acquisition of all of the company’s outstanding shares. Once the acquisition closes on April 1, 2022, SRD will be a wholly owned subsidiary of Nintendo, much like The Pokémon Company.

Recommended Videos

While Nintendo is finally acquiring companies of its own, it’s nowhere near matching Microsoft and Sony’s buying spree. Say what you want of SRD, but it’s certainly not a household name like Activision Blizzard or Bungie. SRD has been a longtime partner of Nintendo, working just outside the sight of consumers over the course of nearly four decades. In the filing, Nintendo says that its acquisition of SRD “will serve to strengthen the management base of SRD and secure the availability of software development resources for Nintendo, in addition to facilitating an anticipated improvement in software development efficiency.”

SRD has played a role in a substantial number of the company’s major releases. Having begun collaborating with Nintendo while the gaming giant was making games for the Famicom, SRD has assisted with the development of the original Donkey Kong and Super Mario Bros. games, as well as modern releases including Animal Crossing: New Horizons.

Otto Kratky
Former Digital Trends Contributor
Otto Kratky is a freelance writer with many homes. You can find his work at Digital Trends, GameSpot, and Gamepur. If he's…
Epic is throwing $50,000 for vibe-code games. What could possibly go wrong?
Epic is rewarding vibe-coded games with real money
Epic MegaJam 2026

Epic Games has just announced the 2026 Epic AI MegaJam, which is looking to see how much game development can be squeezed into a very short window. This is running from November 12 through November 15.

Participants can work alone or in teams of up to five people, build in Unreal Engine or Unreal Editor for Fortnite, and bring along “as many AI agents as you want.” Epic explicitly encourages coding agents, AI-generated assets, audio tools, writing tools, and other AI systems. The official event page literally says "Vibe your way to $50k.”

Read more
Monster Hunter Outlanders arrives on Android and iOS next week with four-player co-op
The free-to-play spin-off launches October 29 with open-world exploration, mobile-focused combat, and a building system.
Monster Hunter Outlanders poster

It’s turning into a pretty good time to be a Monster Hunter fan who plays on a phone. Capcom has confirmed that Monster Hunter Outlanders will launch on Android and iOS on October 29, giving the series a new mobile-first game just as Monster Hunter Rise is also preparing to make the jump to smartphones through Netflix.

Outlanders is being developed by Tencent subsidiary TiMi Studio Group under license and supervision from Capcom. Unlike Rise, which appears to be the full console and PC game adapted for mobile, Outlanders is a free-to-play survival hunting game made specifically for phones.

Read more
Phantom Blade Zero makes me think Sony might have a point about going all digital
Physical games still matter, but when the disc isn't a complete copy of the game, the argument for keeping it becomes harder to make.
Phantom Blade Zero Featured Image

I'm a big supporter of physical games. There's something satisfying about owning a disc, lending it to a friend, or grabbing a bargain without waiting for a digital storefront to approve the price. But Phantom Blade Zero has me questioning one of the biggest arguments in the physical-versus-digital debate. The game's digital version launches on October 29, 2026, while its physical PS5 editions, including Standard, Deluxe, and Ultimate versions, won't arrive until 2027.

And there's another wrinkle: the digital version reportedly needs up to 134GB of storage, raising questions about how much of the game can actually fit on a standard Blu-ray disc. A standard PS5 Ultra HD Blu-ray disc maxes out at 100GB, so Phantom Blade Zero may need to ship across multiple discs or require players to download additional data to finish installing it. Either way, the idea of popping in a disc and having the complete game ready to play gets a little murkier.

Read more