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‘Chrono Trigger’ PC update will give you the SNES graphics you wanted

CHRONO TRIGGER – Launch Trailer

In late February, Square Enix surprised role-playing fans with the release of Chrono Trigger on PC. The excitement surrounding getting to play one of the best games of all time on a new platform quickly subsided, however, after it was discovered that the game used the much-inferior mobile version’s visual style. The game’s developers have been listening to the feedback, and they plan to update the game with the original version’s visual style very soon.

Planned for release in mid-April, the new Chrono Trigger update will give players the choice between the newer visual style and the original 16-bit style. These visuals were seen on the Super Nintendo, as well as the PlayStation and Nintendo DS.

Though not substantially different than the original pixel art, the mobile and PC versions attempt to smooth out some of the lines on characters and environments, removing the nostalgic charm and much of the game’s visual appeal. The result looks more like someone traced a screenshot from the game rather than the game itself.

Still, Chrono Trigger on mobile and PC doesn’t attempt to erase its history in the way that Final Fantasy VI did. The iOS and Android version of the game completely redesigns the environments and all of the characters, replacing their original sprites with something out of a low-budget Flash cartoon. Luckily, Final Fantasy VI is available on the SNES Classic, so you still have a great way to play the game if you can find one on store shelves.

The “Limited Edition” of Chrono Trigger on PC was scheduled to disappear from Steam on Tuesday, April 3, but it has now been made available until April 30. For $15, it includes a five-song medley soundtrack as well as six wallpapers for your PC.

If you haven’t yet played Chrono Trigger at all, we suggest checking out the Nintendo DS version. It will set you back about $40 on Amazon, but it comes with the original version’s visuals as well as the PlayStation’s animated cutscenes and some additional game content. If you prefer to do your fighting with the touchscreen, that option is available, also, though we still prefer the traditional buttons and directional pad.

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Gabe Gurwin
Former Digital Trends Contributor
Gabe Gurwin has been playing games since 1997, beginning with the N64 and the Super Nintendo. He began his journalism career…
One year later, Marvel Snap is my favorite mobile game of all time
Marvel Snap card list.

One year ago today, I gained access to the closed beta for an intriguing mobile collectible card game called Marvel Snap. I’d flirted with collectible card games (CCGs) like it before, but had dropped off titles like Hearthstone and Legends of Runeterra due to problems with their structure, monetization, and complexity. Within a few matches of Marvel Snap, I saw how disruptive it was into the CCG genre, circumventing many of my problems with it. I’ve been hooked ever since.
In the year since I first played Marvel Snap, rarely does a day go by where I don’t log in. On the first anniversary of its beta, I’m confident enough in the game to declare that it has become not only my preferred CCG to play, but my favorite mobile game of all time.
Why Marvel Snap stands out
Marvel Snap has been praised a lot, especially after it saw a wider release in October 2022, and everything said about it is true. It’s much faster-paced than most card games, as it’s only six turns and both people in a match play cards at the same time. This makes rounds enthralling across all six turns and quick enough that I never play only one battle when I boot Marvel Snap up. Couple that with all the potential deck builds that can be played and possible locations that can spawn during a game, and each Marvel Snap match feels very different from one another. They can be fun, frustrating, and even funny.

That’s even the case if you’re using the same deck for a while. For quite a long time, I was using a Patriot and Mystique deck that powered up cards with no abilities. As developer Second Dinner continued to introduce new cards, I started to experiment with different types of decks, like a Morbius/M.O.D.O.K. discard-focused deck, a Collector/Devil Dinosaur one where the goal is to get as many cards into my hand as possible, and most recently, a High Evolutionary/Hazmat setup that unlocks the secret abilities of some cards and greatly debuffs the enemy.
After a while in Hearthstone and Legends of Runeterra, I’d feel limited in the decks I could build and the viable enough strategies I could use. Neither are issues for me in Marvel Snap. Even when certain decks dominate the high-level metagame, that doesn’t mean other types of decks aren’t viable. Additionally, the number of recognizable characters turned in the cards encourages me to experiment with and use them.
There’s also the fact that I have an inherent familiarity with the cards I use. While I casually enjoy the worlds franchises like Warcraft and League of Legends occupy, I am less familiar with them than the Marvel Universe, and thus less excited when I pull a creature that I know nothing about. As a die-hard comics fan, though, I get excited each time I earn a new character in Marvel Snap. This game also allows me to play with weirder, obscure characters -- like Hell Cow, Orka, Aero, Darkhawk, or The Infinaut -- that are extremely unlikely to ever appear in a more traditional video game.
Good cards also aren’t usually locked behind paywalls, but that’s not to say Marvel Snap’s microtransactions are perfect. The $100 offers in the store are eye-raising, but I don't feel punished for not spending.
And unlike many mobile games, Marvel Snap’s progression is fair and engaging. Daily and seasonal challenges exist to keep players coming back and they refresh often enough that it’s usually worth booting up Marvel Snap a couple of times a day whenever I have a break. The objectives are all achievable enough for those with good knowledge of the game’s systems and they reward ample credits so you typically can upgrade a card or move up a tier in the battle pass within a day.

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The best GTA characters of all-time
The protagonists of GTA V pose for the camera.

Ever since the GTA franchise became what it is today with Grand Theft Auto 3, Rockstar has packed their worlds full of colorful and rich characters. While we've only been able to control male characters up until now (though that is set to change if the GTA 6 rumors are true), they have all had distinct and interesting personalities and stories. That said, sometimes it's the side characters that can steal the show too. Looking back at the entire series, we've come up with our picks for the best GTA characters of all time.
Carl 'CJ' Johnson -- GTA: San Andreas

Good old Carl Johnson, better known as CJ, is way more than just a meme. San Andreas was the second game in the series to really focus on character in a major way, and the team nailed it with their lead. Not only was the entire cast filled with bonafide actors, but CJ's personal story as a gang member whose mother is murdered was far more nuanced and emotional than the media would lead you to believe. The real draw was the relationship CJ had with the main antagonist Officer Tenpenny (who may or may not be mentioned later on). This game set the standard for how Rockstar would reveal more about the characters and world through casual conversation throughout the story.
Tommy Vercetti -- GTA: Vice City

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Alan Wake 2: release date, trailers, gameplay, preorder, and more
Alan Wake.

The original Alan Wake is a game that went through quite a troubled development before it was finally released. After many iterations and changes in scope and direction, the final product was initially a cult hit but didn't hit the mass market it needed -- at least not initially. After two DLC episodes, a sequel was in the works to build upon the first game and revive some of the elements that had to be cut from the first in order for it to ship, but this was ultimately not meant to be. The sequel was canceled and a smaller downloadable game, Alan Wake's American Nightmare, was released instead.

Since then, we hadn't heard from our intrepid writer until he showed up in a very unlikely place. Featured in the AWE expansion for a completely different game, Control, Alan was back in the picture. With a remaster of the initial game catching everyone up on his first appearance, now was the perfect time to announce that the long-awaited sequel was back in development. We haven't found all the manuscript pages yet, but here is everything we know about Alan Wake 2.
Release date

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