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The best accessories in Rise of the Ronin

Following in the footsteps of the Nioh games, Team Ninja’s Rise of the Ronin is absolutely bursting at the seams with loot. Between mission rewards, materials in the open world, drops from enemies, and loot from treasure chests, you will be managing your gear very often to keep your character as strong as possible. Aside from your two weapons and armor slots, you begin with a single Accessory item to equip. These are more unique items that fall into certain categories that focus on buffing specific stats or aspects of your character. Picking the right one, or multiple once you unlock additional slots, really ties your build together. Here are a few of the best Accessories to keep an eye out for while exploring Japan.

Best Accessories

While each Accessory is unique, there are only a few “types” that have variations in terms of their main effect’s potency and what secondary bonuses they offer. The examples we list mainly focus on that primary stat, so even after you find one, you may encounter one of the same type later with a better version of that effect. Also, all stats stack. If you have multiple slots and want to really buff one specific thing, slot in multiple of the same Accessory type.

Talismanic Arrow

An accessory menu in Rise of the Ronin.
Team Ninja

The Talismanic Arrow’s main buff is related to how much Karma you gain for everything you do in Rise of the Ronin. Because Karma is cashed in for skill points, it goes without saying that you will want to build up as much as possible. Early versions will give you low percentage increases, but when you consider how much Karam you get all the time, it adds up fast. The extra perks that come with it are less important but may end up helping your build as well.

Calabash Gourd

An accessory menu in Rise of the Ronin.
Team Ninja

While not a strict Souls-style game, there’s no denying that this is a tough game. Bosses and larger enemies especially can drain your health in just a couple of swings, so an Accessory focused on reducing your damage taken is an easy pick. Again, the numbers are small, but that few percentage points might mean the difference between life and death.

Owl Netsuke Charm

An accessory menu in Rise of the Ronin.
Team Ninja

Ki, next to health, is your most valuable resource. You need it to attack, dodge, and, of course, block. Blocking already slows your Ki regeneration just by holding the button, plus each hit chunks off a bit. If you lose too much Ki blocking, you won’t be able to counter after the opponent is done with their combo, or worse, you will get your guard broken and be wide open to attack. Mitigate that with better Ki management with an Owl Netsuke Charm.

Beckoning Cat

An accessory menu in Rise of the Ronin.
Team Ninja

Finally, we have our top pick for an Accessory, the Beckoning Cat. Medicinal Pills are your Estus equivalent here, and while you can get upgrades to how many you start off with by default, you can also replenish them between checkpoints by getting them as drops. They’re normally fairly rare to get, though, unless you stack up a couple of these cats to increase the drop rate.

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Jesse Lennox
Jesse Lennox loves writing, games, and complaining about not having time to write and play games. He knows the names of more…
The best item recipes in Dragon’s Dogma 2

Believe it or not, your Arisen in Dragon's Dogma 2 is very skilled at crafting. We're not talking about building structures, tools, or weapons, but item crafting. By combining specific pairs of ingredients in your inventory, you can produce some extremely potent consumables. As you will discover for yourself on your first long trip across the land, there are a ton of materials to discover, leading to hundreds or thousands of possible combinations. Knowing what items are best saved to make something special can save you from having to scour the world looking for more or struggling without it. Here are the best recipes that not even the best pawns will tell you about.
Best item recipes

Salburious Drought
This green liquid will be your most common healing item in Dragon's Dogma 2 and also the item you will probably craft first. It probably has the most possible combinations of ingredients to make and will always be a more effective way to get the most healing out of any individual ingredients. If you have a Greenwarish and combine it with almost any fruit, you can whip this tonic up.
Detoxifying Decoction
Status effects are no joke in Dragon's Dogma 2. If you get poisoned, it isn't going away until you cure it or rest at an in or camp. And that's if you have enough healing items to keep yourself alive long enough to make it there. Detoxifying Decoctions will cure what ails you and keep you adventuring instead of scrambling to get back to town. An easy way to make it is by combining Pitywort and Syrupwort leaves.
Exquisite Dried Spud
Stamina regenerates naturally, so you may not think an item that replenishes it would be all that important. Ask yourself that when you're clinging to the back of a Griffen 100 feet above the ground and your grip is slipping. Pop an Exquisite Dried Spud to keep climbing or running in those touchy moments. Just smash two Ripened Princess Harspuds together to make it.
Mighty Robrant
For a more flavorful and alternative healing item, the Mighty Robrant will be able to take you from close to death to full HP for the majority of the game. This is a second-level item made by first crafting a Fruit Robrant and then combining that with Cinnamon Bark.
Miracle Robrant
The ultimate consumable that you can make is the Miracle Robrant. This will heal a massive amount of HP and refill your stamina all in one. These take a bit more work to get, so save them for emergencies. Make one with any Fine Robrant and a Saurian's Tail.
Bunch of Flowers
Finally, make a nice gift for someone with a Bunch of Flowers to earn some favor. You can give gifts to almost any important character in the game, and while not all will like flowers, a good deal will, and they're free to make. We craft ours out of Sunbloom and Noonblooms, but most flower combinations will do the job.

