Skip to main content

Nintendo Virtual Boy emulator lets you enjoy VR like it’s 1995 again

Image used with permission by copyright holder

Virtual reality might not have quite taken over in the way some predict it will, but there is no denying that it’s come a long way in a short space of time. Case in point? Comparing the Virtual Boy, Nintendo’s ill-fated, red-tinted head-mounted display, with today’s HMDs. While the Virtual Boy deserves credit for being one of the first console attempts at providing stereoscopic 3D graphics, it now looks every bit its 23 years — and possibly a few more as well. It’s hard to believe it came out just one year before the Nintendo 64.

Still, if you’re in the mood to relive the Virtual Boy, and you happen to also own an Oculus Rift headset, you can do so, courtesy of a fan-made VBjin emulator which gives your old Virtual Boy a new lease on life. The Oculus-based VBjin VR was developed by Jay Mattis, founder of indie game developer High Horse Entertainment, makers of the Nintendo Switch, PS4, and PC game Disc Jam. A project Mattis began in 2012 when he backed the first-gen Rift on Kickstarter, VBjin VR was recently spotlighted in an article for Venture Beat.

“I owned a Virtual Boy back in the day,” Mattis told Digital Trends. “Once the console was discontinued, Blockbuster Video was trying to get rid of their inventory and I actually bought it pre-owned, along with their entire games catalog, for dirt cheap. I loved it, but I couldn’t play it for long periods at a time. I had to sit in an awkward position to keep my face in the visor, and the whole setup took way too much room on my desk to keep it connected all the time. When I got the emulator running, I was excited to re-play some of the games I remember so fondly but in a significantly more comfortable setting.”

VBjin for Oculus features two play modes. In one, the screen is fixed and static like the original console, while the other has the screen exist in its own “world” so that you can move closer to or further away from the rendered pixels. You can also change the color from the Virtual Boy’s signature red to gray, which some people might find a lot more comfortable.

If you’re interested in finding out a bit more, head over to the project’s page on Github, where you can read more of the technical details. Or you could bust out an original Virtual Boy, put on your best flannel shirt, and fully commit to the whole “relive 1995” thing.

Editors' Recommendations

Luke Dormehl
I'm a UK-based tech writer covering Cool Tech at Digital Trends. I've also written for Fast Company, Wired, the Guardian…
The best VR-ready laptops you can buy right now
oculus quest hand tracking hands on review cameras vr 2

While VR headsets need a fairly robust GPU to operate properly, you’re not completely bound to a desktop computer. With the right laptop, you can run VR just fine, making it easier to find the perfect VR setup around your home or on the go.

Virtual headsets like the Vive Cosmos or the Rift S have their own recommendations for how much computing and GPU power you need. And while this is a good starting point, it doesn’t really give you an idea of what laptops can really run VR well.

Read more
Soon you’ll be able to exercise by racing a virtual ghost of your past self
best tech under 100 dollars version 1463523622 vr up

Anyone who has been bingeing Netflix and ESPN’s documentary series The Last Dance, about Michael Jordan and the Chicago Bulls, knows that the greatest of athletes aren’t just competing against one another; they’re competing against the high standards they set for themselves. This isn’t just reserved for great athletes, however. The same rationale is true for even average exercisers, albeit for very different reasons.

When many of us take up a new form of exercise -- be it cycling, running, or rowing -- we’re not necessarily looking to smash the competition. We just want to know that we’re improving, and a good way to do that is to try and beat our own previous personal best. That’s the idea that’s galvanizing members of the REal and Virtual Environments Augmentation Labs (REVEAL) in the U.K.’s University of Bath.

Read more
Apple dives deeper into virtual reality with purchase of broadcaster NextVR
Apple companies header

Apple confirmed its purchase of events broadcaster NextVR, an acquisition that further proves the company's plans to enter the virtual reality space.

NextVR, based in California, said on its website that the company is "heading in a new direction," without providing further details. The startup broadcasted and produced live and recorded events in virtual reality, including sports competitions and concerts, and had forged partnerships with the likes of Live Nation, WWE, the NBA, and the NFL.

Read more