Skip to main content

Digital Trends may earn a commission when you buy through links on our site. Why trust us?

Valkyrie Elysium review: a cult-classic made average

Nora fighting Hilde.
Valkyrie Elysium
MSRP $59.99
“Valkyrie Elysium delivers an average action experience that fails to revive a classic RPG series.”
Pros
  • Beautiful world
  • Decent combat
Cons
  • Extremely basic story
  • Cardboard characters
  • Lack of depth
  • No exploration

Square Enix has been on a roll lately when it comes to reviving dormant franchises and remaking its classics. That process kicked off in earnest with Final Fantasy VII Remake, but the company has kept things moving since then. There’s been a new Front Mission here, another Star Ocean there, and now an addition to the Valkyrie series with the recent release of Valkyrie Elysium.

The inherent trouble with this new initiative is that these projects have to live up to all the expectations and nostalgia its players still strongly feel. In the case of Valkyrie Elysium‘s original predecessor, Valkyrie Profile, that’s an even larger problem due to its cult classic status. The difference between these two isn’t just the generational gap or gameplay changes, but the lack of effort and innovation that Valkyrie Elysium brings to the table in a world where we’ve seen Japanese role-playing games and action integration perfected again and again.

Simplistic story

The largest weakness of Valkyrie Elysium comes from its extremely simple story, which boils down to “Ragnarok is coming. Go fight and save the world.” You play as Nora, a new Valkyrie who has to complete this task as ordered by Odin. She follows this command until a predictable plot twist that you’ll see from a mile away turns her against the all-father.

Valkyrie recruiting a knight.
Image used with permission by copyright holder

Everyone has a personality constructed out of cardboard, including the adventure’s main hero, Nora Valkyrie. There were no narrative hooks for me to get invested in, which made me feel like most of the development attention went to the combat and visuals instead. That wouldn’t be a problem if this was a fully fleshed-out action romp, but it struggles to deliver in that department too.

Average action

When going into Valkyrie Elysium, all I could think about was how far JRPGs have come as a genre. After tackling games like Final Fantasy VII Remake, Scarlet Nexus, and Tales of Arise, I could only imagine how Elysium would follow in their footsteps and deliver an action experience for casual and hardcore players while perfectly meshing with the role-playing genre. This is where Elysium really struggles.

Valkyrie Elysium took all the depth I hoped to find in a modern action-RPG and threw it to the side in favor of something that feels even emptier than what many expect from something like a Dynasty Warriors game. From a gameplay standpoint, it’s a bare experience. You’ll find no dodge cancels, jump cancels, huge combos, or advanced tactics here, making its combat a bit of a button mash-fest.

valkyrie elysium gameplay fight
Image used with permission by copyright holder

The simplistic approach to combat feels like it’s only built for one audience. Sure, players who want to turn off their brains and hit buttons will be fulfilled, but that’s about it. Even so, those players will still run into some issues. The reason you can’t cancel an action is because you can’t act out of an attack string. Once commands are input, Nora will complete that combo. That’s also why you can’t dodge out of danger during an attack on enemies like you can in a Bayonetta or any other more polished action game. Instead, you’re limited to guard canceling, which is a fine, albeit more boring workaround that plays into the central issue of Valkyrie Elysium.

Most enemies are brainlessly easy to fight.

After playing through the earlier pieces of the game in its demo, I hoped that as I unlocked more ability trees, weapons, Einherjar (assist attacks), and spells, these options would open up more. That just wasn’t the case. Instead, the game’s combat mostly focuses on exploiting enemy element weaknesses.

Apart from making boss life bars melt faster and freezing them to make an easy experience more effortless, that approach felt unnecessary. Most enemies are brainlessly easy to fight. I could just mash attacks without a thought unless I wanted to add a bit of flash to keep myself entertained. I see so much potential here, but the budget nature of the title really shows, which shouldn’t be the case.

A beautiful world wasted

If nothing else, Valkyrie Elysium does excel on an artistic level. In both combat and exploration (I use that word very loosely, as there’s not much to be done), I can’t deny the visual flair on display. Everything from lightning hitting demonic enemies to the sun peeking over a destroyed castle brings a painting-like beauty to the world. It’s an art style built out of limitation, as it’s masking a budget look, but it does it well.

