Skip to main content
  1. Home
  2. Audio / Video
  3. Entertainment
  4. Music
  5. News

Find out why the sound is just as integral to making Age of Ultron real

Add as a preferred source on Google

(Note: Spoiler Alerts abound for this video, so if you haven’t seen the movie, watch at your own risk!)

It’s no surprise that the uber-hyped new Marvel blockbuster Avengers: Age of Ultron pushes the boundaries of film technology to pack in all kinds of awesome: countless super heroes onscreen at once, a fully CGI bad guy, and a freaking floating city, to name just a few of the feats. However, as usual, while the visual effects get all the glory, it takes just as much state-of-the-art sound technology to make this movie sing. In the video above, Sound Designer Christopher Boyes takes us through some of Age of Ultron’s sonic magic.

Recommended Videos

Things have certainly changed from the days of Foley artists tapping shoes on 2 x 4s, and flapping saws to make thunder. In the digital age, each character has his or her own sound profile, crafted in the studio to create a unique sonic footprint for our ears to grab onto. Take Aaron Taylor-Johnson’s supersonic speedster, Quicksilver, who moves so fast you can’t actually see him. To make his movements feel more real, Boyes designed thousands of different “fast sounds” that use doppler effects and a “percussive stuttering” sound, to follow Quicksilver’s trail.

The Hulk has some issues in the new film, which present their own sonic challenges, and these escalate when Tony Stark has to break out the Hulk Buster suit. To match the moment, Boyes had to reimagine Hulk’s sonic profile to be even more intense and angry. The video shows us the ProTools tracks (the standard studio software used to mix and record sound for movies) as the recordings of metal, concrete, and screams of the green rage monster collide with the colossal metal suit, disintegrating the surrounding battle front.

Boyes says the most difficult challenge of the film was actually creating Ultron’s voice, as the designers worked tirelessly to make the basic James Spader vocal track more robotic and ominous. Boyes got help from two different sound designers on the film just to make Ultron’s voice work. And it’s not all just high tech, either. In order to make the metallic sounds of Ultron’s general movement, Boyes recorded a special ball bearing in hundreds of different tracks, all of which came together over an entire year just to find the sound of Ultron’s swagger.

But perhaps the most impressive leveraging of technology comes from Boyes’ utilization of Dolby’s new Dolby Atmos surround system, which offers up to 128 different autonomous channels that can be independently controlled for incredible sound immersion. Boyes used Atmos to full effect to create (what else) a gigantic floating city. The system allowed Boyes to draft an incredible level of pressure in the bass, building out a realistic fissure of gargantuan proportions without the need of simply raising the volume, and blasting you out of the theater.

If you’re looking to see the film — for the first time, or another ride — apart from checking whether or not the theater you’ll attend has 3D, or stadium seating, you may also want to see if the theater’s sound is up to snuff. Dolby Atmos theaters will be your best bet at present, but any enhanced sound, such as Cinemark’s “XD” which offers custom surround sound placement, will be key to helping you truly enjoy the movie’s sonic impact in all its glory. Trust us, when the sound is at its optimum, you’ll notice the difference.

Ryan Waniata
Former Home Theater & Entertainment Editor
Ryan Waniata is a multi-year veteran of the digital media industry, a lover of all things tech, audio, and TV, and a…
YouTube is reworking the Home page with Custom Feeds and quicker access to Subscriptions
Saved Custom Feeds are rolling out as YouTube also experiments with a redesigned Home navigation bar.
YouTube custom feeds banner

YouTube is changing how its Home page works, giving viewers more control over what shows up there and making some of the app’s most-used sections easier to reach. Custom Feeds are now replacing the existing topic chips for eligible users, while YouTube is also testing a redesigned top bar on mobile that moves Subscriptions closer to the Home feed.

YouTube first started experimenting with Custom Feeds earlier this year, letting you type out what you wanted to watch and turning that request into its own stream of recommendations. Now, the feature is starting to look less like a side experiment and more like something YouTube actually wants people to use as part of their everyday Home page.

Read more
Skullcandy is now part of Bose, but its bold identity isn’t going anywhere
Bold style, meet big sound. Skullcandy just joined the Bose family.
Skullcandy headphone man

If you own a pair of Skullcandy earbuds, there’s a good chance you’ve already heard Bose without realizing it. Now, the two companies are making things official. Bose has bought Skullcandy, the brand that made a name for itself with eye-catching headphones and a whole lot of attitude.

This deal didn’t come out of nowhere. For the past few years, Skullcandy has been packing Bose’s audio tech into its earbuds and headphones under the Sound by Bose label. That team-up worked so well that Bose decided to go all in and bring Skullcandy into the family.

Read more
Spotify rolls out its first native car app for cable-free listening, but only Audi drivers get it for now
Spotify app on Audi

I’ve sacrificed too many charging cables to my car’s USB port (even the braided ones). All so my playlist could follow me down the road.

Spotify just launched a fully native car app that runs on the car’s infotainment system, with no phone or cable required. However, it’s only available for Audi owners right now.

Read more