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The best weapon mods and perks in Dead Island 2

Ever since Dead Rising came onto the scene, it is almost mandatory for zombie games to include some kind of weapon-crafting system. The first Dead Island had it, and now Dead Island 2 does as well. This system lets you turn any ordinary bat or blade into an electrified powerhouse, flaming flurry, and much more. Aside from needing the materials to actually construct these mods on your weapon of choice, you also need to find their respective blueprint in order to craft it. Considering there are more 30 mods — and even more perks — in Dead Island 2, we don’t expect you to go find them all and figure out which ones are best. You’ve got too many zombies to kill for that, so we’ve done the homework and listed all the best weapon mods and perks in Dead Island 2, plus where you can get them if you haven’t found them yet.

Best weapon mods

An upgraded bat weapon.

Superior Melee Liquidator Mod

Any mod that applies the Liquidator effect to your weapon means it will start inflicting Caustic damage. While every element is useful, Caustic in particular is the top choice because there are very few zombies that are immune to this damage type. Because status effects build up based on continuous hits, this mod works best when attached to a weapon with a high rate of attack like a dagger or brass knuckles.

It is given as a reward for completing the “Fool’s Gold” Lost and Found quest, which is also how you can get the Blood Rage Legendary dagger.

Superior Melee Electrocutor Mod

As far as a more traditional elemental mod, we favor the Electrocutor mods above the others. Shocking a zombie in normal circumstances is already great for two reasons; it stuns them, and it can arc over to other zombies nearby. Things only get better when there’s water nearby, which is more often than you might think. Just make sure you’re not the one who’s wet when the sparks start flying.

You can get this mod by completing the “Dez and the Mother of Satan” sidequest in Venice Beach.

Superior Ranged Punctuator Mod

Bleed isn’t the most flashy or exciting status, but it works on just about every enemy you’ll face and ticks down their health just as effectively as anything else. This time we’re highlighting the ranged version of this mod because it also comes with a damage boost that works wonders with an automatic weapon.

This is a trickier mod to get. It is found in the Theater Box Office Safe in the Hollywood Boulevard area, but getting the key to it is where things get problematic. The key is held by a zombie named Nick, but where and when he spawns is completely random within this hub.

Superior Melee Mutilator Mod

Alongside a nice little damage buff, the Mutilator mod also comes with the bonus of Weakening enemies. Despite the name, this doesn’t mean zombies take (or deal) less damage; rather it means that every hit you land restores stamina. If you’re fond of using those big, charged attacks, this mod will keep you swinging.

Just like the previous mod, the Superior Melee Mutilator Mod is locked in a safe. This one is in the Serling Reception Safe in the hotel. The key is held by another random zombie somewhere in the Lotusville Mall.

Best weapon perks

An electric mace.


You might be confused as to why there is both a Leech and Vampire perk in Dead Island 2, but we’ll explain the difference for you. Leech is no doubt the better option and likely does what you assume both would do — every time you damage a zombie gives you a chance to restore some health. Over the course of the game, this will save you tons of medkits, if not respawns, by offering you a renewable way to regain health.

This is an easy perk to get, too, since you will probably unlock it without even trying. To get it, you need to complete the Leechblade Challenge, which asks that you just kill 100 zombies with melee weapons.


So, if Leech restores health on hit, then what does Vampire do? Well, it restores health on each zombie killed. Obviously, that’s not quite as good, but still is a great way to conserve health and med packs. Plus, you can slap both perks on a weapon and stack the benefits!

The Vampire perk is tied to the Vampire Challenge. You can’t even begin this challenge until you have reached Venice Beach and get the ability to collect zombie parts. Once you can, collect 200 of them to get the perk.

Static Charge

This is a more specialized perk since you can only put it on a weapon with an Electrocutor Mod, such as the one we listed above. By adding this perk to the mix, you get a major boost to how much electricity you inflict with each hit — and it makes zombies that are hit enough times shoot out electric shocks.

All you need to do is inflict 50 zombies with the Electrified status to get this perk.


Once you unlock Fury mode, you will likely use it every time a special infected shows up that you don’t want to deal with. The best part is that every attack you land in Fury restores some health, so getting back into Fury mode is always the best option. This perk increases the amount of Fury you build up with each zombie killed so you can unleash your rage more often.

This last perk is tied to completing a sidequest. The one in question is called “Lending a Hand” and is found on the Ocean Avenue map.

