As things now stand, disconnecting before a match is complete allows players who are losing the match to retain their League Points and win streaks. At first it seemed that Capcom had no plans to do anything about this, but a post over the weekend on the Capcom Unity blog confirmed that the company does intend to crack down on rage quitters.
“We are working on a permanent solution to this problem, though we don’t have an exact date to share with you at the moment,” the blog post reads. “That said, we are going to take direct action starting next week to punish those players who are abusing the system.”
In order to identify those most flagrantly abusing disconnects, Capcom enlisted players’ help over the weekend, asking them to record every instance of rage quitting they encountered. While the company hasn’t yet said what’s in store for those found to be cheating, the blog post reads that “punishment will be severe for the worst offenders.”
While rage quitting has been a significant problem since the launch of Street Fighter V, it hasn’t been the only problem. At launch, multiple issues with matchmaking were present. Things have gotten significantly better in the days since the game’s release, but they still aren’t perfect.
“Much like the last update, matchmaking for both Ranked and Casual modes is working as intended for most users, but we do understand this is not the case for some players in Europe, the Middle East, and various other regions,” the blog post reads. “Several improvements were made this past week that should have decreased the wait time for many users in those territories, but we will continue to monitor the situation and will provide updates when additional improvements are made.”
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