Skip to main content

Game Party 2 for Wii Intros Five New Games

Game Party 2 for Wii Intros Five New Games

Sticking to the tried-and-true formula of casual mini-games for the Nintendo Wii, Midway Games announced Game Party 2 on Monday, a sequel to its last collection of Wii games. The game revisits the original title with some overlapping diversions along with five all-new minigames.

“The success of the original Game Party was a result of consumers looking for fun, family-oriented party games for the Wii,” Midway’s senior VP of publishing, Miguel Iribarren. “Game Party 2 expands and enhances the original, leveraging Midway’s rich arcade heritage, and delivering more games that are a ton of fun and easy to pick-up and play with friends.”

Rehashed titles will include Bean Bags and Puck Bowling, while it will also introduce Quarterback Challenge, Horseshoes and Lawn Darts. All told, the release includes 11 different activities, many of which offer four-player mode, customizable characters, and even tournament play.

Midway offered no solid release date for the title, but promised a $30 MSRP when it arrives in the United States.

Editors' Recommendations

Nick Mokey
As Digital Trends’ Managing Editor, Nick Mokey oversees an editorial team delivering definitive reviews, enlightening…
What’s new in April 2024: 8 upcoming games to keep on your radar
Many of the characters in Sand Land.

April 2024 will likely be one of the quieter months of the year in terms of new game releases, but it is also poised to be a very fulfilling one. Harold Halibut, a game over a decade in the making, will finally launch. Akira Toriyama’s underappreciated Sand Land will finally get a video game adaptation just over a month after its creator's passing. RPG fans will be thriving with a new SaGa game and the long-awaited spiritual successor to Suikoden. It's also quite a heavy re-release month, with remasters of Gigantic and Braid and multiplatform ports of two Xbox Game Studios titles also coming out.

In some ways, April’s release lineup is emblematic of 2024’s as a whole. Many of the games are a bit niche, but they will be extremely fulfilling for the players anticipating them. The following eight games are new releases, mostly coming in the back half of the month, that are worth looking out for in particular.
Children of the Sun (April 9)

Read more
If you’re looking for a great new Switch game, you’ll dig Pepper Grinder
A giant beetle stands in Pepper Grinder.

Look, it’s been a busy time for video game enthusiasts. Rather than easing out of a busy holiday season, the first three months of 2024 have been filled with enormous, high-profile RPGs that can eat up an upwards of 60 hours each. I’m tired. You’re tired. Don’t you just want to play something short and sweet at this point?

If the answer to that question is “yes,” then you’re in luck. Pepper Grinder, the latest release from publisher Devolver Digital, is out today and it's the perfect change of pace for anyone exhausted from playing long RPGs for months. And it helps that it’s a fun little platformer with a unique hook, too. Actually, “hook” isn’t exactly the right word here. I should say “drill.”

Read more
Dragon’s Dogma 2 changed how I look at fast travel in video games
The Arisen and pawns set out to explore Dragon's Dogma 2.

I never had reason to give much thought to fast travel in games before starting Dragon's Dogma 2. In most open-world games that include the feature, the only requirement for accessing it is reaching points of interest. Once players do so, they are generally free to zip from point to point around the map with little to no inconvenience. That isn't how Dragon's Dogma 2 operates -- fast travel is based around a limited currency called Ferrystones -- and it has completely changed my mindset on the mechanic as a whole.

There was a bit of buzz about how fast travel would be implemented prior to the game's release. "Just give it a try. Travel is boring? That's not true. It's only an issue because your game is boring. All you have to do is make travel fun," game director Hideaki Itsuno stated when speaking to IGN about Capcom's limited approach to fast travel in Dragon's Dogma 2. While I don't fully agree with that statement, I'll admit that Capcom didn't just make travel fun in Dragon's Dogma 2 -- it made it terrifying.
Slow and steady
I didn't even find the requisite item to fast travel until several hours into my playthrough, but by then, my mindset around navigating the world had been established. My first few adventures in Dragon's Dogma 2 felt somewhat similar to my first Souls game in the sense that I fell into the trap of approaching it like a more traditional open-world RPG to disastrous results. My initial big mistake was underestimating nighttime.

Read more