Skip to main content

Hitman developer IO Interactive is working on a new James Bond game

The team behind the Hitman series is working on a new James Bond video game. The project’s current working title is Project 007.

Developer IO Interactive revealed the news with a brief teaser trailer that features the iconic James Bond theme and gun barrel. The trailer doesn’t explain much more, other than confirming that IO is developing and publishing the title itself. The game will be the company’s second self-published game following next year’s Hitman 3.

On its Twitter account, IO says that the game is a “brand-new James Bond video game with a wholly original story.” Project 007 is described as the “very first” James Bond origin story, which reveals how the character got his 00 status.

Project @007 (working title) is a brand new James Bond video game with a wholly original story.

Earn your 00 status in the very first James Bond origin story, to be developed and published by @IOInteractive.

More details: https://t.co/x2QeO2VKZB pic.twitter.com/d9aDhAbe90

— IO Interactive (@IOInteractive) November 19, 2020

While the announcement doesn’t mention anything about the game’s genre or if it will have multiplayer, IO’s history with the Hitman series could provide some hints. The developer is adept at creating stealth games, which seems like a perfect fit for a property like 007.

The news is significant considering that there hasn’t been a James Bond video game since 2012’s 007 Legends. The license for the series was previously held by Activision, but it had its rights revoked in 2013. Activision backed away from publishing licensed games shortly thereafter.

IO didn’t provide any details about a release date or which specific platforms the game will launch on. The studio says that its currently recruiting talent to work on the game, which seems to indicate that its still in very early stages of development. In the meantime, IO’s next project, Hitman 3, is set to release on January 20.

Giovanni Colantonio
Giovanni is a writer and video producer focusing on happenings in the video game industry. He has contributed stories to…
Fortnite is coming back to iOS, but Epic Games still isn’t happy about it
Solid Snake aiming a pistol out of a box in Fortnite.

Fortnite is set to come back to iOS in Europe sometime in 2024. This will mark the first time a natively running version of Fortnite will be available on iOS since Apple removed the game from the App Store in 2020.

Apple did so at the time because Epic tried to use its own third-party payment system, kicking off a series of legal battles in an attempt to get Apple to open up its platform more. Although those legal battles have yielded mixed results for Epic, a newly passed Digital Markets Act in the European Union is forcing Apple to do things like "allow third parties to inter-operate with the gatekeeper’s own services in certain specific situations" and "allow their business users to promote their offer and conclude contracts with their customers outside the gatekeeper’s platform."

Read more
Try one of gaming’s best trilogies before it leaves Xbox Game Pass next week
Hitman 3 Dubai level.

Xbox Game Pass might not be losing a lot of games at the end of January, but the most significant loss is a big one. On January 31, the subscription service is losing Hitman: World of Assassination, which is one of the best stealth gaming experiences out there. Technically, it is a collection of three games’ worth of content, plus an excellent roguelike mode.

Few games can make you feel as clever or as idiotic as IO Interactive’s Hitman games, so World of Assassination is a must-play if you enjoy stealth gameplay and want to see those mechanics explored to their fullest. While the base games are short enough to blaze through in a few sittings, there's way more content here than you could reasonably get through in a week. You better get cracking if you want to try it without paying for the full package.

Read more
Game developers are furious over Unity’s new runtime fees
Art of Unity

The makers of Unity, one of the most popular video game engines, announced a new "Unity Runtime Fee" that is set to take effect next year. Game developers aren't taking kindly to the announcement as the new fee is financially punishing, especially for smaller developers using the Unity Personal and Unity Plus plans.
Unity went into more detail about this in a blog post on Tuesday morning. It explains that starting on January 1, 2024, games that pass certain revenue and install thresholds will have to pay the Unity Runtime Fee. For developers using Unity Pro or Unity Enterprise, games "that have made $1,000,000 USD or more in the last 12 months and have at least 1,000,000 lifetime game installs" will have to pay the fee. For smaller developers using the free Unity Personal plan, this threshold is for titles that "have made $200,000 USD or more in the last 12 months and have at least 200,000 lifetime game installs." It doesn't matter whether or not your game was released before January 1 or this announcement, the fee will still apply starting next year if your game boots up with Unity Runtime.
This chart breaks down the fees Unity game developers will have to pay. Unity
According to a chart produced by Unity, Personal and Plus plan holders will end up paying the big fee proportionally, with it being $0.20 per install. For indie titles that have cheaper price tags and don't make that much more than $200,000 but are installed a lot, the financial risk is clear. While Unity said it "set high revenue and game install thresholds to avoid impacting those who have yet to find scale, meaning they don’t need to pay the fee until they have reached significant success," this announcement is not going over well with indie developers, many of whom used Unity Personal because of its cheaper and more accessible nature.
A tweet from game developer Rami Ismail explains that this fee being tied to the number of times the game is installed makes using Unity a risk for developers accounting for subscription service downloads, charity bundles, a free-to-play model, giveaways, and even piracy. Tomas Sala, the developer behind the Falconeer franchise, tweeted about how he's worried about paying exorbitant fees in the future because he's given away so many keys to charity. "This is ball-and-chaining me for an engine I already pay every year," Sala says.
Ultimately, the Unity Runtime Fee will punish developers that release receive don't receive much in the way of revenue but do see high install counts, which is not uncommon in the indie space bolstered by Xbox Game Pass and Humble Bundle. For now, Unity seems to be sticking with its decision, but this is definitely something developers using one of the most popular game engines out there will need to keep in mind when releasing games in the future.
Update: In response to the backlash, Unity posted the following statement on X:
"Today we announced a change to our business model which includes new additions to our subscription plans, and the introduction of a Runtime fee. We wanted to provide clarifying answers to the top questions most of you are asking. Yes, this is a price increase and it will only affect a small subset of current Unity Editor users. Today, a large majority of Unity Editor users are currently not paying anything and will not be affected by this change. The Unity Runtime fee will not impact the majority of our developers. The developers who will be impacted are generally those who have successful games and are generating revenue way above the thresholds we outlined in our blog. This means that developers who are still building their business and growing the audience of their games will not pay a fee. The program was designed specifically this way to ensure developers could find success before the install fee takes effect. We want to be clear that the counter for Unity Runtime fee installs starts on January 1, 2024 - it is not retroactive or perpetual. We will charge once for a new install; not an ongoing perpetual license royalty, like revenue share. We looked for ways to lessen the impact on developers, and provide ways to bring the Runtime fee to zero. If you’re using any of our ad products, Unity Gaming Services or cloud services, etc. please contact us to discuss discounts. We are actively listening to and following your questions closely. Please review our FAQ on today’s announcement. We also invite you to continue to discuss these changes with us on our forums."

Read more