Skip to main content
  1. Home
  2. Gaming
  3. Reviews

Resident Evil: Revelations HD review

Add as a preferred source on Google
resident evil revelations hd review cover art
Image used with permission by copyright holder
Resident Evil: Revelations HD
“If you fondly remember the old Resident Evil games before they went action-oriented, then this game is for you”
Pros
  • Return to series roots
  • Intense gameplay
Cons
  • The additional new content isn’t exciting
  • The plot is still dumb;

“Why you can trust Digital Trends – We have a 20-year history of testing, reviewing, and rating products, services and apps to help you make a sound buying decision. Find out more about how we test and score products.“

Resident_evil_rev._2012_CapcomPoor, poor Resident Evil: Revelations. When the handheld story in Capcom’s aged horror series came out at the beginning of 2012, there was no end to its bad luck. First, it arrived for the Nintendo 3DS during a period when Nintendo was still desperately struggling to find an audience for the machine. It was the forgotten months of the 3DS, after the hype of the launch wore off, but before the handheld managed to connect with audiences. What’s more, the game was terribly awkward to play without a $20 add-on, the Circle Pad Pro, and that peripheral was only available in limited quantities. It was a difficult launch.

Recommended Videos

On top of all that, Capcom announced Resident Evil 6 months before Revelations was released, and it was a markedly better looking game – at least in trailers – than its 3DS cousin, and it was the continuation of the franchise’s overall story line. By comparison, Revelations went from being a new chapter in the Resident Evil universe to a side story released to keep 3DS fans happy until they could get their hands on the “real” next Resident Evil. Capcom gave it almost no promotion. It couldn’t even be bothered to spell the game’s name correctly on the package. It was a shame too, since Resident Evil: Revelations was, in fact, the best game in the series since Resident Evil 4.

Thanks to the anything-for-profits nature of the modern video game business, however, second chances are common these days. Resident Evil: Revelations is back, cleaned up for the home console big screen, and trotted out just in time for the late-spring doldrums when new releases are few and far between.

Resident Evil Revelations Wii U Review 2
Image used with permission by copyright holder

So what’s new? An HD sheen. Revelations started out as a visually impressive game, pushing Capcom’s MT Framework mobile engine hard on the Nintendo 3DS. It even looked significantly better than the 2011 HD remasters of Resident Evil 4 and Resident Evil: Code Veronica. The new edition looks even better on Xbox 360, Wii U, PS3, and PC, with cleaned up, detailed characters. It’s nowhere near as eye-popping as the gaudy spectacle in Resident Evil 6, but that’s a good thing. Wandering around the game’s dilapidated cruise ship setting, as well as other locales like secret arctic bases and skyscrapers under siege, is a more atmospheric experience in Revelations, and its well-served in the new big screen environment.

Otherwise, the main game is unchanged. Broken into TV-style episodes, Revelations is still paced like a handheld game thanks to its bite size story segments, but it actually works better in the living room. The game takes place between Resident Evil 4 and 5, with Jill and her new partner Parker tracking down her old partner Chris Redfield. In the hunt though, it turns out a bioterrorist group called Veltro is planning to infect the world’s water supply with a virus that turns them into slavering, spiky monsters. In a move that actually predated Resident Evil 6, you actually control six characters—Jill, Chris, the husky Parker, model/sniper Jessica, and the game’s Laurel and Hardy comic relief pair Quint and Keith—as they figure out who’s actually backing the terrorists.

The plot’s as hokey and overblown as all the recent Resident Evil games, but the play is actually more interesting. A cross between the guns and more guns approach of 5 and 6 and the exploration of the early PlayStation entries, Revelations is a more tense and challenging style of game. Ammo is scarce, enemies can kill you fast, and longer episodes have you dodging baddies regularly as you explore and unlock the Queen Zenobia cruise ship.

Resident Evil Revelations Wii U Review 3
Image used with permission by copyright holder

While the lost logic puzzles of the old games and idiosyncratic item collection (there are no jewels to collect for opening doors) are missed, the slower pace is very welcome in this game. For those that just want to blast monsters, Revelations injects shorter side episodes in between the exploration missions where you mostly just gun down hordes. The game also benefits from having a more capable controller on consoles. The Wii U version is actually the best of all worlds. Thanks to the tablet’s screen, weapon and item usage is more convenient, and you never have to pause to access the map. 

As for wholly new features and content, pickings are slim. One new enemy (the ineffectual Wall Blister), some downloadable costumes, and new characters for the all-action Raid Mode are fine, but they’re not the main attractions by any means. New content isn’t raison d’être for Resident Evil: Revelations on consoles. It’s the chance to play a pretty good game in a fading series on the platform it should have always been on.

Revelations never reaches the lofty heights of classics like Resident Evil for GameCube or Resident Evil 4. It doesn’t even match the bonkers melodramatics and sweet puzzle solving of the last good non-numbered Resident Evil, Code Veronica. It is, however, a nerve-wracking, fun thriller for consoles, and those are all too rare these days.

(This game was reviewed on the Nintendo Wii U on a copy provided by Capcom.)

Anthony John Agnello
Anthony John Agnello is a writer living in New York. He works as the Community Manager of Joystiq.com and his writing has…
God of War Laufey finally has a release date, and there’s some good news for Kratos fans too
Santa Monica Studio confirmed the game will launch February 16, 2027, and revealed a new mainline Kratos title is already in development.
God of War: Laufey

Sony gave fans their first look at God of War Laufey during June's PlayStation State of Play, but the company did not share a release date at the time. Speculation about the launch window followed almost immediately, with industry insider NateTheHate pointing to a release in the first half of 2027. Santa Monica Studio has finally ended the guessing game, confirming that the title will launch on February 16, 2027.

Physical copies are locked in

Read more
Lenovo’s $99 280Hz gaming monitor is built for the ramen-budget crowd
Lenovo is selling a 280Hz monitor for less than GTA 6 Ultimate Edition
Lenovo gaming monitor render

Fresh off launching a metallic Hall-effect keyboard and a 59g gaming mouse for flashy esports setups, Lenovo has turned its attention to gamers working with much tighter budgets. The Legion 24-1r looks made for broke college students who spent way too much on their first gaming rig and now have instant noodles doing most of the heavy lifting at dinner. It costs just 669 yuan, equivalent to around $99, yet offers a 23.8-inch IPS panel running at up to 280Hz.

Lenovo is also offering the 27-inch Legion 27-1r with the same core specifications for 789 yuan, or roughly $116. For the ramen-budget crowd chasing competitive frame rates, both look like seriously tempting deals. (via NotebookCheck)

Read more
I played Halo: Campaign Evolved, and its cinematics show what a Halo series could’ve been
Halo’s remake looks ready for Hollywood. So where is the show it deserves?
Adult, Male, Man

There is a moment early in Halo: Campaign Evolved where I stopped thinking about the remake as a game for a second. I was watching one of its newly rebuilt cutscenes. Master Chief, Captain Keyes, Cortana, the Pillar of Autumn, and the enormous scale of everything around them suddenly appeared a lot more cinematic than ever before.

I played the original Halo: Combat Evolved in the early 2000s, and in my head, this was exactly how it looked and felt. The first Halo title introduced intergalactic war to me long before Star Wars, and the cinematic tastefully adds enough minor touches that enhance Bungie's original work from decades ago.

Read more