Skip to main content

Project Totem reinvents platforming with a ‘two is better than one’ philosophy

Press Play suffers from no shortage of creativity, as evidenced in the Danish studio’s charmingly challenging PC/Xbox puzzle-platformer, Max: The Curse of Brotherhood. Even still, Project Totem is something distinctly different from what we’ve seen before. One controller, two on-screen characters. You control them both simultaneously, using obstacles and a small-but-powerful assortment of abilities to break them out of their perfect lockstep. It’s very early days for the game, but the core conceit behind the design carries lots of promise.

Story/Concept

Assembly required. Whatever the story is for Project Totem, Press Play hasn’t fleshed it out to a point that they’re ready to share it yet. The core premise puts you in control of a pair of totem pole pieces that are off on a quest to recover the rest of their lost totem pole. Complete a level and you recover another piece. You can also make your collected totem pieces look more “awesome” – with accessories like sunglasses, peace pipes, and the like – by collecting coin-like pickups  and completing levels quickly. There are three stages of “awesome” (that’s how Press Play described it to us), with the idea of encouraging level replays for completionists.

Gameplay

Totem_Screenshot_03
Image used with permission by copyright holder

Two steps forward, two steps back. The two totem pieces you control – a purple one and a green one – move and jump in tandem as you guide them through the game’s side-scrolling environments. They start out (in the levels that we tried) separated on the top and bottom halves of the screen, but that can quickly change as a level unfolds. If one gets jammed up on an obstacle the other continues to move; you’re expected to take advantage of this when certain puzzles require you to change the totems’ position in relation to one another. 

Totem-art01Need to create some distance between them so you can plant one totem on a button that opens a trapdoor below the other? Wedge one up against a raised bit of environment or drop it into a shallow pit, then move the other into position. Trying to nab a particularly pesky pickup that’s outside the range of your jump? Stack the two totems on top of one another to “totem up,” effectively giving you the ability to double-jump. 

Powering up. The totems have no offensive abilities – meaning enemies must be avoided – but they pick up a few helpful abilities as the game progresses. They’re able to swap positions with the press of a button, which you’ll frequently use to pass obstacles involving green or purple color fields that are deadly to the opposite-colored totem. The level of difficulty escalates quickly, eventually adding time and reflex-based challenges. 

Later levels introduce additional elements, such as icy surfaces that you slide around on, disappearing and/or moving platforms, and gravity pickups that reverse the pull of gravity for whichever totem grabs it. Project Totem is a platformer first, but you’ve often got to think very carefully about how you approach these environmental puzzles. It’s often a matter of timing your jumps and switches just so, with some of the more challenging sections stringing multiple puzzles together. Automatic checkpoints are created whenever you land on solid, stable ground, and the distance between these safe areas grows further apart as you dig deeper into the game.

Press Play’s demo was designed to present a complete look at the progression of difficulty, with a sampling of (admittedly early, somewhat unbalanced) levels pulled from across the entire game.

Totem_Screenshot_04
Image used with permission by copyright holder

Four is better than two. Project Totem includes a couch co-op mode for two players that doesn’t lose sight of the game’s core mechanics. Instead of putting each player in control of one totem, the co-op partners each control two pieces, for a total of four player-controlled totems on the screen at a time. The same sorts of challenges that characterize the single-player mode appear here as well, though with four totems in mind instead of two. We only got to try a small snippet of co-op during our hands-on session, and it was perhaps the most unbalanced section out of everything we saw, but the concept works. There’s a nifty idea here.

Presentation

Not quite retro. Project Totem has more of a lo-fi look than past Press Play’s past efforts, though we were reminded again and again during the demo session that the game isn’t even in an alpha state yet. It’s closer to a prototype that’s been tuned for demos, with full levels built and some art applied, but all of it is subject to change. The game sports a pixel art-style look with some subtle yet pleasing visual effects, particularly around the color fields. It’s not immediately eye-catching in its current form, but the style is definitely striking.

