Skip to main content

Super Mario Bros. Wonder Search Party: Pipe Park walkthrough

Super Mario Bros. Wonder is home to so many creative levels teeming with unique gameplay mechanics that we’ve never seen in the Mario franchise, but it also features some of the most challenging head-scratchers in the series’ history. As you make your way through the game’s various worlds, you’ll come across Search Party stages, which task you with finding extraordinarily well-hidden Wonder Tokens within a small, but densely packed area. One of the toughest of these trials is the Pipe Park level in Sunbaked Desert. If you’re struggling to round up all of the hidden Wonder Tokens in this stage, we’ll give you the details below so you can add another Wonder Seed to your collection.

Wonder Token No. 1

Head to the very top left of the level. There is a pipe here that you can push to grant you enough height to jump over the partially off-screen pipe on the left. You’ll find the first Wonder Token on the other side.

Pipe Park in Super Mario Bros. Wonder

Wonder Token No. 2

Return to the beginning of the level and go down the sixth pipe from the left. This pipe leads you to a new room. There is a hidden pipe located on the left on the bottom floor here, which will take you to the forefront of the room and allow you to pick up the second Wonder Token.

Pipe Park in Super Mario Bros. Wonder

Wonder Token No. 3

Go back through the pipe to the main part of the stage. Now make your way to the upper-right section. Run to the left and jump to reveal a wall you can wall-jump from to find the third Wonder Token hidden away in the alcove here.

Pipe Park in Super Mario Bros. Wonder

Wonder Token No. 4

Go to the bottom right of the level now and enter the very last pipe. In this new area, you’ll need to find two hidden blocks. Use them to drag the cord up and reveal the fourth Wonder Token.

Pipe Park in Super Mario Bros. Wonder

Wonder Token No. 5

Return once more to the top right of the level and go down the sixth pipe from the left. Push the far right pipe to the right to reveal the fifth and final Wonder Token.

Pipe Park in Super Mario Bros. Wonder

After finding all of the Wonder Tokens scattered throughout Pipe Park, you’ll now be able to head back to the very center of the level to pick up a well-earned Wonder Seed. Keep an eye out for more Search Party levels as you play through the game, as each one will continue providing you with new Wonder Seeds.

Editors' Recommendations

Billy Givens
Billy Givens is a freelance writer with over a decade of experience writing gaming, film, and tech content. His work can be…
Super Mario RPG: Bowser’s Keep six doors guide
Super Mario RPG Bowser Six Doors

Super Mario RPG is a fairly easy game overall, but it does sport a few challenging spots throughout. As your journey nears its conclusion, you'll come to Bowser's Keep where you'll eventually stumble upon six doors that contain difficult courses behind them. If you're feeling a bit stuck at this location, here's everything you need to know about how to complete each of the six door challenges in Bowser's Keep.
How to complete all six door challenges in Bowser's Keep
Note that the challenge you receive behind each door is totally random, so there's no way to guarantee a specific challenge. But while you only need to complete four of the courses, we recommend hitting all six to ensure that you get all of the useful items contained within.
Puzzle Course No. 1

This puzzle course asks you to clear three rooms of brain-focused tasks.
First Room
The first room will involve a quiz wherein you are asked multiple questions about your adventure. The questions are randomly chosen from a pool of around 40 and should all be fairly simple if you've been following along with the story.
Second Room
In the second room, you are required to quickly count how many barrels are in the corner of the room and then choose from three options. You need to do this twice. Once again, the number of barrels is random.
Third Room
Upon reaching the third room, you need to pay attention to what the different characters tell you about their placement in a race, then choose the order in which you believe they placed.
You're rewarded with a Rock Candy after completing this course.
Puzzle Course No. 2

Read more
How to get to Grate Guy’s Casino in Super Mario RPG
Casino entrance in Super Mario RPG

Like many role-playing games, Super Mario RPG features plenty of fun secrets to find as you journey through its world. One of these secrets is the Grate Guy's Casino, which will require you to do some jumping in a very specific place to unlock an incredibly well-hidden passage. If you're looking to play the slots or kick back with some Blackjack, we'll tell you how to find your way to this super secret spot.
How to get to Grate Guy's Casino
There are two steps required to reach the Grate Guy Casino.
Get the Bright Card
The first step to reaching Grate Guy's Casino is obtaining the Bright Card, as you'll be unable to enter without it. To find this item, make your way to Booster's Tower. As you ascend the tower, you'll eventually come across a juggling character named Knife Guy, who will challenge you to a game that requires you to pick which hand he's holding a yellow ball in after he finishes juggling. You'll need to win twelve times in a row before he'll eventually reward you with the Bright Card. It's fairly easy to figure out which hand the yellow ball has landed by simply watching which direction it was moving when the juggling stops, so it shouldn't pose too much of an issue.
Find the secret entrance
With the Bright Card in hand, your goal is now to find Grate Guy's Casino. To do so, you'll need to head over to Bean Valley and walk to the center of this area to find a collection of pipes that you can go down to reach various underground sections. Go down the northernmost pipe and engage the Chain Chomp here in battle. Afterward, you'll need to jump three times in the corner where the Chain Chomp was before you defeated it, which will reveal an extraordinarily well-hidden block that you can jump to that will allow you to reach the top of the wall. Head through the exit here.

When you emerge on the other side, go into the house and approach the two doormen. They won't let you pass without the Bright Card, but since you've found it already, you'll be free to pass through into the casino. Inside, you'll find three games you can play: Slots, Blackjack, and a guessing game that requires you to look in the opposite direction that the person points. Compete in any of these as many times as you'd like and have fun!

Read more
How to find secret boss Culex in Super Mario RPG
Mario and pals face off against Culex in Super Mario RPG.

If there's something that you can count on in just about every role-playing game, it's that you'll eventually have an opportunity to fight a secret optional boss that is stronger than anything else in the game. In Super Mario RPG, that optional challenge is Culex, an interdimensional being that looks quite out of place in the world of Super Mario RPG with his 16-bit visuals, which are retained from the original SNES version of the game.

What hasn't changed, though, is that he's still a tough opponent to take down. But before laying the hurt on him, you'll need to actually find him. Here's how to get to Culex and earn a valuable reward for his defeat.
How to find Culex
Finding Culex begins by heading to a home on the left side of Moleville. There are a few folks in here, but you're looking for the guy selling fireworks for a whopping 500 coins. Purchase these outrageously expensive fireworks, then head back outside to a nearby girl who is pretending to run a store. You can give her the fireworks in exchange for a Shiny Stone, which is exactly the item that you'll need to access the door that leads you to the fight against Culex.

Read more