Skip to main content

Development of 'Final Fantasy VII' remake shifts to Square Enix; game could be three years away

Remaking Final Fantasy VII, one of the most acclaimed games of all time, is no easy task, and developer Square Enix appears to be having trouble with the project’s development thus far. After struggling with outside developer CyberConnect2, the company has decided to shift development of the remake to an internal team.

In a YouTube video spotted by Polygon, project leader Naoki Hamaguchi revealed that he would be taking over control of the project, and his language makes it sound like Square Enix was not happy with the work being done on the game thus far.

“So far, development has been carried out mainly with the support of external partners. However, in view of factors such as improving quality when the product goes into mass production in the future, the company has decided to shift the developmental system back to within the company, so as to maintain a stable schedule and have control over factors such as quality,” he said.

Don’t expect to hear very much about the Final Fantasy VII remake in the near future, or even the not-so-near future. Square Enix president Yosuke Matsude recently revealed that the game would be released “in the next three years or so,” which is the same time frame he gave for Kingdom Hearts III.

Hiring for the project appears to have increased as development shifts to Square Enix’s internal studios, but we probably shouldn’t be too surprised at the delay — last year’s Final Fantasy XV was originally announced back in 2006 with a completely different name.

The original Final Fantasy VII hasn’t exactly aged well, and Square Enix is giving the game a complete overhaul, including a move to real-time combat that’s similar to its most recent games. The remake will be released episodically, though the publisher refers to each segment as “a full-scale game.”

Gabe Gurwin
Former Digital Trends Contributor
Gabe Gurwin has been playing games since 1997, beginning with the N64 and the Super Nintendo. He began his journalism career…
Square Enix console exclusivity may be coming to an end soon
Cloud in Final Fantasy VII Rebirth.

Square Enix, the Japanese developer and publisher behind recent PlayStation 5 exclusives like Final Fantasy XVI and Final Fantasy VII Rebirth, plans to release more multiplatform titles in the future.

The announcement came as part of a "medium-term business plan" that Square Enix will follow between now and March 31, 2027, in order to address problems like "low profitability" in its AAA console games. It not only plans to "shift from quantity to quality" and release fewer titles going forward, but wants to make those games available in as many places as possible. Specifically, Square Enix says it wants to "aggressively pursue a multiplatform strategy that includes Nintendo platforms, PlayStation, Xbox, and PCs" for its most popular franchises and AAA games.

Read more
Tribeca Games 2024 will feature 7 games and a Final Fantasy 7 panel
Aerith stares at floating lanterns in Final Fantasy VII Rebirth.

The Tribeca Festival returns this June, and it will once again feature official games selections and even a game-focused panel. This year, the selections are all promising indie games, including a successor to 2021's excellent Before Your Eyes. The show will also feature a talk on the making of Final Fantasy VII Rebirth.

Tribeca Fest will feature seven titles this year. Some of those should look familiar, as games like Arranger: A Role-Puzzling Adventure have appeared on high-profile livestreams. The list of games features titles from publishers like Devolver Digital and Raw Fury. Here's the full list.

Read more
Square Enix just set a new bar for video game demos with its latest RPG
Key art for SaGa: Emerald Beyond.

The video game demo is starting to come back into fashion.

Companies like Sony and Nintendo are offering demos for some of their biggest games of the year, like Stellar Blade and Princess Peach Showtime!, respectively. Not all demos are made equally, though. It can be difficult to get the feel of an entire game across in a demo featuring a small part of the experience; the brevity of Nintendo's recent demos has been especially frustrating. That's why Square Enix's approach to releasing a demo for SaGa: Emerald Beyond sticks out to me so much.

Read more