Skip to main content

‘Octopath Traveler’ tells eight stories, and they’re all forgettable

Octopath Traveler made waves when it was announced last year. It tapped into nostalgia for old-school, turn-based JRPGs, but it mixed that with a beautiful art style and a unique narrative that promised to follow eight different characters from drastically different backgrounds. The game certainly delivers on the first promise – but the second, the story, falls short.

From the moment Nintendo revealed Octopath Traveler during its Nintendo Switch event in January 2017, the visuals stood out. Octopath’s graphics are sort of like a magic trick. They have the look of pixelated sprites, but also have a little something extra. Square has padded the pixels on top of low resolution polygons, giving them depth to achieve an “HD-2D” look.

Octopath Traveler’s combat system and presentation are top notch – which makes the story that much more disappointing.

That gives characters a bit of added detail and more animation possibilities, but it’s the environments that benefit the most. The world, towns, and dungeons are all rendered in 3D. Moving through them feels like flipping the pages of a popup book – and in fact, the special “Wayfarer’s Edition” comes with exactly that. From the deserts to snowcapped mountains to the dark and dreary dungeons, there’s gawk-worthy wonder in every direction.

Captivating visuals cannot propel a game to greatness alone but, once you settle in, Traveler offers a deep and enriching combat system. Although rooted in old-school, turn-based style, Square Enix adds a few fresh wrinkles that wind up being game changers. These include a long list of enemy weaknesses, which can only be discovered through fighting them, and a battle point system which, when used properly, lets you use a character for multiple attacks in a round.

Eight stories aren’t better than one

Octopath Traveler’s combat system and presentation are top notch – which makes the story more disappointing. As the game’s name suggests, you can follow the path of eight heroes. You begin with just one, a scholar, hunter, warrior, cleric, dancer, merchant, thief, or apothecary. After a short while, you’ll find yourself in an overworld where you’ll cross paths with the other heroes. Each time you approach a new main character, you can recruit them to your party. This triggers the beginning of their story and quest.

Yet none of the stories are connected, and even individually, they are underwhelming. Each character’s arc can be completed in a handful of hours, and since they aren’t part of a larger narrative, the game never builds to an epic, or even mundane, climax. Octopath Traveler instead tells eight quiet, humdrum yarns. And since you’re unlikely to finish one character’s arc from start to finish without recruiting others, the already forgettable plots are broken into fragments, removing any shred of momentum.

The game’s beautiful art and intriguing concept will make you want to pay attention to each story. Eventually, though, you’ll realize the narrative is all bread and no meat. Once that sinks in, you’ll have difficulty resisting the urge to skip through in-game dialogue.

Should you stick with these heroes and heroines for 50 hours just to see the sights and sounds? Is it worth grinding out battles and leveling up characters that are hard to care for? JPRG fans seeking a faithful and engaging spin on old-school, turn-based combat will say yes. If you expected more, though, you’ll toss aside your controller in disappointment within the few hours.

Steven Petite
Former Digital Trends Contributor
Steven is a writer from Northeast Ohio currently based in Louisiana. He writes about video games and books, and consumes…
Live A Live solves my biggest pet peeves with the RPG genre
A character causes a firestorm in Live a Live.

The Nintendo Switch got a pair of high-profile role-playing games this month, but they couldn’t be more dissimilar. Live A Live is a remake of an influential 90s game that features retro visuals, turn-based tactical combat, and a breezy runtime. Xenoblade Chronicles 3, on the other hand, is a behemoth of an action-RPG that features a bevy of complex systems rolled out over a 150-hour adventure. It’s a tale of two RPGs.

Like many Switch owners, I plan to hop into Xenoblade Chronicles 3 today, but Live A Live is the game that currently has my attention. The HD-2D remake is an uneven experience, but it's been a surprise charmer for me thanks to its clever storytelling and experimental structure. While the original release had an influence on RPG-makers (Octopath Traveler more or less plays like a spiritual successor), it’s still unlike anything I’ve ever really played in the genre.

Read more
We finally know what Dragon Quest Treasures is and when its launching
Erik and Mia on a boat.

Featured in today's Nintendo Direct Mini, Dragon Quest Treasures is set to come to the Nintendo Switch on December 9.

Nintendo Direct Mini: Partner Showcase | 6.28.2022

Read more
Nier Automata launches on Nintendo Switch this fall and its not a cloud version
2B jumping with sword in hand in Nier Automata.

Nier Automata: The End of Yorha Edition will launch for Nintendo Switch on October 6, as announced during the Nintendo Direct Mini: Partner Showcase. This version of Nier Automata features all previously released content, including additional modes and costumes. It's available to pre-order now.

Nintendo Direct Mini: Partner Showcase | 6.28.2022

Read more