Skip to main content
  1. Home
  2. Gaming
  3. News

Who threw that punch? Capcom puts 25-year-old ‘Street Fighter II’ mystery to rest

Add as a preferred source on Google

Street Fighter remains a major brand nearly 30 years after it first appeared on the video game scene, and is certainly one of the most popular fighting game franchises of all time. Newcomers might point to Street Fighter IV as its best installment, whereas hardcore fans often favor Street Fighter III — but it’s difficult to deny that Street Fighter II saw the series hit its peak in terms of mainstream popularity.

Now, Capcom has answered a burning question prompted by the intro video to 1991’s The World Warrior — who are those two guys fighting in the street?

Recommended Videos

Street Fighter II greets players with a short animated scene where a blonde-haired man takes out another combatant with one punch in front of a baying crowd at the foot of a skyscraper. These two fighters were not on the game’s roster, leading many players to wonder who they were, and what they were doing on its title screen.

On Thursday, links to profile pages for these two mysterious pugilists were posted on the Street Fighter subreddit. According to the game’s developer, the man throwing the punch is named Scott, and the strike’s unfortunate recipient is called Max.

Previously, one popular theory suggested that the fighters were actually Joe and Mike from the original Street Fighter.

It’s worth noting that, despite the fact that new artwork has been created for these character profiles, Scott and Max are unlikely to be added into Street Fighter V as new fighters. The Japanese version of the game’s website features similar pages for all manner of minor characters littered throughout the franchise’s long history.

However, given the tendency for video game developers to encourage the consumer’s appetite for nostalgia, we might see Scott and Max represented in the game some other way. Perhaps character skins for Ken and Balrog could allow Max to finally get a measure of revenge.

Brad Jones
Brad is an English-born writer currently splitting his time between Edinburgh and Pennsylvania. You can find him on Twitter…
Xbox spins off four studios, including Senua-maker Ninja Theory, as mass layoffs begin
Thankfully, these cuts won't lead to cancellation of any publicly announced first-party games or projects.
Project Helix Xbox Asha Sharma Featured

Microsoft's Xbox division has kick-started a big reset today, a move it has been hinting at for weeks. The company has announced layoffs covering approximately 3,200 roles throughout 2027, of which nearly half of the roles are being terminated starting today. Additionally, the gaming arm is letting go of four studios, including Ninja Theory, which developed the smash hit Senua series of games. Notably, the company assures that none of the first-party games that have already been announced will be affected or cancelled.

What's happening?

Read more
Google executive ports Command & Conquer Generals: Zero Hour to iPhone and Mac using Claude
A classic PC RTS is now running natively on iPhone, and Claude helped make it happen
Computer, Electronics, Animal

AI-powered game development has recently been blamed for flooding app stores with low-effort mobile games, but every now and then, the technology produces a far more interesting result. Google lead product and design executive Ammar Reshi says he used Fable 5 to port Command & Conquer Generals Zero Hour to the iPhone and iPad.

This is not an emulator or a cloud-streamed version. According to Reshi’s GitHub page, the actual 2003 game engine has been compiled natively for ARM64 and runs on iPhone, iPad, and Mac. The project uses EA’s GPL source release and builds on existing community work, while adding the iOS and iPadOS port.

Read more
This compact mechanical keyboard looks like a love letter to the Game Boy Advance
A mechanical keyboard with gaming handheld-style shoulder buttons is not something you see everyday
Prototypist Keyboy Advance, a Gameboy Advanced inspired keyboard

For many people who grew up in the early 2000s, the Game Boy Advance was the handheld they carried everywhere. The Keyboy Advance is trying to bring some of that nostalgia to a modern desk, using the wide, landscape-style silhouette of Nintendo’s 2001 handheld as the basis for a compact mechanical keyboard kit. It is not an official Nintendo product, but the visual references are easy to spot.

How much Game Boy Advance is in the design?

Read more