Skip to main content
  1. Home
  2. Gaming
  3. s

Doom Eternal: The Ancient Gods should be the template for video game DLC

Add as a preferred source on Google

One year after its release, Doom Eternal is now complete. The first-person shooter just got its second expansion, The Ancient Gods Part Two, which caps off the Doomslayer’s story for now. The paid DLC offers some of the game’s toughest content yet, as well as a new weapon that completely changes the flow of battle.

The Ancient Gods Part Two is an excellent way to round out a successful year for Doom Eternal. Despite boasting a relatively short campaign, the game remained relevant over a 12-month period — an ideal that many modern games desperately aim to achieve. Unlike some of its peers, the game managed to pull that off with only two DLCs and a handful of tweaks along the way.

Recommended Videos

The secret to Doom Eternal’s success isn’t such a secret. By resisting modern live-service trends, the game’s boilerplate approach to traditional DLC shows that studios may be trying too hard to keep players hooked. The answer is, quite simply, good content.

One year later

When Doom Eternal launched on March 20, 2020, it faced stiff competition. That was the same date that Animal Crossing: New Horizons landed on the Nintendo Switch and took the world by storm. Despite that, Doom Eternal still broke franchise records, selling 3 million units in just one week. That tripled the launch sales of its 2016 predecessor.

Rather than rolling out constant updates to push the momentum, id Software took its time. The game got its first significant update on October 20, 2020, with The Ancient Gods Part One. The paid DLC brought an all new single-player campaign to the game and a whole bunch of additional demons. For those who loved the base campaign, but were left hungry for more, it provided a good five hours of extra content.

DOOM Eternal: The Ancient Gods – Part Two | Official Trailer

Just last week, almost exactly a year after the game’s launch, id finally dropped The Ancient Gods Part Two. Like its predecessor, the new expansion is a welcome trip back to Doom Eternal. It’s a shorter campaign on paper, but it forces players to show a mastery of everything they’ve learned this apst year. It’s a blisteringly difficult few hours that serves as a final challenge for committed players.

That probably sounds like a run-of-the-mill DLC rollout, and it is, which is why it worked.

Rather than inflating the game’s life span with a constant barrage of updates, id gave players a better reason to log in. Both expansions added significant story content to the game and new mechanics to enjoy. Part Two’s hammer is an especially fantastic addition that brings another layer of complexity to the fast-paced combat.

There was still more for die-hards to do. The game’s multiplayer Battlemode offered new monthly cosmetics for players to hunt down, and the game’s several difficult options gave masochists a good reason to replay the campaign. More casual players, on the other hand, were free to leave and then check back in six months later without feeling like they’d missed anything.

Keeping players hooked

This traditional approach to DLC stands in stark contrast to today’s aggressive gaming landscape. Studios have spent years tinkering to find the best way to keep fans playing longer. That’s resulted in the rise of the live-service game, a long-tailed approach to content that’s been a mixed bag for players and developers alike.

Keeping up with a game like Destiny 2 can be exhausting. The constant churn makes it so that there’s never a moment to rest. Taking a few months off can leave players with a laundry list of grinding to do if they want to stay up to date. FOMO often ends up fueling the experience more than fun.

Doom Eternal
Image used with permission by copyright holder

As a Destiny die-hard, there have been plenty of moment’s in the game’s life span where I wished it would just pause. The seasonal changes quickly became overwhelming, demanding more time than I could realistically give a single game. At times, I’ve almost wished that the game would drop its live-service premise entirely and go back to dropping two big expansions every year. What I wouldn’t give to pop in twice a year to enjoy some fresh content and log out without the guilt.

That’s what the experience of playing Doom Eternal over the past year has felt like, and it’s a breath of fresh air by comparison. I played it because I wanted to, not because I felt I had to.

Doom Eternal didn’t demand players’ constant attention — it earned it. The strong content gave fans a good reason to boot the game up again every six months. It certainly isn’t the only game to take that approach, but it makes a strong case for focused expansions over a drawn-out breadcrumb trail of content.

If it ain’t broke, don’t rip and tear it.

Giovanni Colantonio
As a veteran of the industry who first began writing about games professionally as a teenager, Giovanni brings a wealth of…
Don’t breathe easy just yet. Apple and Microsoft aren’t done with price hikes.
Xbox and Apple device price hikes could be a warning for the rest of the tech industry.
Apple logo glass building

Earlier today, Microsoft raised the price of its Xbox consoles by up to $150 in the U.S. Just a few hours before that, Apple announced a similar move for its Mac and iPad portfolio, while also raising the sticker price of its Vision Pro headset and several other products except the iPhone. But it seems these two giants are not done with price hikes yet.

Neither company has explicitly said that more price hikes are coming, but their statements suggest otherwise. Take, for example, this statement that Apple shared with The Washington Post earlier today.

Read more
As Xbox gets pricier, Microsoft launches Buy Now, Pay Later scheme for consoles
The buy now, pay later scheme available on the Microsoft Store is applicable on new as well as refurbished Xbox Series S and X models.
xbox Series s and Buy Now Pay Later scheme

Earlier today, Microsoft raised the price of its Xbox consoles by up to $150 in the US. Following the price hike, the asking price for the Xbox Series X 2TB edition has climbed all the way up to $800. The 1TB model now costs $650, while the Xbox Series S with 512 GB storage will now cost $400 in the US market. 

What's the game plan?

Read more
Microsoft just raised the price of Xbox consoles by up to $150 
Microsoft Stores will offer a buy now, pay later scheme at zero interest, and a similar 12-month financing system will also be available through Amazon.
An Xbox Series X sits next to both Series S models.

Microsoft has just announced that the price of Xbox consoles is going up in the US as the company stares at an unprecedented industry-wide crisis. The price of the 512 GB models is going up by $100, and if you are interested in buying the 1 TB models, expect to pay $150 above the current asking price. Additionally, Microsoft is also discontinuing the 2 TB storage model, and it's not surprising why. 

What's happening?

Read more