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PlayStation may be looking into NFTs and blockchain tech, per new patent

A new patent filed by Sony reveals that PlayStation has been looking into the use of NFTs and blockchain technology in its games. The patent, titled Tracking Unique In-Game Digital Assets Using Tokens on a Distributed Ledger, was filed last year and published last Thursday, according to a report from Video Game Chronicle.

The filing details a system that could be used to track digital assets that are created, used, modified, and transferred within a game, as well as assets based on the gameplay of a particular game. It suggests that the systems and technologies would be used to verify the authenticity of the NFTs created by players, including assets based on specific characters, costumes, in-game items, and even gameplay moments like cutscenes, images, and audio clips. They could even buy, sell, or rent assets created by gamers and content creators, most notably Twitch streamers.

“The techniques and technologies described herein expand the capabilities of digital assets associated with video games, and of systems that create and manage such digital assets, by converting the digital assets associated with video games from being fungible to being non-fungible,” the patent reads. “The techniques and technologies described herein expand the functionality of digital assets associated with video games, and of systems that create and manage such digital assets, by tracking a history of the digital assets. Tracking the history of the digital assets can include, for example, tracking when, how, and by whom the digital asset was created, used, modified, rented to, rented by, sold to, purchased by, licensed to, licensed by, exchanged to, exchanged by, and/or other actions.”

It’s not clear if Sony actually intends to implement the idea, as patents don’t always turn into real products. The filing does show that Sony has considered the idea of experimenting with the tech, though.

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Atlas Fallen unexpectedly gives Forspoken some real competition
Two Atlas Fallen characters stand together in key art.

Atlas Fallen has the potential to surprise a lot of people. Although it's launching in just two months, we haven't seen much about this new game from The Surge developer Deck13 and publisher Focus Entertainment since its reveal at Gamescom Opening Night Live 2022. That's a shame because after going hands-on with an early build of it, I've found that Atlas Fallen has the potential to appeal to people who didn't like one of the year's most divisive titles: Forspoken. 
Atlas Fallen - World Premiere Reveal Trailer | Gamescom Opening Night Live 2022
Square Enix's open-world action RPG featured some neat ideas with its fast-paced magical combat and freeing traversal abilities, but many people couldn't get into it. While more focused on melee combat than magic, Atlas Fallen is a similarly ambitious open-world game that delivers satisfying movement and action that's different from the norm. That makes it a game that might scratch some itches that Forspoken didn't fully reach due to its heavily criticized writing. If it's not on your radar yet, you might want to know what Atlas Fallen has to offer.
Encouraged exploration
Based on my demo, I'm not fully sure what to expect from Atlas Fallen's mysterious story yet. The basic premise is that player was a person from the lowest caste in this world's society who was bonded with an ancient gauntlet. That gauntlet has an amnesic spirit named Nyaal living inside it and is now trying to save the world from gods that have left it in desert-filled ruins. The narrative wasn't a big focus in my preview build, though, and the script is full of jargon that probably will only make sense once I play more of the game.
A talking companion bonded to the player's arm and hand is already an unexpected narrative coincidence between Forspoken and Atlas Fallen. But neither game's story is the appeal of either to me: It's their fun traversal and combat that interest me. The few seconds of Atlas Fallen's sand-surfing and fighting in its Gamescom trailer caught my eye last year, and both lived up to the hype.
 
