Skip to main content
  1. Home
  2. Gaming
  3. Features

The Switch 2’s biggest game changer for old titles isn’t its performance boost

Add as a preferred source on Google
Link fights a Zonai in The Legend of Zelda: Tears of the Kingdom Switch 2 Edition.
Nintendo

With the release of the Nintendo Switch 2, I was initially focused on playing all the new Switch 2 launch games. Mario Kart World dominated my first day with the device, but I already had a list of original Switch games I wanted to return to on the newer hardware to see how they benefited from the improved hardware. Aside from the games with bespoke Switch 2 Editions, I was curious to see how big a difference the experience would be for these older games with improved stability and maybe a bit of a visual bump.

As impressed as I was with how much better nearly all my old titles ran on the Switch 2, it is an accessibility option absent from the Switch that turned out to be the biggest game changer.

Accessibility on demand

One of the driving criticisms of the Switch was its power. As the generation went on, the issues only became more prominent, with games like Pokémon Scarlet and Violet being prime examples of games that buckled to the point of breaking on the underpowered device. Third-party ports were especially downgraded compared to their PS5, Xbox Series, and PC siblings, and even Nintendo’s best first-party offerings were starting to show cracks. The Switch 2’s power is more than enough to brute force its way past almost all of those issues, even for games without dedicated upgrades or patches, but it doesn’t solve the big issue I had with so many Switch games: the controls.

Recommended Videos

I love the Joy-cons, and the Pro Controller is arguably my favorite modern gamepad, but those can’t alleviate the lack of accessibility options in Nintendo games. There’s a larger argument to be made for how far behind Nintendo is compared to the likes of PlayStation and Xbox for players with greater accessibility needs, but what always baffled me was how even the most basic options had been ignored. Specifically, I’m talking about remapping controls.

There are tons of examples to pull from, but my personal biggest gripe was with Tears of the Kingdom. By default, the game maps the jump button to X and dash to B, which are the north and south buttons, respectively. That makes the act of dashing into a jump a particularly uncomfortable and unintuitive action, despite how frequently the player is likely to do it. The only alternative control scheme the game offers is to swap jump and dash, which in no way solves that problem. That leaves players to either remap their buttons on the system-level in the Switch options — assuming you know that is even available — or hope you eventually get accustomed to it.

Playing these older games on the Switch 2 doesn’t magically add fully rebindable buttons to old games, but it does make it much more convenient to work around it. Button remapping on the Switch 2 works nearly identically to the Switch, but with one key difference — the Quick Settings shortcut. By holding the Home button, you can bring up a few settings to tweak without having to exit your game and dig through the system menu to find them. By default, button remapping isn’t included in that list, but if you take a moment to add it then you can give yourself a quick and easy workaround. On the original Switch, you would need to dig into the system’s settings menu each time you wanted to swap controls since it wasn’t an option to add to the Quick Settings shortcut, and that was assuming you even knew the feature was available.

Combined with the ability to save specific control schemes as profiles, jumping into a game like Tears of the Kingdom, swapping controls, and then going back to the default on the fly is about as good of a solution as I could hope for. It can’t be understated just how much my experience with certain games was improved over my original playthrough once I wasn’t fighting the controls. Compared to that, better frame rates and resolution are just icing on the cake.

This isn’t an excuse for future Switch 2 games to neglect this feature. For as much as Nintendo prides itself on creating experiences that are fun for everyone, its lack of accessibility options has always felt like a glaring omission. We’re just at the start of the Switch 2 generation and have to see if this changes, but I hope this workaround isn’t treated as a solution for what should be an expected feature in future Nintendo games.

Jesse Lennox
Former Digital Trends Contributor
Jesse Lennox covers all things gaming but has a specific interest in all things PlayStation, JRPGs, and experimental indies…
The AI game-dev boom has a dark side: fewer jobs for the people starting out
Solo creators are thriving with tools like Claude Code and Copilot, but entry-level game roles are disappearing.
Man playing a video game on a desktop with glowing red and blue lights

AI is making it easier than ever for a single person to build a game. That sounds like a win for creativity, and in many ways, it absolutely is. But there is a catch. As generative AI tools help solo developers and small studios do more with fewer people, the same shift is making life tougher for writers, artists, concept creators, and junior programmers trying to break into the gaming industry.

AI is giving solo developers superpowers

Read more
ONEXPLAYER’s new handheld packs AMD Ryzen AI Max+ 388 and liquid cooling at an eye-watering price
The X2 Mini Pro is now available directly from the company with premium specs to match its premium cost.
ONEXPLAYER X2 Mini Pro Featured

Gaming handhelds have become more powerful every year, but they're also getting increasingly expensive. The new ONEXPLAYER X2 Mini Pro takes that trend to an entirely new level. Following its crowdfunding campaign, ONEXPLAYER has begun selling the X2 Mini Pro directly through its online store. The premium handheld starts at $2,499, while the fully loaded configuration with 64GB RAM, a 2TB SSD, and the optional Frost Bay liquid cooling system climbs to a staggering $3,229. Deliveries are expected to begin in August.

Desktop-class hardware in a handheld

Read more
Call of Duty: NEXT is back, and it’ll kick off the Modern Warfare 4 beta
Activision has revealed when players can watch new gameplay, catch fresh reveals, and jump into the first Modern Warfare 4 beta.
Call of Duty NEXT featured

If there's one thing Call of Duty fans look forward to every year besides launch day, it's Call of Duty: NEXT. This year's showcase is shaping up to be even bigger, as it won't just reveal more about Modern Warfare 4 -- it'll also mark the beginning of the game's multiplayer beta. Activision has officially confirmed that Call of Duty: NEXT will take place on August 21, featuring live gameplay, a detailed multiplayer briefing, developer insights, and new reveals. For the first time, the Modern Warfare 4 Early Access Beta will begin immediately after the livestream ends, letting players jump straight into the action.

When can players join the beta?

Read more