Skip to main content
  1. Home
  2. Gaming
  3. Computing
  4. Evergreens

How to share games on Steam

Add as a preferred source on Google
 

If you’re a PC gamer, you already know about Steam, a megalodon-sized digital video game distribution service from the Valve Corporation. Did you know that you can share your massive collection of games with others? No matter if you are running a Windows PC, MacOS machine, or Linux box, you can play your favorite games with friends and family. Are you interested in the process? Here’s how to share games on Steam.

Recommended Videos

If you’re looking for the best in video games, be sure to check out our guide on the best Steam games available right now. Want something more affordable? Here are the best free games on Steam at the moment.

Why you should share Steam games

While your first thought may be to share your favorite titles with friends, the Steam sharing feature is intended to be used by those within a single household — but we won’t say anything if you choose otherwise. Once enabled, everyone who is a member of the shared library will be able to access each other’s titles without the need to purchase another digital license. Best of all, saves and additional information, such as achievements, are all kept separate, so you won’t be mixing any of your data with friends or family.

Steam sharing limitations

There are a few limitations when it comes to Steam library sharing, the first being that not all games are available for sharing in all situations. Valve says this is the case due to technical limitations, but it could be the case that some publishers simply don’t want to play ball with the idea. When you do have access to a game, only one person can play it at a time. Sorry, you won’t be able to share a multiplayer game with your friend and play it at the same time.

Here’s an interesting decision Steam made: The primary owner of the title gets priority to play, and they can kick guests out of their current sessions. Lastly, up to five accounts and ten computers can access your shared gaming library. Once you hit the limit for computers, you’ll need to start pulling access before you invite anyone to your library. No, you can’t share specific games — you’ll need to share your entire library.

Image used with permission by copyright holder

How to share games on Steam

The process for sharing your games on Steam is quite straightforward. However, you will need to first activate Steam Guard before you can enable Library Sharing. Steam Guard is Valve’s secondary security level, which requires you to enter a unique code before accessing services from a previously unrecognized device. Steam will either send this code via email or the Steam Mobile app on your iOS or Android device.

Enabling Steam Guard

Steam Guard may not be enabled if you have not verified your email address. To enable Steam Guard, begin by opening your Steam client on either your PC or Mac computer. Follow these step-by-step instructions:

Step 1: In the top-left corner of Steam, select the Steam Menu option.

Step 2: From the drop-down, select either Settings (Windows) or Preferences (MacOS).

Step 3: If not already verified, click the Verify Email Address button.

Step 4: Check your inbox for an email from Steam. Click on the provided verification link.

Step 5: If needed, restart the Steam application until the Settings window shows that you are verified under the Security Status heading.

Image used with permission by copyright holder

Enabling Family Library Sharing

Once you are verified with Steam, a green shield icon will be shown when you open the Settings window; it will say Protected by Steam Guard. When you’re ready to begin sharing your library with family and friends, follow the steps below, using the computer that will have access to your games:

Step 1: Sign in to Steam using your account information.

Step 2: In the top-left corner of Steam, select the Steam Menu option.

Step 3: From the drop-down, select either Settings (Windows) or Preferences (MacOS).

Step 4: Select the Family option on the left side of the window.

Step 5: Under the Family Library Sharing header, click Authorize This Computer.

Step 6: Next, log out of your account.

Step 7: Have your friend or family member log in with their credentials.

Step 8: The computer should now have access to your game library.

Removing Family Sharing

If you want to remove anyone who currently has access to your library, you can do so in the Settings window, as used previously. With Settings open, navigate to Family Library Sharing under the Family Menu. Click the Manage Other Computers button to select any currently authorized computers that you wish to deauthorize.

PC game from Steam gstockstudio/123RF

Troubleshooting Family Sharing

If you are experiencing issues with Family Library Sharing, your first step should be attempting to deauthorize your friend or family member’s computer with your library. Follow the steps given above for enabling Family Library Sharing. Otherwise, games may be inaccessible if another authorized machine is currently playing it, you have already reached your limit of five accounts and ten devices for sharing, or you have been banned from online play by Steam’s VAC service.

For more information, we recommend contacting Steam Support.

Michael Archambault
Former Digital Trends Contributor
Michael Archambault is a technology writer and digital marketer located in Long Island, New York. For the past decade…
Exclusive: Microsoft explains why RTX Spark’s Prism emulation is about more than higher FPS
Because an erratic 80 FPS will always feel worse than a silky-smooth 60.
ARC Raiders with Anti-Cheat Support running on NVIDIA RTX Spark Laptop

NVIDIA’s RTX Spark may pack a powerful Blackwell GPU, but its ability to run the massive library of existing PC games on Arm depends on a quieter piece of technology: Microsoft’s Prism emulator. Prism allows x64 Windows games and applications to run on RTX Spark’s Arm-based CPU without requiring developers to immediately rewrite them for ARM64.

During an exclusive conversation at NVIDIA’s private IFA 2026 demo, Microsoft’s Peter Dawoud explained that the latest Prism work isn't just about pushing emulated workloads to higher FPS. Microsoft is also focused on performance consistency, particularly in GPU-heavy games where the CPU still has to coordinate frames, physics, and rendering. Because a higher average FPS doesn't always mean a smoother experience, that could prove to be one of Prism’s most important improvements yet.

Read more
I played Star Wars: Galactic Racer at Gamescom, and this is way more chaotic than I expected
Four very different vehicles, dangerous shortcuts and enough mid-race chaos to make even a podracer veteran sweat.
Star Wars Galactic Racer Official Image

The first few minutes with Star Wars: Galactic Racer at Gamescom had me thinking I was playing a very pretty, very modern take on Wipeout. Then the race properly kicked off, and the Burnout DNA came roaring through.

That makes perfect sense, considering Fuse Games was founded by former Criterion developers. But knowing that on paper and actually feeling it while racing are two very different things. This is an arcade racer that really doesn't want you to sit back and admire the scenery. You're boosting, dodging, ramming rivals, dealing with power-ups and trying to pick the right racing line, all while the track throws hazards and shortcuts at you. It's loud, chaotic and, occasionally, wonderfully messy.

Read more
NVIDIA G-SYNC Pulsar is proof that gaming monitors don’t just need more Hz
NVIDIA G-SYNC Pulsar Comparison Image

There is something slightly ridiculous about the gaming-monitor arms race. We now have displays pushing 500Hz, 560Hz, and even 720Hz, with esports gamers understandably chasing every last millisecond. The problem? The faster you go, the more you're often asked to compromise on resolution.

NVIDIA G-SYNC Pulsar takes a very different approach. I got to see it in action at Gamescom, and after watching NVIDIA switch the technology on and off in front of me, I came away thinking that perhaps the industry has been asking the wrong question.

Read more