Skip to main content
  1. Home
  2. Gaming
  3. Computing
  4. News

Forget Xbox, Sony is hoping the PS4 Pro will woo PC gamers

Add as a preferred source on Google

In a recent interview with The Guardian, the head of Sony Interactive Entertainment, Andrew House, admitted that the company didn’t even consider the Xbox as a competitor when it was developing the upcoming PlayStation 4 Pro console. Instead, the company set its sights on the PC gaming market after discovering what happens midway through a console’s lifecycle.

“It suggested that there’s a dip mid-console lifecycle where the players who want the very best graphical experience will start to migrate to PC, because that’s obviously where it’s to be had,” House admitted. “We wanted to keep those people within our eco-system by giving them the very best and very highest [performance quality]. So the net result of those thoughts was PlayStation 4 Pro — and, by and large, a graphical approach to game improvement.”

Recommended Videos

The PlayStation 4 Pro console was revealed last week, the next step in the PlayStation console evolution despite retaining a “4” in the title. Although the device won’t pack a 4K UHD Blu-ray player, the console will be capable of supporting 4K resolutions in games as well as HDR-capable displays. However, given that the console supports 4K resolutions, one would assume it would support 4K discs as well, but House indicated that there just wasn’t enough interest on the consumer front to implement that kind of feature.

“Our feeling is that while physical media continues to be a big part of the games business, we see a trend on video towards streaming,” he said. “Certainly with our user base, it’s the second-biggest use case for people’s time on the system so we place more emphasis on that area.”

During last week’s press conference, Sony revealed that it worked with Netflix and YouTube to bring streaming 4K content to the new PlayStation 4 Pro. Sony also just launched its streaming 4K movie service called Ultra five months ago, enabling customers to purchase and stream their favorite movies across the Internet. So far there’s no indication that the PlayStation 4 Pro will support this service, but if Sony is making video streaming a top priority on the new console, Ultra support will likely arrive in the near future.

The arrival of the PlayStation 4 Pro seems to mark a new era for consoles. The original PlayStation 4 launched in 2013, and is followed by the PlayStation 4 Slim (September 2016) and the PlayStation 4 Pro (November 2016), seemingly ending the five- to seven-year generational gap. On that same note, the Xbox One launched in 2013 as well, and is followed by the Xbox One S in 2016 and Project Scorpio in 2017. That all said, should we expect the PlayStation 5 in the next few years?

“I think that since this is our first foray into this kind of mid-cycle innovation, it’s far too early to call that,” he said. “We think that for a really substantial period of time this is the PlayStation 4 lineup. We’re very comfortable with that.”

The PlayStation 4 Pro arrives on November 10, 2016, for $400. Microsoft’s next Xbox console, dubbed Project Scorpio for now, won’t be available until the 2017 holiday season.

Kevin Parrish
Kevin started taking PCs apart in the 90s when Quake was on the way and his PC lacked the required components. Since then…
Sony’s next PlayStation could break free of the living room and I think it’s worth the risk
Component prices may be soaring, but Sony has more reasons than ever to take portable gaming seriously.
Sony PlayStation Handheld PS render image

Sony may have just dropped its biggest hint yet that a true PlayStation handheld is on the way. In a recently published Q&A with investors, Sony Interactive Entertainment CEO Hideaki Nishino said the company's next-generation PlayStation strategy will deliver a seamless gaming experience that extends "beyond the living room." While he never explicitly mentioned a handheld, the comments have once again fueled speculation that Sony is preparing to return to the portable gaming space with the PS6 generation.

Sony finally said what everyone was thinking

Read more
Xbox Game Pass deals are reportedly drying up, and that’s bad news for indies
Logo, Green, Recycling Symbol

Ask most players why they subscribe to Xbox Game Pass, and they'll probably mention day-one Xbox exclusives. But developers have long viewed the service differently. For many indie studios, a Game Pass deal wasn't just extra exposure — it was financial security before launch.

Landing a Game Pass deal often meant guaranteed revenue before a game even launched, reducing the financial gamble of releasing an indie title into an increasingly crowded market. Now, that safety net may not be as dependable as it once was.

Read more
I just played Ghost of Tsushima on a phone. I never thought I’d see this day and I’m not regretting this misadventure
Running Ghost of Tsushima on the Red Magic 11S Pro almost feels wrong
Red Magic 11S Pro running Ghost of Tsushima

I have tested plenty of gaming phones, but nothing quite prepared me for watching Ghost of Tsushima Director’s Cut boot up on the Red Magic 11S Pro. This was not cloud gaming or something like Remote Play from a PlayStation sitting somewhere else in the house. I used GameHub, linked it with Steam, and after some trial and error, had the PC version of Ghost of Tsushima running on a phone--and it was far more playable than I expected.

And yes, it looked as ridiculous as it sounds. Seeing Jin Sakai on a phone screen with a GameHub overlay, virtual shoulder buttons, and a live FPS counter sitting on top made the whole setup seem a lot more viable.

Read more