Skip to main content
  1. Home
  2. Gaming
  3. Legacy Archives

Daylight plunges you into darkness every time, but it’s never the same

Add as a preferred source on Google

For more check out our full Daylight review.

When it comes to survival horror games, there is a flaw inherent to the vast majority: It just isn’t all that scary to come face-to-face with a screaming monster when you have hundreds of rounds of ammo and enough weaponry to invade Luxembourg. It also becomes far less intense if you want to replay the game, since you’ll already know where everything is and what is waiting for you around the corner.

Recommended Videos

But what if you didn’t have any weapons? What if you couldn’t possibly know where you were going each time you fire up the game, even if it’s not your first playthrough?

That’s the idea behind Zombie Studios’ downloadable, survival horror title, Daylight, coming to the PC and PlayStation 4. You have no weapons of any kind, minimal light, and the levels are all procedurally generated, meaning they are always different. We recently had the chance to check out a few levels from the game (including the same level recreated) in a recent hands-on demo.

Story

Screen5Run run run. Daylight begins with a case of amnesia. You step into the shoes of a woman that awakens in a derelict hospital, with no memory of how she got there. Naturally, the dark and crumbling house of healing is haunted and filled with things that want to do harm to you. They are evil, it’s kind of their thing. How you wound up in this place, what happened to your memory, and where the strange, ritualistic carvings on you arm came from are all at the heart of the mystery. 

Never the same. The story is only part of the hook of the game. Each time you enter a new section, you are stepping into an area that is completely original and created just for your playthrough. That’s the procedural generation at work. There will be some similarities of course, but where you need to go, the collecting of vital items, and locating secrets is different each time. 

There is, however, a central storyline that ties it all together. You piece it together organically as you play, collecting notes, files, and the odd exposition-driven collectible. With the game’s ever-changing nature though, you may not be able to pick up everything in one playthrough. That shouldn’t negatively impact the story in a drastic way, but if you want to know absolutely everything – the levels may change, but the particulars of the story don’t – you may need to play through the six-ish hour game more than once.

Gameplay

Screen1The goal is to survive. Daylight is a true survival horror game, with an emphasis on survival. You begin with nothing but the light on your cell phone. You will find a few tools along the way, but no weapons – there is no combat. Your goal isn’t to defeat the evil entities coming for you, but rather to run for your life.

Along the way you’ll also find other light-emitting objects, including a glow stick and flares. The glow sticks are especially handy, as they can help to further highlight secrets in the level. In one section of the demo, the path appeared to dead end in a doctor’s office. The bookcase seemed to be the obvious place to look for a secret, but using a glow stick showed that a lamp on the table hid the switch needed to progress. That was a necessary step to proceed, but the glow sticks can also help to uncover secret items and whatnot. 

Explore and advance. The sections, at least the ones that were on display, are locked by a magic-barred door. In order to advance, you need to collect the scattered sigils required to break these barriers. That means you’ll need to explore. As you wander, you’ll come across distortions, shimmering masses of supernatural light containing things that want to do you harm. You may be able to avoid these for the most part, but once something is locked on, you need to run. You’ll know you’re in danger when the carvings on your arms become more pronounced and the display on your cell phone – which also doubles as a map – becomes distorted. When this happens, you are in deep trouble.

Presentation

Screen14Abandonment issues. Even though the hospital you are in changes every time it is generated, the general aesthetics remain consistent. As you would expect of a game like this, the setting is suitably derelict, and filled with disturbing imagery. The whole presentation is helped by the enhanced power of the PS4, and the game looks just as good, if not better, on PC (though our demo was PS4 specific). Paint cracks off walls, and rubble is scattered throughout the map. Abandoned wheel chairs are abandoned and rusted over. Some natural light occasionally filters into the area you are in, but for the most part, the world is pitch black, illuminated only by the weak glow of your phone for the majority of the time.

In a game like this, presentation is key. The atmosphere is as important as any aspect of gameplay, and Daylight is all about the atmosphere. Sounds are an important facet of the game, and you’ll hear creaks from the wood as well as the odd, inexplicable noise from just out of sight. It’s all meant to unnerve you, and it works. 

Takeaway

It’s difficult to really give a proper recounting of a game like Daylight after a few, brief playthroughs, because what we saw and experienced won’t be the same for anyone else. A game like Daylight requires experimentation and exploration. What we saw was encouraging though, and we can’t wait to try the game out on a dark night with the lights off when it is released on PC and PS4 on April 8.

Ryan Fleming
Former Gaming/Movies Editor
Ryan Fleming is the Gaming and Cinema Editor for Digital Trends. He joined the DT staff in 2009 after spending time covering…
AMD is quietly building a frame generation mode that beats Nvidia at its own game
AMD's next frame generation trick might make your GPU pump out seven extra frames for free.
AMD RX 7800

AMD has been hinting at Multi-Frame Generation for its Radeon cards for a while now, and it looks like the company is further along than it has let on. Preliminary support quietly showed up in the ADLX FidelityFX SDK back in April with the FSR Redstone update, letting users pick a frame generation ratio for the best mix of performance and image quality.

Since then, AMD has shipped several big driver updates, including FSR 4.1.1. As reported by Wccftech, a user on the Chiphell forums used a tool called RadeonTuner to dig through the Adrenalin 26.6.2 WHQL drivers and found options AMD has not talked about publicly. RadeonTuner is a cleaner, more user-friendly take on the Adrenalin software, and it can surface features that live inside the driver but never appear in the official app.

Read more
I wouldn’t have recommended this Nintendo Switch 2 accessory before, but this deal changes everything
Nintendo Switch 2

Buying a Nintendo Switch 2 isn't exactly cheap these days, especially after Nintendo's recent US price adjustments. That's why it's refreshing to see one of the console's accessories getting an unexpectedly deep discount.

If you've ignored the official Nintendo Switch 2 Camera because it seemed overpriced, now might be the perfect time to take another look. GameStop has slashed the accessory to just $10, a huge drop from its regular $55 asking price. That's roughly 82% off, making it one of the best Switch 2 deals we've seen in a while. To put that into perspective, the camera now costs less than many Switch 2 carrying cases or screen protectors. At this price, it's much easier to take a chance on an accessory you may have skipped at launch.

Read more
Well… at least God of War Laufey is getting a physical disc
Santa Monica Studio quietly confirmed the upcoming adventure won't be download-only.
God of War Laufey screenshot

Last week, Sony lit the gaming community on fire by announcing that all new PlayStation games released from January 2028 onwards would be digital-only, effectively bringing an end to physical discs for future releases. At the same time, the company also confirmed it would shut down the PlayStation 3 and PS Vita digital stores by July 2027, reinforcing concerns that digital storefronts and the games tied to them don't last forever. Unsurprisingly, the announcements triggered widespread backlash from collectors and long-time PlayStation fans. In the middle of all that, Santa Monica Studio offered a surprisingly comforting update: God of War Laufey will be available on disc. It's only one sentence, but it says a lot.

More than just a physical release

Read more