Nora standing in a grassland infront of a ruined castle.
Image used with permission by copyright holder

I can’t help but feel that all of that beauty is squandered, as Valkyrie Elysium is all dressed up with nowhere to go. The first map of the game had me wandering aimlessly for a bit around identical buildings with no real landmarks to latch onto. That was followed by tons of linear levels that I had to revisit again and again during subquests. This isn’t a standard JRPG experience where you need to explore the world, but a more linear one that plays into its overall lack of options and budget nature. It doesn’t help that a lot of its levels are just made up of dark hallways with nothing to look at inside them.

Valkyrie Elysium can be categorized as a missed opportunity. There’s a general feeling that it didn’t get the time or attention the series deserved, with the largest disappointment coming from its action. After the release of so many great games that do what it tries to do so much better, it’s hard to recommend it among a crowded field. Games like Scarlet Nexus and Tales of Arise just integrate action combat and the JRPG formula much better, which makes Elysium feel dated. Elden Ring decorates and tells a story through its world in ways I wish this game even attempted.

Unlike these titles and previous entries in its own series, Valkyrie Elysium tries to play it too safe. A lack of effort leaves the game feeling like one of those completely average titles that were popular in the Xbox 360/PlayStation 3 era. And that’s what stings the most. It isn’t a terrible RPG by any means, but an utterly OK one if you’re just looking to mash some buttons and do absolutely nothing else.

Valkyrie Elysium was reviewed on PS5.

Editors' Recommendations

DeAngelo Epps
Former Digital Trends Contributor
De'Angelo Epps is a gaming writer passionate about the culture, communities, and industry surrounding gaming. His work ranges…
All Baobab Tree locations in Tales of Kenzera
Zau fights a dragon in Tales of Kenzera: Zau.

While it wasn't marketed as being a particularly punishing game, Tales of Kenzera: Zau is by no means easy. You will have plenty of environmental challenges that can instantly sap your life, and the enemies you face -- especially the bosses -- are no slouches. When you first begin, it will only take a couple of bad hits to send Zau to the land of the dead himself. Alongside the Trinkets you can unlock through hidden challenges around the map, there are also Baobab Trees where Zau can stop to reflect on his journey thus far, have a short dialogue with Kalunga, and get a small addition to his health bar. Like everything in the game, these trees aren't prohibitively hidden, but you could easily pass one by and have no idea where it was when trying to backtrack. These are all the Baobab Tree locations so you can max out your health bar.
All Baobab Tree locations
There are six Baobab Trees to find in Tales of Kenzera: Zau and each adds a small segment of health to your total. When you collect them all, you will roughly double your HP bar. Here are each of their locations in the rough order you should naturally find them in. Most can be picked up on your first time through that area.
Ikakaramba

This one is very hard to miss as it is directly on your critical path. If you do, you can fast travel to the nearby campfire to grab it.
The Great Cliffs

Read more
All Fallout games, ranked
The courier in his nuclear gear and holding his gun in Fallout: New Vegas key art.

Who would've thought the post-apocalypse could be such a fun time? The Fallout franchise has taken the idea of a Mad Max-like future and not only made it into a wildly popular game franchise but also a hit TV series. The core franchise has been around since the late '90s, and yet we've had only a handful of mainline entries in the series since it was revived by Bethesda with Fallout 3. With Starfield in the rearview mirror and the next Elder Scrolls title currently being the dev team's focus, it could be close to another decade before we can set foot in the wasteland ourselves once again. What better time, then, to look back at the franchise and rank all the games from best to worst?

Fallout: New Vegas

Read more
NYT Strands: answers for Wednesday, April 24
NYT Strands logo.

Strands is a brand new daily puzzle from the New York Times. A trickier take on the classic word search, you'll need a keen eye to solve this puzzle.

Like Wordle, Connections, and the Mini Crossword, Strands can be a bit difficult to solve some days. There's no shame in needing a little help from time to time. If you're stuck and need to know the answers to today's Strands puzzle, check out the solved puzzle below.
How to play Strands
You start every Strands puzzle with the goal of finding the "theme words" hidden in the grid of letters. Manipulate letters by dragging or tapping to craft words; double-tap the final letter to confirm. If you find the correct word, the letters will be highlighted blue and will no longer be selectable.

Read more