Skip to main content
  1. Home
  2. Gaming
  3. Features

The Switch OLED’s superior screen has ruined my regular Switch for me

Add as a preferred source on Google

When Nintendo announced the Switch OLED model, fans weren’t too happy. Many had anticipated a Switch Pro was coming and had some big (though reasonable) expectations. Many hoped for resolution bumps in both docked and handheld mode. It didn’t help that publications like Bloomberg had been publishing credible reports that further raised those hopes.

Nintendo Switch (OLED model) - Announcement Trailer

Then came the crushing disappointment. The new Switch wouldn’t give Nintendo games a major graphical boost. Instead, it would simply feature an OLED screen that was bigger and brighter than the base Switch’s LCD display. Its other bells and whistles felt like they should have been there all along, like a wired internet port and an adjustable kickstand. We certainly weren’t getting a PS4 Pro-style upgrade here.

Recommended Videos

Now that the initial frustration has passed, it’s time to focus on what the Switch OLED actually does, rather than what it doesn’t. I went hands-on with Nintendo’s new console, testing it with a demo of Metroid Dread. While I don’t think that the Switch OLED will be a necessary upgrade for most gamers, it’s undoubtedly a better iteration of the console that has me tempted to upgrade.

Incrementally better

At a passing glance, the Switch OLED looks and feels about the same as a base model, save for its white Joy-Cons. But the big difference is in its screen, which explains why Nintendo opted to focus on that in its naming convention, rather than calling it a Pro model. The OLED display is notably bigger than that of a base Switch. The console itself isn’t noticeably larger, but it makes much better use of its real estate.

A Switch OLED in handheld mode playing Metroid Dread.
Image used with permission by copyright holder

On a standard Switch, there’s a black frame around the 6.2 inch screen. The OLED minimizes that space, letting the display expand out to seven inches. Every tenth-of-an-inch counts when talking about a mobile gaming device, and I certainly felt a noticeable difference when playing in handheld mode (especially as someone whose vision has started eroding after staring at screens all day during lockdown last year).

More notable, though, is that the screen makes the Switch feel less like a toy and more like a precious piece of tech. The old model’s massive bezel seems a little goofy by comparison when I look at it now. It’s a subtle visual difference, and not one that should convince anyone to upgrade, but I certainly found myself feeling like I wanted to handle the OLED with a bit more care than my original, hairline-scratched Switch.

What really matters is visual quality, and I was instantly impressed by what I saw on the console. No, it doesn’t run 4K graphics in handheld mode as some gamers were clamoring for. However, it does look undoubtedly better. In playing Metroid Dread, colors felt crisp and vibrant. The blue of Samus’ new suit really pops off the screen in a way that it doesn’t on my 2019 model Switch. Dread is a smart game to launch with the console; its heavy focus on atmospheric lighting effects means that you really get a sense of how bright the display can get. The images on my current Switch suddenly felt a little washed out when I sat down with it afterward.

A Switch OLED playing Metroid Dread.
Image used with permission by copyright holder

A hard sell

Aside from the new screen, there wasn’t much else to note from my time with the system — and that’s what makes it such a hard sell. The adjustable kickstand is certainly an upgrade, as it allows me to tilt the angle of the Switch to my liking when playing in tabletop mode. That’s a nice upgrade from the current Switch’s flimsy kickstand, which now feels as toy-like as its screen after using the OLED version. The audio is supposedly better in the new model as well, but it was hard to get a sense of that without a direct, back-and-forth comparison between the models. I didn’t get to check out the wired internet connection, either, but I have doubts that it’ll fully fix Nintendo’s deeper online issues anyways.

The decision to upgrade seems like it’ll simply comes down to whether or not you want a bigger, brighter screen when you play. Those who never touch an OLED model will be none the wiser; without a point of comparison, the regular Switch will feel entirely serviceable. But the moment you actually get to see the new panel in action, it’ll retroactively ruin your perception of your trusty console. The screen will look unusually small. The image will seem flatter. The bezel will feel sillier.

I walked into the Switch OLED hands-on feeling like there was a 0% chance I’d pick one up. Now I’m kicking myself for not pre-ordering a thing I very sincerely do not need.

The Nintendo Switch OLED launches on October 8 alongside Metroid Dread.

Giovanni Colantonio
As a veteran of the industry who first began writing about games professionally as a teenager, Giovanni brings a wealth of…
Well… at least God of War Laufey is getting a physical disc
Santa Monica Studio quietly confirmed the upcoming adventure won't be download-only.
God of War Laufey screenshot

Last week, Sony lit the gaming community on fire by announcing that all new PlayStation games released from January 2028 onwards would be digital-only, effectively bringing an end to physical discs for future releases. At the same time, the company also confirmed it would shut down the PlayStation 3 and PS Vita digital stores by July 2027, reinforcing concerns that digital storefronts and the games tied to them don't last forever. Unsurprisingly, the announcements triggered widespread backlash from collectors and long-time PlayStation fans. In the middle of all that, Santa Monica Studio offered a surprisingly comforting update: God of War Laufey will be available on disc. It's only one sentence, but it says a lot.

More than just a physical release

Read more
Samsung has a new breed of OBLYX OLED panels and they should appear on your gaming laptops soon
Samsung's new OBLYX brand is all about OLED gaming laptops
Samsung Display’s Gaming-optimized OLED Products Showcased at COMPUTEX 2026

Samsung Display has introduced OBLYX, its first dedicated OLED brand for gaming laptops, as the company looks to strengthen its position in one of the fastest-growing segments of the PC market. The announcement was made at Bilibili World 2026 (BW2026) in Shanghai, marking Samsung Display's first appearance at China's largest gaming and anime convention.

Rather than unveiling a new display technology, Samsung is creating a recognizable identity for its gaming-focused OLED panels, much like established branding for processors or graphics cards. The move also hints at the company's ambitions in China, where demand for OLED-equipped gaming laptops is accelerating rapidly, according to a Digital Today report.

Read more
Razer made a Cinnamoroll headset, and it is aggressively adorable
Razer launches a Cinnamoroll Edition Kraken Kitty V2 BT headset
Razer Kraken Kitty V2 BT Cinnamonroll themed gaming headphones

Razer’s Sanrio collaboration has already produced a full desk setup, and the final drop is now here. The company has launched the Razer Kraken Kitty V2 BT Cinnamoroll Edition, a wireless headset themed around one of Sanrio’s most recognizable characters.

Cinnamoroll is a white puppy from Sanrio, the Japanese company behind Hello Kitty and several other globally recognized character brands. He is known for his long floppy ears, blue eyes, curly tail, and soft cloud-like look. As per the Sanrio lore, he was born high above the clouds and can fly by flapping his big ears. Razer has leaned heavily into that identity for this headset, replacing the usual kitty look with Cinnamoroll’s floppy ears and a sky-blue color scheme.

Read more