Skip to main content
  1. Home
  2. Gaming
  3. Legacy Archives

Resistance 3 dev diary highlights multiplayer progression features

Add as a preferred source on Google
Resistance 3
Image used with permission by copyright holder

Those who had the foresight to buy SOCOM 4 a few months ago are now reaping the benefits of that game’s big bonus extra: a code for early access to the Resistance 3 beta. Those who are already should by now be familiar with the game’s multiplayer progression system, which is built around earning experience to unlock skill points which can then be spent on purchasable weapons, perks and upgrades for both.

A newly released R3 dev diary posted on the PlayStation Blog runs through the game’s active and passive perks, which are split between four categories: Support and Tactical Abilities (active), and Personal and Combat Attributes (passive). Most of the perks detailed in the diary are pulled from the beta, though there’s one — Patience — that isn’t.

Recommended Videos

It’s a sniper-friendly boost, Patience, upping the damage you do for keeping the crosshairs centered on your targer for a few extra seconds. Anything that can make a difference between a one-shot kill and a two-shot one is a big deal if you’re a sniper, so that should be fun. My personal favorite so far is Leaper Corpse (from the beta and the diary), which turns your corpse into a group of AI-controlled Leapers that go after enemies whenever you are downed.

The diary also talks a little bit about “negative attributes,” which players can elect to take on in exchange for some kind of boost. In the example given, a player could opt to play with no heads-up display. The tradeoff for that being higher experience point gains, enabling you to level up quicker. Check out the video right here…

Adam Rosenberg
Former Gaming/Movies Editor
Previously, Adam worked in the games press as a freelance writer and critic for a range of outlets, including Digital Trends…
Modern Warfare 4 brings Call of Duty back to its glory days. I hope the streak lives.
Infinity Ward’s latest campaign goes back to Call of Duty’s roots and recaptures what made me a fan more than a decade ago.
Call of Duty MW4 menu screen

The Call of Duty franchise has held a special place in my heart ever since I played my first Black Ops game back in 2010. That game's campaign was something else, with twists and turns that culminated in a mind-blowing finale. We can all admit that compared to those older campaigns, the recent CODs have been lackluster at best, and a complete and utter disappointment at worst. The reboot of Modern Warfare did give me some hope, as the first two installments were actually quite good, but the third game left such a bad taste in my mouth that I wasn’t exactly expecting much from Modern Warfare 4.

After recently finishing the campaign, I can say that this installment is nothing like the recent releases and instead feels closer to the franchise’s roots. For the first time in a long while, the campaign comes across as well-crafted rather than rushed to hit a release date. It arrives three years after MW3, and you can see exactly where all that time went. It seems the studio finally made listening to player feedback a priority.

Read more
Epic is throwing $50,000 for vibe-code games. What could possibly go wrong?
Epic is rewarding vibe-coded games with real money
Epic MegaJam 2026

Epic Games has just announced the 2026 Epic AI MegaJam, which is looking to see how much game development can be squeezed into a very short window. This is running from November 12 through November 15.

Participants can work alone or in teams of up to five people, build in Unreal Engine or Unreal Editor for Fortnite, and bring along “as many AI agents as you want.” Epic explicitly encourages coding agents, AI-generated assets, audio tools, writing tools, and other AI systems. The official event page literally says "Vibe your way to $50k.”

Read more
Monster Hunter Outlanders arrives on Android and iOS next week with four-player co-op
The free-to-play spin-off launches October 29 with open-world exploration, mobile-focused combat, and a building system.
Monster Hunter Outlanders poster

It’s turning into a pretty good time to be a Monster Hunter fan who plays on a phone. Capcom has confirmed that Monster Hunter Outlanders will launch on Android and iOS on October 29, giving the series a new mobile-first game just as Monster Hunter Rise is also preparing to make the jump to smartphones through Netflix.

Outlanders is being developed by Tencent subsidiary TiMi Studio Group under license and supervision from Capcom. Unlike Rise, which appears to be the full console and PC game adapted for mobile, Outlanders is a free-to-play survival hunting game made specifically for phones.

Read more