Skip to main content
  1. Home
  2. Gaming
  3. Legacy Archives

Spielberg, Electronics Arts to Make 3 Games

Add as a preferred source on Google

Academy Award-winning director and producer Steven Spielberg has signed on to develop three new video games for Electronic Arts in an exclusive, multi-year arrangement for an undisclosed sum. Spielberg with work with EA at the game-maker’s Los Angeles facility to create the concepts, stories, design, and visual style for three new franchise properties.

Electronic Arts will own full rights to the games, and manage their publication and distribution, while Spielberg gets first rights on converting the games to television or film productions.

Recommended Videos

Spielberg himself admitted to being a gamer: “I have been playing EA games for years and have watched them master the interactive format. Having watched the game industry grow from a niche into a major creative force in entertainment, I have a great deal of respect for EA’s understanding of the interactive format. I’m looking forward to working closely with the team in Los Angeles.”

EA, in turn, is aiming to take advantage of game design opportunities presented by new technologies in forthcoming gaming consoles, while at the same time creating immersive, engaging titles, and feels Spielberg is a perfect pick for the job. EA CEO Larry Probst notes, “There is no greater storyteller than Steven Spielberg. In addition to his gift for pleasing movie audiences, he has an innate understanding of games and how to immerse players into a fantastic world of action and characters.” And the director is no stranger to technology, famously developing groundbreaking visuals for 1977’s Close Encounters of the Third Kind and pioneering computer-generated imagery in 1993’s Jurassic Park.

Interestingly, Spielberg co-founded Dreamworks SKG more than a decade ago; the film studio originally included an interactive unit which was purchased by Electronic Arts in 2000; that unit is now known as EALA (Electronic Arts Los Angeles) and is where Spielberg will develop these games with EA.

The agreement highlights the continuing merger of Hollywood and the video game industry. For more than a decade Hollywood has increasingly been converting successful video game franchises into films (Final Fantasy,Tomb Raider, and Resident Evil being recent efforts, with Doom and a future film based on Microsoft’s Halo capturing recent media attention), as well as lending its star power to provide voices and act in video games.

Geoff Duncan
Former Contributor
Geoff Duncan writes, programs, edits, plays music, and delights in making software misbehave. He's probably the only member…
Anthropic cracks down on video game cloning with new Claude restrictions
Claude can still help develop original games, but copying existing titles is now off the table.
Claude website open on laptop

AI has been making its way into video game development for a while now, but the recent developments have started raising some serious concerns. Popular games are being reverse-engineered with AI assistance, recreated for web browsers, and made playable on platforms they were never released for. Between all that, indie developers have started pulling down their demos over fears of getting copied. Anthropic has now stepped in with new restrictions for Claude Code.

The change was first spotted on X and subsequently confirmed by Anthropic's Addy Osmani. The new instructions prevent Claude from recreating specific existing games, even if they are renamed or presented as original projects. Users can still make original games, work on games within a genre, and use their own designs and assets.

Read more
Ubisoft shares major Assassin’s Creed updates, including disappointing news about remakes
New Game+, a final Black Flag treat, and a 20th birthday on the horizon.
Assassin's Creed, Gaming, Remake

If you have been looking for an excuse to jump back into Assassin’s Creed, Ubisoft just gave you a couple of good ones. Its Fall 2026 update is packed with news, from fresh content to a big birthday celebration next year.

What’s new in Assassin’s Creed Valhalla?

Read more
Phantom Blade Zero hands-on: An extraordinary game with unbelievable combat that I can’t get enough of
Every fight feels like a beautifully choreographed martial arts movie, except I'm the one controlling every move.
Phantom Blade Zero poster

We have had a considerable number of high-profile game releases this year, but none so far have had as much hype behind them as Phantom Blade Zero. The source of all that hype was a 2023 trailer highlighting its fluid kung-fu-derived sword combat. Considering that, at the time of writing this piece, there are over 700,000 concurrent players on Steam alone, on a weekday no less, I think it's safe to say that the hype has converted into gamers actually showing up for the game. I have sunk around 10 hours into this game today, and so far, it has been nothing short of an absolute masterclass in action combat.

A world that pulls you in from the start

Read more