Skip to main content
  1. Home
  2. Gaming
  3. News

Big Friggin’ Guns: we all finally got to see the new DOOM in action

Add as a preferred source on Google

Bethesda’s E3 press conference started with quite the bang. The publisher spent the first thirty minutes of their stage show with a lengthy demo of id Software’s upcoming revival of the classic shooter franchise, DOOM, after nearly a decade of dormancy. Simply titled DOOM, the upcoming game runs on id’s new engine, id Tech 6 (or “id Tech 666,” as it was jokingly refered to) seems to have captured the spirit of the original game, eschewing realism and instead doubling down on what made series an instant classic.

The gameplay demo began with a frenetic and gory battle through a Martian space station — a familiar setting for the series. The audience went giddy at the sight of classic enemies like the Imp and Hell Knight slinking through the space station. The player-controlled space marine wielded iconic weapons like the double barreled shotgun and chainsaw, and committed surprisingly violent melee kills on all manner of hellspawn. A second glimpse at the single player later in the presentation plunged the lone space marine deep into the game’s version Hell — a twisted, fiery locale teeming with cybernetically-enhanced demons. After several minutes of battling hell beasts in a brimstone arena, the gameplay clip closed out with a BFG-armed face-off against a massive Cyberdemon. The entire gameplay snippet was blood-soaked, lightning fast, and everything fans have come to expect from the series.

Recommended Videos

While the single player was admittedly impressive, the most interesting part of the game’s reveal was its multiplayer. The competitive multiplayer looks just as fast as the single player, with power-ups and even the ability to play as a demon, ramping up the action. But DOOM‘s multiplayer looks to be far from just a player-on-player gib fest. The game will ship with a feature called “DOOM Snapmap.” Snapmap will enable all players — regardless of platform — to create custom multiplayer content in the form of maps and game types. During the demo, matches featured co-op and competitive game types, including a horde-like points-based game and, of course, the seminal game type pioneered by the series, death match.

While concrete details on gameplay were sparse in the footage shown, there was enough there to glean that DOOM looks bloody promising.

DOOM is set to launch on PS4, Xbox One, and PC in Spring, 2016. Until then, let our gallery of screenshots sate your bloodlust, and check out the official gameplay trailer below.

DOOM - E3 2015 Gameplay Trailer
Brendan Hesse
Former Staff Writer, Home Theater
Brendan has written about a wide swath of topics, including music, fitness and nutrition, and pop culture, but tech was…
Epic is throwing $50,000 for vibe-code games. What could possibly go wrong?
Epic is rewarding vibe-coded games with real money
Epic MegaJam 2026

Epic Games has just announced the 2026 Epic AI MegaJam, which is looking to see how much game development can be squeezed into a very short window. This is running from November 12 through November 15.

Participants can work alone or in teams of up to five people, build in Unreal Engine or Unreal Editor for Fortnite, and bring along “as many AI agents as you want.” Epic explicitly encourages coding agents, AI-generated assets, audio tools, writing tools, and other AI systems. The official event page literally says "Vibe your way to $50k.”

Read more
Monster Hunter Outlanders arrives on Android and iOS next week with four-player co-op
The free-to-play spin-off launches October 29 with open-world exploration, mobile-focused combat, and a building system.
Monster Hunter Outlanders poster

It’s turning into a pretty good time to be a Monster Hunter fan who plays on a phone. Capcom has confirmed that Monster Hunter Outlanders will launch on Android and iOS on October 29, giving the series a new mobile-first game just as Monster Hunter Rise is also preparing to make the jump to smartphones through Netflix.

Outlanders is being developed by Tencent subsidiary TiMi Studio Group under license and supervision from Capcom. Unlike Rise, which appears to be the full console and PC game adapted for mobile, Outlanders is a free-to-play survival hunting game made specifically for phones.

Read more
Phantom Blade Zero makes me think Sony might have a point about going all digital
Physical games still matter, but when the disc isn't a complete copy of the game, the argument for keeping it becomes harder to make.
Phantom Blade Zero Featured Image

I'm a big supporter of physical games. There's something satisfying about owning a disc, lending it to a friend, or grabbing a bargain without waiting for a digital storefront to approve the price. But Phantom Blade Zero has me questioning one of the biggest arguments in the physical-versus-digital debate. The game's digital version launches on October 29, 2026, while its physical PS5 editions, including Standard, Deluxe, and Ultimate versions, won't arrive until 2027.

And there's another wrinkle: the digital version reportedly needs up to 134GB of storage, raising questions about how much of the game can actually fit on a standard Blu-ray disc. A standard PS5 Ultra HD Blu-ray disc maxes out at 100GB, so Phantom Blade Zero may need to ship across multiple discs or require players to download additional data to finish installing it. Either way, the idea of popping in a disc and having the complete game ready to play gets a little murkier.

Read more