Skip to main content
  1. Home
  2. Gaming
  3. News

'The Legend of Zelda' collectible trading cards to get limited release in June

Add as a preferred source on Google

Nintendo will soon launch a series of collectible trading cards featuring characters from its The Legend of Zelda franchise, an EB Games Australia retail listing revealed this week (via Destructoid).

EB Games expects the first wave of The Legend of Zelda trading cards to arrive in the last week of June.

Recommended Videos

Nintendo’s The Legend of Zelda trading cards will be sold in booster packs that each include “six randomly inserted cards and one decal or tattoo.” Fans can also pick up a “Trading Cards Value Box” that includes four booster packs, an exclusive poster, and one of three collector’s pins housed in limited edition packaging.

The full 85-card set features characters, settings, and storyline details from five classic games in The Legend of Zelda series: 1998’s Ocarina of Time, Nintendo 64 follow-up Majora’s Mask, Wii-exclusive spinoff Skyward Sword, the 3DS A Link to the Past sequel A Link Between Worlds, and the recently remastered The Legend of Zelda: Twilight Princess.

In addition to glossy core-series cards, certain packs will also contain rare “chase” cards featuring foil designs. Collectors may want to buy up several packs in the hope of completing a full set of eight limited-edition gold foil cards, though their limited distribution makes hardcore collecting a pricey endeavor.

Nintendo will explore a similar market in Japan later this year with the upcoming launch of Splatoon-themed playing cards. The 52-card deck features stylized character art plucked from Nintendo’s popular third-person shooter, with Squid Sisters Callie and Marie making appearances via two included Joker cards. The Splatoon playing card deck will be available at retail stores in Japan in July.

Nintendo’s The Legend of Zelda trading cards will be available in Australia starting on June 30. A North American release for the series has not been announced.

Danny Cowan
Former Contributor
Danny’s passion for video games was ignited upon his first encounter with Nintendo’s Duck Hunt, and years later, he still…
You can now play Zelda and Mario Kart on your iPhone, iPad, and Mac, no emulator needed
An open-source project brings Switch games like Zelda, Mario, and Metroid to Apple devices without an emulator, but getting everything running takes some work.
Nintendo Switch 2 Running Mario Kart

Imagine tapping a Zelda icon on your iPhone and jumping straight into Hyrule. A new open-source project called nxnative makes that possible by repackaging Switch games you’ve bought into apps for iPhone, iPad, and Mac, with no emulator in the middle.

Why does this run so well on Apple devices?

Read more
Modern Warfare 4 brings Call of Duty back to its glory days. I hope the streak lives.
Infinity Ward’s latest campaign goes back to Call of Duty’s roots and recaptures what made me a fan more than a decade ago.
Call of Duty MW4 menu screen

The Call of Duty franchise has held a special place in my heart ever since I played my first Black Ops game back in 2010. That game's campaign was something else, with twists and turns that culminated in a mind-blowing finale. We can all admit that compared to those older campaigns, the recent CODs have been lackluster at best, and a complete and utter disappointment at worst. The reboot of Modern Warfare did give me some hope, as the first two installments were actually quite good, but the third game left such a bad taste in my mouth that I wasn’t exactly expecting much from Modern Warfare 4.

After recently finishing the campaign, I can say that this installment is nothing like the recent releases and instead feels closer to the franchise’s roots. For the first time in a long while, the campaign comes across as well-crafted rather than rushed to hit a release date. It arrives three years after MW3, and you can see exactly where all that time went. It seems the studio finally made listening to player feedback a priority.

Read more
Epic is throwing $50,000 for vibe-code games. What could possibly go wrong?
Epic is rewarding vibe-coded games with real money
Epic MegaJam 2026

Epic Games has just announced the 2026 Epic AI MegaJam, which is looking to see how much game development can be squeezed into a very short window. This is running from November 12 through November 15.

Participants can work alone or in teams of up to five people, build in Unreal Engine or Unreal Editor for Fortnite, and bring along “as many AI agents as you want.” Epic explicitly encourages coding agents, AI-generated assets, audio tools, writing tools, and other AI systems. The official event page literally says "Vibe your way to $50k.”

Read more