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All Curveball locations in Dead Island 2
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Your bread-and-butter method for dispatching the undead in Dead Island 2 will always be the strongest blunt or bladed melee weapon you have on hand. There's certainly no shortage of shovels, knives, gardening equipment, and even swords to choose from, but you can also mix things up with some throwable items as well -- and we don't just mean throwing your weapon. Curveballs, as the game calls them, are more like skills that can be equipped than weapons since they work on a cooldown timer rather than ammo. Your character can only hold two at once, but there are 13 in total to experiment with. You'll be given one by default, but the rest are up to you to collect. Here's a full list of all the Curveballs in Dead Island 2 and where to find them.
How to get all the Curveballs in Dead Island 2

We'll list off the Curvballs, their locations, and their effects in the order you should naturally come across them while playing Dead Island 2. If you miss one, you can always fast travel back to the area to collect it later. While you can only have two Curveballs equipped at any time, you can swap them out no matter where you are, so feel free to try them all out and change up your loadout depending on your current situation.
Meat Bait
Given as part of the story by Carlos in Emma's house, this lets you throw out a chunk of meat that explodes on impact into a pool of meat(?) that attracts all nearby zombies to it.
On your way to the Halperin Hotel, the Shuriken are lodged into a car door directly in front of you. Using these throws out three Shuriken in a horizontal spread that travels a short distance before falling. They don't do a lot of damage, but can stagger and even remove limbs if you aim them well.
Chem Bomb
This is the second unmissable Curveball and is given to you inside the Halperin Hotel to put out a fire. It is good for more than just fire control, though, since you can use it to make zombies wet and susceptible to electricity.
Caustic-X Bomb
Keep your eye out for "The Rav-Ages of Caustic-X" sidequest if you want to add this to your arsenal. Completing this quest will reward you with a bouncing bomb that deals some damage, but is mainly used for applying the Melting status on zombies and leaving behind damaging acid.
Electric Star
You'll be taken to the Brentwood Water Reclamation Project plant during the "Justifiable Zombicide" mission. While there, make sure to snag the Electric Star sticking out of the safety sign on the fence. If you missed it, you can also purchase it from Rodriguez later on. This Curvball is a straight upgrade over the Shuriken since it functions exactly the same, but is electrified.
Pipe Bomb
While going through the checkpoints between Beverly Hills and Monarch Studios, keep an eye out for an open crate with the Pipe Bomb in it on one of the tables. This is a basic timed explosive, so toss it into a group for maximum damage.
Molotov Cocktail
When you're brought into the Brentwood Sewer during "The Heart of Darkness" mission, the Molotov will be in the office next to the Filtration Access and Servicing room. If it wasn't obvious, this flaming bottle will light any zombie hit with it on fire, plus leave a lingering patch of fire on the ground.
Electric Bomb
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Sticky Bomb
Bring Dougie at the Serling Hotel $1,500 and he'll part ways with the Sticky Bomb. This is just your old Pipe Bomb, but now it will stick to any surface -- or zombie -- it hits.
Bait Bomb
This is another item Dougie will sell you, this time only after you beat "The Search for Truth" main mission. For just $3,500, you can get what is essentially your Meat Bait and Pipe Bomb stuck together. Zombies will all close in on the bomb before it detonates
Nail Bomb
For the final Curveball you need to invest your cash in, you can buy the Nail Bomb from Ezekiel for $1,500. This is a simple explosive, but with the added benefit of inflicting Bleeding on anything it hits.
Military Grenade
Once you complete the "Boz Makes a Bang" sidequest for Hana, which you can only get after beating "The Rav-Ages of Caustic-X" and "Dez and the Mother of Satan" quests, you will be given the final Curveball in Dead Island 2. This high-explosive detonates on impact no matter what, which could be a good or bad thing depending on the situation. It isn't all that much more powerful than any other explosive, but the utility of it not having a timer makes it useful.

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eThere are going to be tons of things blocking your progress when trying to escape LA in Dead Island 2. Aside from the, you know, hordes of zombies, you will find plenty of gates and doors that need power to open. Most can be worked around by installing a battery or circuit breaker, but some require something else. Fuses aren't required at any point in the main story, but instead are limited keys that hide away some of the game's best loot. If you've been spotting all these gates and garage doors taunting you to open them, but lack the fuses to do so, we'll tell you how you can get your hands on some in Dead Island 2.
Where to get fuses in Dead Island 2

Unlike batteries or circuit breakers, fuses won't be found anywhere on the map while exploring. Instead, the only way to get these electrical devices is to purchase them. Obviously, your local hardware store isn't open for business anymore, so your options are limited to the vendors you come across such as Carlos in Emma's house or Ezekiel on The Pier. No matter who you get them from, you're going to be paying a premium. Each fuse costs $1,500, and the sellers usually only hold a few at a time. Even if they had the stock and you had the cash, your character can only hold three fuses at a time before needing to spend them to get more.

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The Intervention sniper has returned to Call of Duty in the form of the FJX Imperium. This new sniper is available in Call of Duty: Warzone 2.0 and Modern Warfare 2, as part of the Season 3 battle pass, offering a healthy dose of nostalgia and power. It works a lot like you remember from the original 2009 Modern Warfare 2, but does offer a lot more customization this time around. With that in mind, let's dive into the best FJX Imperium loadouts across Warzone 2.0 and Modern Warfare 2.
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