Skip to main content

Apple files a patent for on-demand cloud gaming services

Apple has filed a patent for a cloud gaming-type streaming service similar to Google Stadia, Xbox Game Pass, and PlayStation Now.

The patent filed in February was first spotted by Patently Apple and published internationally on August 14. It’s called “Enabling Interactive Service for Cloud Rendering Gaming in 5G Systems.”

Apple is currently getting ready to introduce 5G phones in October, so a move into cloud gaming with 5G would make sense.

“One potential use case for network controlled interactive service in fifth-generation (5G) wireless communication networks is cloud rendering game. Cloud gaming, (also known as gaming on demand) is a type of online gaming that allows direct and on-demand video streaming of games onto different computing devices through the use of a thin client,” the patent states.

The game would be stored, rendered, and executed on a remote server and streamed right onto a device, giving users access to the games without relying on the user’s own device.

“The controls and button presses from the user’s computing device are transmitted to the server, where they are recorded, and the server then sends back the game’s response to the input controls. Current 5G systems lack the capability to provide interactive services for cloud rendering gaming in efficient and optimal manners,” the patent said.

The patent also lists different ways to use the technology and how Apple would go about dealing with those situations.

For example, the patent states that “the cloud rendering gaming is an on-demand service. Efficiently and optimally managing network resources for provisioning the interactive service may require high-demand bandwidth and low latency, and as such, the 5G system may need a mechanism for access control and service authorization.”

Apple’s solution to this is an “interactive service subscription and service authorization to support on-demand cloud rendering gaming.”

The rest is fairly technical but mostly involves utilizing 5G technology in new ways to make sure the service runs as advertised.

Apple and gaming have been in the spotlight lately, as Apple and Epic Games have been battling over the cut Apple takes from developers in its App Store.

In the latest twist, Apple said it will cut Epic’s access to iOS and Mac development tools, a move that could have some serious consequences for Epic’s Unreal Engine.

Ubisoft’s newest game is Final Fantasy’s Fort Condor with Rabbids
A Rabbid holds an umbrella gun in Rabbids: Legends of the Multiverse.

It's been a busy few weeks for Ubisoft. The publishing giant released a big shooter with XDefiant, launched The Rogue Prince of Persia into early access, and shook up the development team behind The Prince of Persia: Sands of Time remake. That all happened ahead of the company's annual Ubisoft Forward live show next week. In the middle of all that chaos, you might have missed that the publisher snuck out another new game.

Rabbids: Legends of the Multiverse is out now exclusively on iOS devices via Apple Arcade. The new mobile title is a cross between a traditional deck builder and a strategy game where players have to fight off waves of foes by summoning allies via cards. Of course, it's infused with the hyperactive charm of Ubisoft's most chaotic mascots, making for a more kid-friendly version of its hybrid genres. While it may not be as strategically satisfying as the more tactical Mario + Rabbids series, this bite-sized oddity shows what kinds of games are a snug fit for a platform like Apple Arcade.
Fort Rabbids
In Rabbids: Legends of the Multiverse, players control an unlucky Rabbid who finds themself at the center of an intergalactic mishap. After a scientist gives them a camera that can take instant photos of any critter and spit it out as a card capable of summoning it, our little hero gets dragged across time periods in a spacefaring washing machine. It's a simple setup that mostly serves as an excuse to bring players to themed biomes like a fantasy realm and a Wild West world. It's cute enough for young players, even if the theming isn't terribly creative.

Read more
A Nintendo emulator is Apple’s top downloaded app after ban reversal
Nintendo Entertainment System with controller.

The iOS App Store has a new No. 1 app, and it's Delta -- Game Emulator. Recently unbanned by Apple, the app allows players to emulate games from several different Nintendo systems, even though it isn't officially backed by Nintendo.

As a report from The Washington Post outlines, Apple recently loosened its App Store restrictions, which allowed game emulators to return to the storefront even though they were previously banned. Emulators populate a murky gray area in the video game industry, as they are fantastic for game preservation, but also give people ways to play games illegally if they find the ROM online.

Read more
I was wrong about cloud gaming. One small setup change showed me the light
The Logitech G Cloud Gaming Handheld sits on a stack of comics.

I never had much faith in cloud gaming.

The reality of current internet infrastructure and reliability just felt -- and in many ways still feels -- too far off for streaming to provide a close enough experience to the "real" thing for gamers to accept. I even gave it my best shot to change my mind one year ago this week by committing to only playing games via cloud for an entire week. What I found was that, in my situation, there were only select games where the input delay was tolerable enough to consider it as a primary way to play. It's a great option for those who can't get expensive hardware, but it wouldn't find an audience among the hardcore gamers who have better alternatives.

Read more