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Knockout City Season 7: Mutant Mutiny stars Teenage Mutant Ninja Turtles

Season 7 of the free-to-play dodgeball game Knockout City is mutant-themed, and it will cross over with some of the most famous mutants around: the Teenage Mutant Ninja Turtles. In addition to earnable in-game cosmetics, players can buy the TMNT Bundle for $20 to get outfits and posses based on Leonardo, Raphael, Michelangelo, and Donatello.

The TMNT and knockout city character approaching another knockout city character with glowing dodgeballs.
Image used with permission by copyright holder

Season 7 of Knockout City introduces four new characters called the “Mutant Crew,” including the four mutates Neon, Susan, Ratfink, and Goober. These series originals are joined by Leonardo, Donatello, Raphael, and Michelangelo of TMNT fame. The new season of the game also comes packed with a Knockout City x TMNT crossover event, a new Premium Brawl Pass featuring TMNT unlockables, more Hideout customization, a new map, and more to be shared on the Season 7 road map.

This new collab marks yet another stage in TMNT’s gaming renaissance. They recently appeared as fighters in Nickelodeon All-Star Brawl, starred in the highly praised beat em’ up, Teenage Mutant Ninja Turtles: Shredder’s Revenge, and will get a collection of retro games with Teenage Mutant Ninja Turtles: The Cowabunga Collection.

Knockout City was originally released in May 2021 with EA as the publisher. The game went free to play on June 1, 2022, after its developer, Velan Studios, took over as self-publisher. It’s a competitive team-based game that can be compared to dodgeball. Well, it’s dodgeball if the real-life sport had bomb balls that exploded, moon balls that gave access to higher jumps, and now, Teenage Mutant Ninja Turtles.

Knockout City Season 7: Mutant Mutiny begins on August 30 across PC, Nintendo Switch, PlayStation 4, PlayStation 5, Xbox One, and Xbox Series X|S.

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DeAngelo Epps
Former Digital Trends Contributor
De'Angelo Epps is a gaming writer passionate about the culture, communities, and industry surrounding gaming. His work ranges…
Overwatch 2 is going free-to-play. Here’s why
Wrecking ball and his ball mech.

Overwatch 2 is going free-to-play this October. The upcoming competitive shooter from an embattled Activision Blizzard was expected to launch in 2023, but we learned that it was coming a bit earlier than expected and would be free during the Xbox & Bethesda Games Showcase on June 12. Still, this is a shocking shift for one of Blizzard's biggest franchises and one that has a lot of implications for the pace of updates and new content. Ahead of a livestream that gives more details about the free-to-play shift, Digital Trends spoke to some members of the development team, including Game Director Aaron Keller and Overwatch VP and Commerical Lead Jon Spector, to learn why exactly the Overwatch 2 team decided to embrace free-to-play.
Overwatch 2: Reveal Event | June 16
The best option
At launch on October 4, Overwatch 2 players can expect three new heroes (including a support character teased in the release date trailer), six new maps, over 30 new skins (including a mythic skin for Genji), the Push game mode, and the game's first battle pass. Barring any issues that cause the team to reschedule, the second season will begin on December 6 and introduce another new tank, a new map, and a battle pass with over 30 new skins. More heroes, maps, modes, and the PvE story campaign will start to roll out throughout 2023.
Blizzard plans to make seasons last nine weeks, with three or four new heroes added yearly. If you play games like Apex Legends or Valorant, this cadence of releases should be familiar to you. Keller and Spector claim that other successful free-to-play games aren't what caused Blizzard to make this shift. Instead, they say factors like lowering the barrier of entry for interested players and not wanting to hold on to finished content played a part in Overwatch 2 going free-to-play.

"We don't want to develop things and try to pool it together into a big box release; we'd rather just put content out when it's ready and do it as quickly as we can," Keller says. "As we kept working on some of the more innovative gameplay for the PvE side of Overwatch 2, it meant that it was going to take longer for any of our PvP features to go public. We want to release stuff as frequently as we can, but it was taking us too long to be able to get it in front of our players."
The original Overwatch has floundered since it stopped getting significant content updates in 2020 so Blizzard could focus on Overwatch 2. By releasing the sequel as a free-to-play game this year, that long wait ends -- and players won't have to worry about it happening again for a long time. The developers also stressed that Overwatch 2 would feel more like a sequel than an update when it launches, thanks to the new content and rework into 5v5 matches. Spector explains that many systems fell in place simultaneously, like cross-play, cross-progression, and the seasonal model, so it made sense to lower the barriers to entry and launch free-to-play this year.
"We are dedicated to putting out content frequently and consistently in perpetuity."