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The best skills in Rise of the Ronin
Rise of the Ronin protagonist using a pistol.

While you do pick a starting class of sorts in Rise of the Ronin, that doesn't lock you out of using any of the game's numerous weapons or abilities. That initial choice simply determines your starting stats and skills, and you can still freely mold your ronin's proficiencies with as much detail as you can their appearance. Previous Team Ninja games have had some less-than-friendly UIs for their leveling system, and while it is much better here, it is still quite overwhelming. You have multiple branches of skills spread across the four main categories, plus most skills can be leveled up more than once. If you're ready to learn the ways of the samurai, enter our dojo to learn which skills are the best.
The best skills in Rise of the Ronin
Skills are broken down into the Strength, Dexterity, Charm, and Intellect branches. Some skills just require normal skill points, while others must be unlocked using that section's specific skill points.
Best Intellect skills

A major part of the time period of Rise of the Ronin involves the introduction of outside influences on Japan, with firearms being one of the biggest disruptors. Along with your katanas and bows, handguns and rifles can be equipped and used in fights. The Handgun Critical Hit gives you a second option when you deplete an enemy's ki 9basically a stamina and stagger bar). Instead of doing a powerful melee attack with whatever weapon you have, you can pull the left trigger to deal an even stronger finishing move with your pistol. It's flashy and deadly.

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The best vocations in Dragon’s Dogma 2
Dragon's Dogma 2 key art featuring a knight with a fiery hole in their chest.

Your Vocation defines your role in combat in Dragon's Dogma 2. Everything from your skills to what weapons and armor you can use is tied to this class. You will pick from just a handful at the beginning of the game, but can easily change Vocations later on, as well as unlock more than twice as many new options than what you start with. It can take a while to really get a feel for a Vocation and how it performs in combat, as well as to look through all of its skills and augments, before knowing if it's worth sticking with to level up. Personal preference will play a part to some degree, but these Vocations have the most potential to make you the strongest Arisen in history.
The best vocations in Dragon's Dogma 2

You can pick from 4 Vocations at the start of Dragon's Dogma 2, but will end up with a total of 10 by the end of the game if you unlock them all. New Vocations are unlocked by completing quests, but they are almost unmissable. Four Vocations -- the Magick Archer, Mystic Spearhand, Trickster, and Warfarer -- can only be used by your character and not any Pawns.
Warfarer
There's very little downside to being a jack-of-all-trades in Dragon's Dogma 2, which is exactly what the Warfarer is. This is the only Vocation that can use any weapon in the game AND learn any skill from other Vocations. This is the only Vocation that really lets you build whatever class you want and gives you the ability to adapt to any situation you find yourself in. The main downside to this class is it has the lowest base stats, but that is a small price to pay for how versatile you can be.
Mystic Spearhand
Hybrid Vocations are all quite powerful, but we put the Mystic Spearhand at the top of the heap. This class turns you into a fighter that can take advantage of magic to output crazy damage. The two almost overpowered abilities you get here are the ability to slow enemies for a short time and to create a magical mimic that doubles all your actions. It is great for both crowd control and large single targets, but takes a while to unlock and lacks some range.
Warrior
If you're going to be a straight-up melee fighter, you might as well hit with the biggest weapon you can, right? The Warrior swings swords large enough to make Guts blush and is a full-on tank. You won't be doing anything fancy with this vocation beyond charging up and swinging as hard as possible. The obvious drawback is any flying or ranged enemy will counter you, so bring some Pawns in those classes to cover your bases.
Sorcerer
For those who fancy themselves a pure mage, stick to the Sorcerer over the actual Mage vocation. While the Mage is more focused on healing, it is the Sorcerer who gets the best offensive spells you will want to be casting. If you have a second Sorcerer with you, you can even sync up and decrease your casting time. If not, you will need some tanks to take aggro while you deal with some slightly long casting times and low total health.
Thief
As far as the starting Vocations go, the Thief is the one we find the most fun and viable for the entire game. This is a light and speedy build focused on critical hits and being able to climb and hang on to large beasts. Once on, you have a number of great skills to stagger and knock down an enemy so the rest of your squad to gang up on it. Just don't get hit because you're one of the squishier Vocations.

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