As I worked my way out of a cave at the start of the demo, I learned how to raise large structures out of the ground, surf across large patches of sand, and dash through the air with the help of my gauntlet. After I entered the game's open world, I could play around with all my movement options and found them to be a treat. Open-ended games with large worlds like Atlas Fallen can live or die on how satisfying they are to explore, and making movement fun is a crucial way developers can make traversal enjoyable.
Forspoken was able to capture some of that magic despite its problems, and it looks like Atlas Fallen has too. Of course, that's only one part of the game, as players will run into many enemy Wraiths and need to fight them. That's where Atlas Fallen's engaging combat system comes into play.
Satisfying combat
Deck13 and Focus Entertainment had yet to go into much detail about Atlas Fallen's combat before now, so I was shocked by how unique it was. The core combat revolves around attacking, dodging, and parrying, with weapons shapeshifting as you use them in different ways. It's faster-paced than I expected from a developer who previously made Souslikes, but it's the Ascension system that really caught my attention.
In between fights, players can equip their character with Essence Stones that buff or add abilities, assigning them to one of three tiers in the process. Once they are in a fight, attacking and defeating enemies causes players to gain momentum, which fills a bar at the bottom left of the screen. As this bar fills, or "ascends," players gradually gain those Essence Stone abilities, getting more powerful the more aggressive they are.
Ascending does come with a catch: The more momentum you build, the more damage you take. Players can counteract this by equipping defensive or health-related Essence Stones or using "Shatter" once an Ascension tier is filled to deal lots of damage and crystalize enemies for a short while. To succeed in Atlas Fallen, I needed to fight aggressively, but fights would quickly turn in the enemy's favor if I missed a crucial parry or dodge when I had lots of momentum.

This system gives each fight a push-and-pull feeling not common in action games. Most of the time, games like to make players feel significantly more powerful or weaker than everything around them; Atlas Fallen does both. This unique system hasn't gotten more attention and promotion, but it ultimately is what makes Atlas Fallen stand out the most at the moment.
There's something exciting about how mysterious this game still is to me, as that means there could be lots of surprises when players finally get to try the whole thing in a couple of months. It's shaping up to be an unexpected, almost accidental alternative to Forspoken. If you're still looking for an action-heavy RPG with innovative movement and combat gameplay ideas, Atlas Fallen should be on your radar.
Atlas Fallen will launch for PC, PS5, and Xbox Series X/S on May 16.

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5 features we’d need from a PS5 Pro to justify an upgrade
The Playstation 5 system standing upright.

A new version of the PlayStation 5 may be on the horizon – at least if you believe the leaks. Earlier this week, Insider Gaming reported that a PS5 Pro is in development and is scheduled for a late 2024 launch. Considering that the rumor site previously claimed that a PS5 with a detachable drive would launch this year, you might want to take the claim with some skepticism. Insider Gaming provided no actual details on specs or what a Pro model would entail, only claiming that a source says it's in the works.

There’s not a lot to go on there, but just about any educated gamer could predict that a PS5 Pro is coming in the next year or two. Sony previously followed the PlayStation 4 with a PS4 Pro, which would improve the system’s power three years after its launch. It’s reasonable to think that PS5 would get the same treatment four years later -- which would likely be near the halfway point of its life span.

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Time is running out to play Battlefield 2042 for free
Crawford shoots enemies with a turret he place in Battlefield 2042.

If you want to try Battlefield 2042 for free on PC, your time is running out. You have just over a day to download and play it on Steam before it goes back to being a full-price release.
Battlefield 2042's free access period on Steam began on March 13, about two weeks after the start of Season 4: Eleventh Hour. If you go to its store page on Steam, you can download and play it for free until 12 p.m. ET on March 16. The game is also discounted on Steam during this time, so you can pick Battlefield 2042 up for $18 instead of $60.
If you don't want to buy the game directly but still want to continue playing after this free trial period, you have some options. Battlefield 2042 is included in multiple subscription services at the moment. It is one of March 2023's monthly PlayStation Plus titles for both PS4 and PS5 subscribers. Meanwhile, it's available as part of the EA Play game library, which Xbox Game Pass Ultimate subscribers on PC, Xbox One, and Xbox Series X/S all have access to.
If you use the same EA account on those platforms, you'll be able to carry over all of your account progression and items and not lose any progress. As such, this free access period on Steam is a great time to check out Battlefield 2042 if you've been on the fence about picking it up. 
Battlefield 2042 is available now for PC, PS4, PS5, Xbox One, and Xbox Series X/S. Its free Steam demo ends on March 16.

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