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JoJo’s Bizarre Adventure All-Star Battle R improves an already great fighting game
Jotaro Kujo stands before a battle in JoJo's Bizarre Adventure All-Star Battle R.

While Street Fighter 6 was the talk of the show floor at Summer Game Fest Play Days, another fighting game also managed to impress me at the event. That title was JoJo's Bizarre Adventure All-Star Battle R, a fighting game based on the popular and heavily-memed anime and manga series JoJo's Bizarre Adventure. The original JoJo's Bizarre Adventure All-Star Battle was first released in Japan in 2013, scoring a rare perfect score from the popular Japanese outlet Famitsu. Anime fighting games vary wildly in quality, but this was considered one of the better ones thanks to its thoughtful and rewarding gameplay.
JoJo's Bizarre Adventure All-Star Battle R continues that game's legacy as an enhanced remaster that does more than visually update the game and turn servers back. JoJo's Bizarre Adventure All-Star Battle R adds in new characters, voice acting, and gameplay tweaks that almost make it feel like a different game. In the years since the 2013 game this is based on came out, both JoJo's Bizarre Adventure and the fighting game genre got a lot more popular. Thankfully, my demo showed that this fighting game has only gotten better with age.
To be continued 
Although JoJo's Bizarre Adventure All-Star Battle R didn't get a remake-level visual overhaul, fans should still appreciate many of the graphical tweaks and just how pretty this game is. Even though I was playing a PS4, JoJo's Bizarre Adventure All-Star Battle R was one of the best-looking games at Summer Game Fest Play Days. The anime already has an extremely distinct art style and features a cast of overly-muscular characters, so it transitions to a fighting game almost perfectly. Pulling off special moves that you've seen in the manga and anime or calling out a stand yourself is super satisfying, and JoJo's Bizarre Adventure All-Star Battle R will show them in all of their extremely detailed glory.
JoJo's Bizarre Adventure: All-Star Battle R - Early Access Demo
Even the voiceovers and character models got updates to match the voice acting and styles fans will remember from the anime. We don't get many video games based on JoJo's Bizarre Adventure, so it's nice to see this one put in extra care to respect the source material and improve upon the original release. That said, graphics will only get you so far in a fighting game. It's the gameplay mechanics that really ensure a fighting game lives or dies.
Thankfully, JoJo's Bizarre Adventure All-Star Battle R is a lot of fun to play.
The 2013 original was a 3D fighting game that plays more like Virtua Fighter than Jump Force. The standard attacks, combo, block, and dodge moves to be expected from fighting games are here, but characters can also summon their stands and basically get a second fighter to attack and zone with. Fights also have some other cute oddities, like having an assist character to strengthen some of your attacks or being able to taunt the other player when they are knocked down to take away some of their special meter gauges. That taunt feature specifically is not only hilarious but feels very JoJo and adds palpable benefits to what's usually just a visual gag in fighting games.
JoJo's Bizarre Adventure All-Star Battle R does add a couple of new gameplay additions that players will definitely notice, including hit stops and jump dashes that give that game more competitive depth, as well as flash cancels that let players quickly cancel their current combo if they don't want to change their approach or the moves they are using

I didn't have enough time to kit out and learn combos and how to string them together, but I can clearly recognize just how these features will positively deepen JoJo's Bizarre Adventure All-Star Battle R's meta. With auto combos for new players and revitalized online play too, JoJo's Bizarre Adventure All-Star Battle R hopefully won't have a problem attracting new JoJo's Bizzare Adventure fans to this fighting game. Whether you enjoyed the original release or want to see what a good JoJo's Bizarre Adventure game looks like, JoJo's Bizarre Adventure All-Star Battle R should be on your radar. JoJo's Bizarre Adventure All-Star Battle R launches for PC, PS4, PS5, Xbox One, Xbox Series X/S, and Nintendo Switch on September 2. If you want to try it before then, a demo is available on PS4 and PS5 until June 21.

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PlayStation Plus Premium is off to a rough start overseas
A person plays Crash Bandicoot using a PS5 DualSense controller.