Totem_Screenshot_05
Image used with permission by copyright holder

Takeaway

Press Play has some fresh ideas in place for Project Totem. The tandem platforming is nicely enhanced by the addition of abilities like character-switching and level-specific obstacles that tweak gravity, inertia, and more that remains to be seen. Look for the game to hit Xbox One and Xbox 360 consoles later this year.

Editors' Recommendations

Adam Rosenberg
Former Digital Trends Contributor
Previously, Adam worked in the games press as a freelance writer and critic for a range of outlets, including Digital Trends…
Is Manor Lords multiplayer or co-op?
A medieval market in Manor Lords.

You can easily lose hours designing your village and appeasing your citizens in Manor Lords all by yourself. There are so many different avenues to achieve victory, but the only competition or help you can normally find is in the form of NPCs. Other factions around the map can be helpful or harmful depending on how you play, but what if you wanted to team up with a friend to combine resources, or perhaps compete to see who can crush the other first? Many strategy and city builders thrive on multiplayer components, but does Manor Lords offer those same modes? Make sure you know the answer before making your purchase if that's your intention.
Is there multiplayer or co-op in Manor Lords?
To cut to the chase, the answer is no. Manor Lords is a purely single-player experience through and through. There are no cooperative or competitive modes in the game at all, so there's no way to interact with anyone else either on PC or console. This game was just released out of early access, and there is plenty of content on the way, however, we regret to inform you that multiplayer is not in the plans for the time being.

One developer took to the Steam forums to release an FAQ on the game. One question specifically asked if there is any multiplayer or cooperative gameplay in the game. The response said that "he focus is on a refined single-player experience, with no multiplayer or cooperative modes planned at the moment."

Read more
All console commands and cheats for Fallout: New Vegas
The courier holding a gun with a welcome sign in the background in Fallout: New Vegas key art.

From the moment you begin your adventure in Fallout: New Vegas, you've already cheated death. Your first playthrough of the game should be done as the developers intended, though maybe with a couple of mods to make the experience a little smoother, but nothing that breaks the game. That said, it's been over a decade since the game came out, so odds are you've already played through the intended way at least once. This is when you can have some fun tinkering with the game and play using console commands and cheats if you're on the PC version of the game. There are a ton of commands you can input to manipulate your character, the world, objects, and more. Here's a full rundown of all the cheats there are and how to activate them.
How to enter console commands
Opening up the command console to type in your cheats is just a single keystroke away. While in the game (not paused), hit the ~ key located below your escape key. This will remove your HUD and bring up the prompt to type in any of the below cheats.
All Fallout: New Vegas console commands and cheats

Because there are so many console commands, we're going to break them down into general categories to make it easier for you to find what you're looking for based on what you want to do.
Faction and reputation cheats
addreputation <form id> <variable> <amount> -- Increases your reputation with a faction.

Read more
How to get a gun in Another Crab’s Treasure
Kril has a gun

Another Crab's Treasure no doubt looks like a kid-friendly game, but hiding beneath its charming and cute exterior is a challenging soulslike experience that can test the mettle of genre veterans. Those who either can't or don't want to engage with such intense difficulty throughout this underwater adventure can make great use of a variety of assists. Among these is a rather shocking, but hilarious option that can completely negate nearly all of the game's challenge while providing some laughs along the way. Here's how to get a gun in Another Crab's Treasure.
How to get a gun
To give yourself a gun in Another Crab's Treasure, head over to the Settings menu. Navigate to Assist Mode at the bottom of the menu, then scroll to the bottom once more to a setting called Give Kril a Gun. Toggle this on, then back out and resume your game to find that Kril now has a massive pistol on his back in place of a shell.

This new gun on your back provides you with more than just a funny visual, though -- it actually allows you to shoot and kill any enemy in a single hit, nearly eliminating all of the challenge from the game. Additionally, if you're after trophies or achievements, the first time you shoot a crab with the gun will also unlock "This Kills the Crab."

Read more