Skip to main content
  1. Home
  2. Gaming
  3. News

The U.K. says loot boxes are a form of gambling and shouldn’t be sold to kids

Add as a preferred source on Google
Loot box
Image used with permission by copyright holder

A new report from the United Kingdom parliament condemns loot boxes found in many video games as a form of gambling and recommends banning the sale of loot boxes to children.

Lawmakers in both the U.K. and the U.S. have been looking into whether or not loot boxes found in video games should be considering a form of gambling. The report from U.K. Government’s Department for Digital, Culture, Media & Sport Committee (DCMS), published on Thursday, calls on game companies to add age verification tools to ensure kids don’t buy loot boxes.

Recommended Videos

“Loot boxes are particularly lucrative for games companies but come at a high cost, particularly for problem gamblers, while exposing children to potential harm. Buying a loot box is playing a game of chance and it is high time the gambling laws caught up,” said the DCMS Committee Chair, Damian Collins, in the report. “We challenge the Government to explain why loot boxes should be exempt from the Gambling Act.”

Loot boxes are purchasable virtual crates that when opened offer players an assortment of randomized items or “loot.” Loot items include in-game currency, character customization options like costumes and weapons, and items that enhance in-game performance.

The report points to an example of one gamer who spent £1000 (about $1,235) in one year on the FIFA game series. 

The Committee says that teenagers who play these games are more vulnerable to developing possible gambling habits than adults are when it comes to loot boxes. 

Other popular games that have loot boxes include Star Wars: Battlefront 2, which ties the actual game progression to random chance in the loot boxes — which some discourage as a pay-to-win tactic. Madden, Call of Duty, and Rocket League also have loot boxes.

In 2017, Belgium ruled that loot boxes are a form of gambling and banned them a year later.

In the U.S., Sen. Josh Hawley (R-MO) introduced a bill in May called The Protecting Children from Abusive Games Act. The proposal would ban loot boxes and pay-to-win micro-transactions for games geared at children under 18. 

The ESA told Digital Trends that they don’t agree with the DCMS report.

“We take seriously the issues raised in the UK Parliament’s Digital, Culture, Media and Sport Committee report, but strongly disagree with its findings. As demonstrated by the recent announcement of policies regarding the disclosure of the relative rarity or probability of obtaining virtual items in paid loot boxes as well as the robust parental controls that empower parents to control in-game purchases, the video game industry is a leader in partnering with parents and players to create enjoyable video game experiences,” an ESA spokesperson told Digital Trends. “In addition, numerous regulatory bodies around the world, including those in Australia, France, Ireland, Germany, and the UK, have come to a conclusion starkly different than that of this committee.”

Allison Matyus
Former Digital Trends Contributor
Allison Matyus is a general news reporter at Digital Trends. She covers any and all tech news, including issues around social…
Sony may have been digging the grave of physical PlayStation games for years.
Sony’s Austria disc plant shift suggests physical PlayStation games were already on the way out
The Playstation 5 system standing upright.

Sony recently announced that physical game discs for new PlayStation releases will end in January 2028, and the timing immediately raised questions.

The decision came shortly after Rockstar reportedly generated more than $3 billion in revenue from preorders of GTA 6, including digital editions and code-in-a-box physical copies. That led some critics and fans to wonder whether GTA 6’s massive digital success had pushed Sony into making such a major call.

Read more
Sony is helping bury physical games, and preservation is being left to clean up the mess
A reported 2028 cutoff for PS5 discs gives the industry a deadline it still doesn’t seem ready to handle.
A PS5 sitting on its side with two Dualsense controllers next to it on the right.

Sony’s reported plan to stop producing PS5 discs in 2028 would push PlayStation deeper into a digital-first future, where access depends on licenses, storefront policy, and platform support lasting longer than companies usually promise.

That’s tidy for Sony and ugly for game preservation. Physical media was never a perfect archive, but removing it before a serious replacement exists turns the survival of old games into someone else’s emergency. It also raises questions about long-term ownership, resale rights, and whether players can truly rely on purchases to remain accessible decades later.

Read more
PS Plus adds Modern Warfare III in July, plus two games worth your time
The unremarkable Call of Duty campaign comes bundled with remastered multiplayer maps, joined by For the King II and CrossCode.
PlayStation Plus July 2026 games featured

PlayStation Plus subscribers are getting a new lineup to dig into starting July 7, and this one leads with the biggest name Sony has put in the Monthly Games slot in a while. Call of Duty: Modern Warfare III headlines this month's lineup, joined by the co-op fantasy RPG For the King II and the retro-style action RPG CrossCode. All three games will be available on PS5 and PS4 and remain available through August 3.

A blockbuster with a rocky reputation

Read more