As gamers debate whether Xbox Game Pass burnout is actually here, Sony is launching its own enhanced PlayStation Plus subscription service on PS4 and PS5. New higher PlayStation Plus tiers started rolling out in Asia on May 23 and will make their way to the rest of the world over the next month. Unfortunately, a couple of issues already seem to be plaguing PlayStation Plus Premium during its first days on the market.
From how much people have to pay for the service to how the retro games themselves play, customers are running into a slew of problems with Sony's service. While it's a rough start for PlayStation Plus Premium and its chances compared to the notable success of Xbox Game Pass, Sony's project isn't quite doomed.
A lacking game library
While this issue is subjective depending on how many games you've played and what you're looking for out of this subscription service, the launch library for PlayStation Plus Premium has been largely painted as underwhelming by fans. Even if it's a bit better than what a blog post earlier this month initially suggested, it mainly contains PS4 games a lot of hardcore PlayStation fans like myself have already paid for and played. Some questionable games like Balan Wonderworld and Mighty No. 9 also stand out even more thanks to the limited selection.
Introducing the all-new PlayStation Plus | PS5 & PS4 Games
The PS1, PSP, and PS2 game lineups are thin at launch, with major franchises like Sly Cooper and Metal Gear Solid completely missing. Trophy support isn't ubiquitous across all retro games, which is frustrating for trophy hunters. PS3 games are not natively emulated on the console; they stream from the cloud and don't include DLC originally released for them, according to VGC.
While this differs from person to person, the PlayStation Plus Premium lineup is starting off on shaky ground compared to Xbox Game Pass, which already gets flack for whether it has a good month or not.
Problems playing games
Unfortunately, there aren't just subjective problems with the library, as Sony actively seems to be releasing poor versions of classic PS1 games onto the service. According to VGC, the first-party PS1 games in the PlayStation Plus Deluxe tier -- the highest tier in Southeast Asia where the service has started rolling out -- are based on the PAL versions of each game, not the NTSC version. PAL PS1 games only run at a 50Hz refresh rate because they had to accommodate the dominant video format in places like Europe and Australia. Meanwhile, North American players experienced the NTSC versions of these PS1 games, which run at a 60Hz refresh rate.
If Sony uses the PAL versions of its PS1 games when the service expands to North America, then those retro games on the PlayStation Plus Premium tier will run slower than North American players experienced in the 1990s. We don't know for sure if the North American version of the service will use the PAL versions just yet, but it's still a worrying development as the PlayStation Classic also had this problem. Some technical issues in games like Oddworld: Abe's Oddysee are also being reported by VGC, raising further questions about the quality of the classic PS1 ports. Playing retro games seems to be a rougher experience on PlayStation than trying original Xbox and 360 games on Xbox Game Pass, even if it's nice that Sony finally acknowledged its back catalog of classics. 

Upgrading memberships is messy
Players who bought lots of PlayStation Plus or PlayStation Now subscriptions at a discounted rate in hopes of converting them to higher-tiered subscriptions were met with disappointment on May 23. Sony reportedly requires players to pay the difference of their discount if they want to upgrade to the more expensive tiers. Couple this with the fact that you must upgrade for the rest of your current subscription, not just a few months or a year of Extra or Premium, and some players are having to pay much more than they expected to upgrade PlayStation Plus. 
Yes, buying several years of PlayStation Plus or PS Now at a discounted rate in anticipation of the service for cheaper is gaming the system a bit. However, PlayStation's decision to surcharge the fans that are prepared to embrace PlayStation Plus Premium in this way doesn't feel like the best judgment call for a new service hoping to earn players' trust.
Is PlayStation Plus Premium doomed?
Despite these issues, PlayStation Plus Premium isn't doomed to fail.
Any new subscription service will have its fair share of problems, especially right out of the gate. Xbox Game Pass was not an overnight success; it had years to build up to become the popular (and sometimes controversial) subscription service it is today. The game library will improve over time as Sony makes more deals with companies for current-gen games and continues to port older PS1, PSP, and PS2 games to the service. They still have a chance to make sure it's the NTSC versions of the games available in North America, so we aren't playing slower versions of these classics. And once PlayStation Plus Premium's launch is months or years behind us, these discount surcharges won't matter to subscribers as much anymore.
Hopefully, Sony can learn from and correct these mistakes as PlayStation Plus Premium rolls out worldwide and subscribers utilize it for an extended period of time. If it does, PlayStation Plus Premium can be the Xbox Game Pass alternative that PlayStation users seem to want, rather than a rough first draft of something that Xbox is already doing pretty well. 

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