Skip to main content
  1. Home
  2. Gaming
  3. News

Nintendo president Satoru Iwata dies at 55

Add as a preferred source on Google

Nintendo president and CEO Satoru Iwata died over the weekend, the company has just announced. He was 55.

A short statement released by the Japanese gaming giant said: “Nintendo Co., Ltd. deeply regrets to announce that President Satoru Iwata passed away on July 11, 2015 due to a bile duct growth.”

Recommended Videos

Iwata, who was also CEO of the company’s U.S. unit, had surgery to remove the growth in 2014 before returning to work in the same year.

“On my business card I am a corporate president. In my mind I am a game developer. But in my heart I am a gamer.”

During his time at the top of Nintendo, Iwata scored some big successes, among them the DS handhelds and Wii consoles. But the business has also been through a difficult period of late, the result of increasingly tough competition from Sony’s PlayStation and Microsoft’s Xbox machines, and a reluctance to create games for smartphones.

An announcement in March, however, indicated a change in strategy as the business finally signaled its intention to fully embrace the mobile space. And Iwata delivered more good news in the same month, announcing the company’s first annual profit in four years.

A real rarity within the gaming industry, Iwata’s path to CEO started as a young game programmer. He began working as a freelancer for the closely Nintendo-affiliated studio HAL Laboratory while studying computer science at the Tokyo Institute of Technology. After graduating college in 1984 he joined HAL full-time, helping to create some of its iconic games like Earthbound, Balloon Fight, and the Kirby series. He was promoted to president of HAL in 1993, leading the studio to be one of the premiere game makers of the Super Nintendo and Game Boy. Toward the end of his tenure at HAL, a little side project between Iwata and Masahiro Sakurai grew to become Super Smash Bros. for the Nintendo 64, now a tentpole for the company that itself celebrates numerous characters from Iwata’s illustrious development career.

Iwata joined Nintendo as a director in 2000. Two years later, he became the company’s fourth president in its 126-year history, and the first to come from outside of the family that founded the business.

Although his career took him from the coding trenches to upper management, Iwata always remained highly involved in the design process of Nintendo’s games. Even after formally leaving HAL, he continued to offer his insight as a consultant. At Nintendo, Iwata’s hand was felt in games from franchises like Mario, the Legend of Zelda, and Animal Crossing.

legend-of-zelda-skyward-sword-e3-2011-3
Image used with permission by copyright holder

More than just a presence within the company, Iwata’s passion for games was felt by fans through his popular series of Iwata Asks videos, in which he would conduct in-depth interviews with the designers. The public also saw him leading the regular Nintendo Direct videos that shared updates about upcoming Nintendo games and system features. Under his leadership, Nintendo of America stopped throwing large press conferences at E3, instead opting to put the games first and share news through the Direct videos.

More than just a savvy, cost-saving acknowledgement that the vast majority of its fans would be getting the news online anyway, the Direct videos gave Nintendo’s upper management a quirky intimacy and that reinforced the earnest affection that many of Nintendo’s fans feel for the company and its games with which they grew up. Most recently, Iwata was immortalized in muppet form for the E3 2015 presentation.

The game programmer-turned-president was popular with gamers for his sense of fun and passion for the industry. There was certainly never any doubt about Iwata’s commitment to the cause – speaking at a gaming event back in 2005, he said, “On my business card I am a corporate president. In my mind I am a game developer. But in my heart I am a gamer.”

Nintendo said Monday that senior managing directors Genyo Takeda and Shigeru Miyamoto will run the company until Iwata’s successor is chosen.

Trevor Mogg
Contributing Editor
Not so many moons ago, Trevor moved from one tea-loving island nation that drives on the left (Britain) to another (Japan)…
Epic is throwing $50,000 for vibe-code games. What could possibly go wrong?
Epic is rewarding vibe-coded games with real money
Epic MegaJam 2026

Epic Games has just announced the 2026 Epic AI MegaJam, which is looking to see how much game development can be squeezed into a very short window. This is running from November 12 through November 15.

Participants can work alone or in teams of up to five people, build in Unreal Engine or Unreal Editor for Fortnite, and bring along “as many AI agents as you want.” Epic explicitly encourages coding agents, AI-generated assets, audio tools, writing tools, and other AI systems. The official event page literally says "Vibe your way to $50k.”

Read more
Monster Hunter Outlanders arrives on Android and iOS next week with four-player co-op
The free-to-play spin-off launches October 29 with open-world exploration, mobile-focused combat, and a building system.
Monster Hunter Outlanders poster

It’s turning into a pretty good time to be a Monster Hunter fan who plays on a phone. Capcom has confirmed that Monster Hunter Outlanders will launch on Android and iOS on October 29, giving the series a new mobile-first game just as Monster Hunter Rise is also preparing to make the jump to smartphones through Netflix.

Outlanders is being developed by Tencent subsidiary TiMi Studio Group under license and supervision from Capcom. Unlike Rise, which appears to be the full console and PC game adapted for mobile, Outlanders is a free-to-play survival hunting game made specifically for phones.

Read more
Phantom Blade Zero makes me think Sony might have a point about going all digital
Physical games still matter, but when the disc isn't a complete copy of the game, the argument for keeping it becomes harder to make.
Phantom Blade Zero Featured Image

I'm a big supporter of physical games. There's something satisfying about owning a disc, lending it to a friend, or grabbing a bargain without waiting for a digital storefront to approve the price. But Phantom Blade Zero has me questioning one of the biggest arguments in the physical-versus-digital debate. The game's digital version launches on October 29, 2026, while its physical PS5 editions, including Standard, Deluxe, and Ultimate versions, won't arrive until 2027.

And there's another wrinkle: the digital version reportedly needs up to 134GB of storage, raising questions about how much of the game can actually fit on a standard Blu-ray disc. A standard PS5 Ultra HD Blu-ray disc maxes out at 100GB, so Phantom Blade Zero may need to ship across multiple discs or require players to download additional data to finish installing it. Either way, the idea of popping in a disc and having the complete game ready to play gets a little murkier.

Read more