Granblue Fantasy: Relink is RPG multiplayer done right

The Granblue Fantasy franchise originated in the mobile and web browser space as a turn-based gacha game with microtransactions. The franchise has since expanded to include the 2D fighting game Granblue Fantasy Versus, its upcoming sequel Versus: Rising, and the action RPG Granblue Fantasy: Relink.

Cygames

Relink was announced all the way back in 2016, but faced a somewhat rocky development cycle. It was originally developed by PlatinumGames and Cygames, but eventually, the former left the project, leaving the latter to carry out the rest of development. After playing four hours of Granblue Fantasy: Relink, I was surprised at how much it emphasized multiplayer and co-op without compromising the single-player experience.

Recommended Videos

Combat evolved

Granblue Fantasy: Relink’s real-time combat is its main selling point, and it reminds me of Tales of Arise with its flashy attacks and combos. It’s incredibly fun and high energy as it deftly balances offensive and defensive options. Characters can equip a variety of different skills to fire off attacks that add to the spectacle, but also have the ability to block and dodge incoming attacks. This fluidity between options makes Relink’s combat feel smooth to play.

There’s a lot of flexibility in the game’s combat since you can also switch between playable characters in your party of four during the single-player story. Seemingly, the only restriction is that the main character, Gran or Gita (male or female), must be included at all times. Because of the ability to switch between characters, combat never really feels stale, and you can build out your own party however you wish.

There are some other combat features that also make Relink stand out among its contemporaries. When unleashing normal combo attacks, you are constantly building up your Arts Level, which impacts how effective your skills are. For example, Gran has a skill that can increase the party’s attack power, but it might be a better idea to hold off on activating it until you reach Arts Level 4, when it has a higher potency, instead of using it immediately at Arts Level 1. This provides a really interesting risk-versus-reward dynamic, rewarding you with a more powerful version of your skill if you’re patient, but leaving you more vulnerable than you could be until then. “Should I use my skill now, or should I risk holding off and potentially losing my Arts Level if I get hit too much?” was a question I constantly asked myself during my demo.

Cygames

However, my favorite feature is the Link system called Skybound Arts, which ties into each character’s ultimate attack. It works very similarly to the Tales franchise’s Mystic Artes system, where a gauge fills up over time and lets its corresponding character unleash a powerful attack once full. What makes Skybound Arts truly stand out compared to Mystic Artes in Tales or even Limit Breaks in Final Fantasy VII Remake, is how Relink once again encourages players to be patient and wait for the right moment to use them.

If your party fires off all of their Skybound Arts in short succession, they’ll band together to unleash something called Full Burst, which is similar to Persona’s All-Out-Attack. Full Bursts deal massive damage to enemies and can wipe a decent chunk of HP off bosses. This is another way that Relink incentivizes players to delay their gratification to receive a greater reward. Thankfully, you can command your party members to wait until you set off your own Skybound Art before they use theirs, so you don’t have to worry about them activating too early.

Multiplayer and endgame

Cygames told us during the preview session that Relink’s main story takes about 20 hours to complete, as well as an additional 20 to 40 hours for sidequests. Players can also extend their playtime to over 100 hours when including endgame content. A majority of that can be spent doing multiplayer sessions with friends. Fortunately, you can also tackle this content with your AI-controlled party members.

Relink has a vibrant cast of characters, some of which can be unlocked throughout the story and others through completing side content. Playing as these characters through the story first allows you to get more attached to them. The multiplayer component feels like an extension of the single-player experience rather than just a tacked-on mode. The fantastic art style helps too. The watercolor-like anime aesthetic makes the colors pop off of the screen and adds even more charm and personality.

Cygames

The lobby experience was straightforward when I tried this component with three other players. We were in the middle of a town square and able to run around with townspeople walking the streets as we waited for all of us to get into the same lobby. Multiplayer is reminiscent of Monster Hunter, as the main goal typically is to battle hordes of enemies or work together to take down a big monster. After completing these quests, you’re rewarded with components to upgrade your gear, money, and a bunch of other items.

