Skip to main content
  1. Home
  2. Gaming
  3. Legacy Archives

Super Mario 3D Land Review

Add as a preferred source on Google

There’s been a lot of talk in recent months about the Nintendo 3DS and what the future holds for it. You can frequently see one fan or another pointing to a particular upcoming game release as one that will “save” the handheld, as if it’s in some danger of disappearing. The fact is, Nintendo launched the 3DS with no “killer apps” to speak of and really a rather lackluster launch library overall.

Many fans have been looking to the ongoing holiday season as the time when we’ll see the 3DS come into its own. The reality hasn’t really lived up to that; Kid Icarus was pushed to a 2012 release and the only other major 3DS release we saw this holiday was a remake of StarFox 64, and an upcoming Mario Kart that has been kept tightly under wraps. Until now. Nintendo revealed its Mario 3DS game at E3 over the summer, and now Super Mario 3D Land is here. If you’ve been waiting for a system-seller, this isn’t it. Make no mistake though, it might not be a killer app, but 3D Land is the most compelling reason to own a 3DS right now, and by a wide margin.

Recommended Videos

The game’s structure is built purely out of nostalgia, with players running Nintendo’s mustachioed mascot through an eight-world gauntlet, with each world containing a series of sub-worlds — 1-1, 1-2, 1-3, etc. — and a final “boss” castle or airship. Some of the latter day Mario trappings make their way in as well, such as the Toad House where you can receive and store some kind of power-up for later use. The core structure is immediately familiar and simple enough for any fan to grasp, however.

I immediately felt the same sense of nostalgia diving in with my first 3D Land level that I did when I first tried New Super Mario Bros. on the DS a few years back. While this is no longer strictly a 2D platformer, the vibe of those classic titles is in full effect. They look a lot nicer thanks to the 3DS’s newer tech, but the fan service at work in the game is immediately detectable. Whether you’re squashing a goomba, sliding down a green tube in an endless pursuit of more coins or simply running against the clock when the music tempo goes into overdrive for each stage’s final 100 seconds, this is undeniably Mario being placed back in his element.

Image used with permission by copyright holder

3D Land is most successful for mixing in a whole lot of new in the midst of all that nostalgia. You’ll feel shades of Super Mario Bros. in the platforming, Super Mario Bros. 3 in the power-up storage (and returning Tanooki suit!!) and Super Mario 64 in the 3D layout of certain levels. You’ll collect three special star coins per level, and as that amassed collection grows, you’ll gain access to other levels. This is less an evolution and more a distillation of everything that turns fans of the Mario brand into repeat customers.

As much as 3D Land is inspired by the old, the levels you’ll run through are entirely new. There’s a mix of pure 3D platforming, pure 2D platforming and more than a few gimmicky — but extremely well-implemented — fusions of the two. Things start out easily enough; really, the first few worlds you’ll run through are a cakewalk, no question. It’s all just getting you prepared for the gauntlet of insane challenges that await you later on, however. It’s very much a crawl before you can walk dynamic in the progression of gameplay.

As I progressed through the worlds and found my attitude turning from “holy crap, this is easy” to “holy crap, THIS CURSED JUMP IS IMPOSSIBLE,” I was struck by a memory of going through the very same feelings the first time I sat down with the original Super Mario. At its best moments, 3D Land capably taps into that nostalgia while offering something entirely new. It’s harder than it was, but it also holds your hand more frequently; fail on a particular level enough times and the game will “reward” you with a golden Tanooki suit that renders you invincible to anything that stage can throw at you other than falling to your death.

The trick, of course, isn’t getting to the end of a stage but rather collecting each stage’s three star coins. Invincibility is helpful, but not game-breakingly so. It’s balanced fairly perfectly; Nintendo has become much more of a casual gamer-friendly developer in recent years, but 3D Land seems to recognize where the company’s roots lie.

Conclusion

It’s not all perfect fun, however. While the 3D effects are used remarkably well, you’ll often want to turn them off since playing a Mario game — and I mean really getting into it — is rarely an idyllic affair. You’ll move your body around a lot as you play, which doesn’t work well with the portable’s 3D display features. The controls are also not always your friend. While they work well enough, there’s little that can be done to make exploring a 3D world more bearable on that tiny screen. Unfortunately, it’s a pretty big problem; you’ll die frequently because of missed or improperly aimed jumps, more than you ever would have in a 2D environment.

Overall, Super Mario 3D Land is a big win for Nintendo. I’m not sure I’d recommend running out and buying a 3DS just so you can play it, but it’s the first 3DS game I’ve encountered where I really feel confident saying that you must own it if you already have the handheld. Whether or not the 3DS ever reaches the heights of popularity that the DS did remains to be seen, but Super Mario 3D Land at least pushes us considerably further in the right direction.

Score: 8.5 out of 10

 (This game was reviewed on the Nintendo 3DS on a copy provided by Nintendo)

Adam Rosenberg
Former Gaming/Movies Editor
Previously, Adam worked in the games press as a freelance writer and critic for a range of outlets, including Digital Trends…
As Sony closes the door on PS3 games, RPCS3 has preserved thousands on PC
The open-source emulator now considers 2,681 PS3 titles fully playable before Sony stops selling games through the console
A stack of PS3 games.

Sony is preparing to close the PlayStation Store on PS3, ending new purchases globally by July 2027. Less than two weeks after that announcement, the team behind RPCS3 revealed a very different milestone.

The open-source PS3 emulator now lists 75% of the console’s tracked library as playable on PC. That covers 2,681 of 3,559 games, and the rating means they can be completed with acceptable performance and no game-breaking glitches.

Read more
This PS5-exclusive Game of the Year is now running on PC… sort of
Sony isn't planning PC ports for its PlayStation exclusives, but that isn't stopping the emulation community.
Astro Bot dresses like the hero from Ape Escape.

Nobody wants to wait for Grand Theft Auto VI on PC. With Rockstar still promising only PlayStation 5 and Xbox Series X/S versions for November 19, a sudden burst of PS5-emulation progress has naturally attracted plenty of attention. 

Two open-source projects, KytyPS5 and SharpEmu, can now boot genuine commercial PS5 software on computers. Both remain extremely experimental, so anyone picturing GTA VI running on a gaming laptop this November should lower their expectations considerably. 

Read more
Madden NFL 27 is coming to Apple Arcade next month, and it lets you run an NFL franchise from top to bottom
Apple Arcade adds Madden NFL 27 alongside Retro Bowl College+ and NFL Retro Bowl ’27
Helmet, Photography, People

Madden has been available on phones for years, but its mobile versions have never offered the same depth as the main console games. EA is now bringing a more substantial version to Apple Arcade through Madden NFL 27 Arcade Edition, which launches on August 6.

As per EA, the game focuses on full NFL seasons, franchise management, and 11-on-11 matches. Players can manage trades, free agency, and roster changes before taking their team through the regular season and playoffs. Quick Play is also included for anyone who wants to skip the management side and start an exhibition match.

Read more