The online experience and conditions were quite favorable given that Cygames provided the PlayStation 5 hardware. I didn’t have any issues or frame rate drops, and I hope that remains the case with the final release. While I didn’t play any endgame content, the producers had us watch them take down a huge white dragon boss called Radis Whitewyrm that was able to knock out their level-150 characters in one hit.

They also showed us the armor and weapons they equipped, which were filled to the brim with different attributes like skill cooldowns and defense stat increases built specifically for endgame content. It was staggering to see how much preparation you’d need to tackle these endgame enemies, and I think players who enjoy customization and optimization will surely have a blast after the credits roll on the main story.

It feels like Cygames put an equal amount of effort into providing a robust story campaign while also implementing multiplayer mechanics. The multiplayer adds another layer of replayability that really helps Relink stand out among its purely single-player Japanese RPG contemporaries. I’m really excited to experience the whole story and explore the depths of its battle system when the game releases. Granblue Fantasy: Relink launches on PC, PlayStation 4, and PlayStation 5 on February 1, 2024.

Editors' Recommendations

Topics
George Yang is a freelance games writer for Digital Trends. He has written for places such as IGN, GameSpot, The Washington…
Sins of the father: Final Fantasy was my solid ground throughout my parents’ divorce

Growing up without a father leaves a mark. How deep and debilitating that mark ends up being will vary based on each individual and on the situation that caused it in the first place. For me, my father marked me by cheating on my mother and all but abandoning me for the majority of my adolescence. All I wanted was an escape from my new reality at that time, and games like Final Fantasy offered it to me.

The theme of fatherhood is present throughout the RPG series, but is almost never the direct focus. The examination of lineage, if not specifically a father-child relationship, instead is most often used in building and fleshing out characters.

Read more
Final Fantasy XVI State of Play: How to watch and what to expect

The next State of Play showcase will be entirely focused on one of the year's biggest games: Final Fantasy XVI. Just over two months ahead of its June 22 release, Square Enix will reveal even more about the PlayStation 5-exclusive RPG in this Sony-backed showcase. If you're a fan of the Final Fantasy series, today's live stream is one that you'll really want to tune into. If you're wondering when and where you can do that, we've rounded up all of that helpful information for you.
When is the Final Fantasy XVI State of Play?
This Final Fantasy XVI-focused State of Play presentation will begin at 2 p.m. PT today, April 13. A tweet about the event from PlayStation says this State of Play will be "more than 20 minutes" long. 

How to watch
The Final Fantasy XVI State of Play will be officially live-streamed by Sony on its PlayStation YouTube and Twitch channels today. Of course, you can expect sites like IGN and GameSpot, as well as Final Fantasy-focused influencers, to co-stream the event as well. We've embedded the livestream below so you can watch it from this article.
Final Fantasy XVI | State of Play | April 13, 2023 [ENGLISH]
What to expect
Unlike 2023's previous State of Play, today's showcase is focused on just one game: Final Fantasy XVI. Developed and published by Square Enix, this title has gotten a lot of attention from press previews and a PAX East panel over the past couple of months, and this live stream will likely only expand on the information about the game that we've gotten from those. 
Specifically, the PlayStation Blog post about this Final Fantasy XVI presentation says that it'll specifically dive deeper into the "dark fantasy setting, the powerful Eikons and the Dominants who house them, and the flashy battle system." After this State of Play, it seems like everyone should have a very clear idea of what to expect from Final Fantasy XVI if they didn't already.

Read more
Final Fantasy XVI cracks the action-RPG formula with spectacular combat

Disclaimer per Square Enix regarding the demo build previewed below: "This is a special version made for media to experience, and contents may differ from the final version ... FINAL FANTASY XVI © 2023 SQUARE ENIX CO., LTD. All Rights Reserved."

In case Square Enix hasn’t made it clear enough over the last few years: Final Fantasy is changing. While the legendary RPG series had long been synonymous with traditional, turn-based combat and whimsical creatures, recent entries have signaled a slow-moving sea change aimed at transforming the franchise eventually. Games like Final Fantasy XV and Final Fantasy VII Remake have teased a new direction for the series, but Final Fantasy XVI fully rips the Band-Aid off.

Read more